As part of the Steam Games Festival, I stumbled across a demo for Railgrade, a construction strategy set around building railway lines on a far-flung colony cut-off from Earth. The demo is painfully short giving the briefest of a tease as to what the full game will offer. But it was just enough to pique my interest.
The return of the Command & Conquer brand last year with the remasters of the Tiberian Dawn and Red Alert was met with a warm reception, and served to breathe new life into the C&C forums on Reddit. My casual monitoring of those sub-reddits led me to stumbling across a post about Commanding Nations. This is a prospective indie RTS from a team known as Seven Volts Games which is drawing inspiration from Command & Conquer: Generals, what was a divisive game in the community at one point but has had its image rehabilitated following the disaster of Tiberian Twilight.
From looking at the official site, Commanding Nations is at a very early stage in development, but the team will be launching a Kickstarter soon. I’ll be keen to see how things pan out once the Kickstarter launches, and whether the team gets the funding they need to push on with development. For those who yearn for a certain era of RTS though, this might be one worth keeping track of.
When you talk to someone about their favourite moments of the Half-Life series, people will often cite the opening tram ride through Black Mesa in the original or the G-Man’s prep talk during the Half-Life 2 opening. There might be some souls who favoured Xen with others who would dig deep into the back catalogue and mention something from Blue Shift. It would be a rare fan indeed who would have a favourite moment from Opposing Force, the first expansion to Valve’s masterpiece, but coming from Gearbox Software. I was a fan of this alternative take on the Black Mesa incident, but YouTuber BAST Brushie is a true fan, having created a reworked introduction for Opposing Force using the latest Source engine tech.
In a surprise announcement this week, MicroProse has unveiled that they are finally releasing Carrier Command 2.
It’s about time, I suppose – The original was released in 1988, so it’s good to see that in the age of crunch and rushed releases that they’re taking their time with this one. …
When I was playing, and delivering my Verdict on Gears Tactics earlier this year, I mentioned that I was planning to go and finish the game off in quick fashion. That didn’t happen at the time, but with this turn-based tactics take on the Gears franchise landing on the Xbox One and Series machines last week, I returned to find a new Jacked up experience on offer, along with a range of quality of life improvements.
Inevitably, my children have started badgering me for a PlayStation 5. Of course they have – the Youtubers they’re obsessed with won’t shut up about how great they are, they’re constantly appearing on adverts for great looking games and it’s been roughly a week since the kids have asked me for anything expensive.
I’ve tried telling them, time and time again. Look, you’ve already got a PlayStation 5. Over there is the PlayStation One, and over there’s the PlayStation Four. That makes five PlayStations.
Because I’m a dad, and that’s how dads are. …
The Football Manager series is well known as a simulation of real world football, not a full blown RPG, but FM21 coming out this November will come with a heap of new features, including one that will go some small step towards letting you live out your Crusader Kings come Football Manager dreams.
They say the Devil, or perhaps the WompRat, is in the details. I don’t think there’s a game I’ve played recently that epitomises this as much as Star Wars: Squadrons (SW:S) does. There’s just something in the way your avatar flips switches in the cockpit, the way they punch the console when trying to reboot or the little between-mission conversations with your wing-mates that makes the whole experience something greater than the sum of it’s parts.
But what is the final tally then….?
For a long time I’ve wanted a game based on War of The Worlds. Not the 2005 Hollywood blockbuster featuring Tom Cruise, but something that follows the original novel by HG Wells. I’ve wanted a game that allows me to first-hand experience the terror of alien cylinders crashing into the landscape and disgorging a terrifying force of gigantic unstoppable machines. It would be a game where you spent your time not battling an alien menace, but running for your life, desperately searching for food and shelter as you make your escape.
Believe it or not, someone appears to be making precisely that. …