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All the news, not all the time

Our Week in Games – Week 151

Our Week in Games – Week 151

This week saw Blizzard confirm that Overwatch’s Jesse McCree, the wise-cracking DPS cowboy, would be renamed following fallout from the sexual harassment suit filed in the state of California. McCree was named after real-life Blizzard developer Jesse McCree, who was shown to be aware of the heinous ‘Cosby Suite’. McCree has since been terminated by Blizzard.

It’s something many fans were clamouring for in the wake of the damning revelations, painting a toxic workplace rife with discrimination and sexual harassment. Good riddance, we say.

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Quake Remaster Released

Quake Remaster Released

QuakeCon got off to a fantastic start today with the release of a remastered Quake, available on digital storefronts for just £7.99 – and free too those who already own it. Long-rumoured and much anticipated, this remaster comes courtesy of Machine Games Nightdive Studios, and id Software.

Machine Games had already proven their Quake bona fides with the 2016 release of Dimension of the Past, a third expansion pack to the original game that was released on Quake’s twentieth anniversary. That expansion pack is now available in the remaster package, along with plenty more to be excited about.

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Embrace your Inner Sky Brown – The Ramp Out Now

Embrace your Inner Sky Brown – The Ramp Out Now

Unless you’ve been sleeping under a rock, you’ll know it’s Olympics time, and Team GB have Sky Brown competing in the park discipline. Today you can (nearly) emulate Sky with The Ramp, an indie skateboarding title from Paul Schnepf.

Unlike Sky’s adventures in Tokyo, The Ramp features vert skateboarding across a handful of locations, and that’s pretty much it. On the Steam page, Paul describes The Ramp as offering you 15 minutes of flow for “the price of a medium sized cinnamon pistachio latte”.

The Ramp is out right now on Steam, and I’ll be putting down the price of a fancy coffee for 15 minutes of flow.

Chivalry 2 – The Verdict

Chivalry 2 – The Verdict

I’ve managed to parry the first few strikes and I think I’m starting to get a handle on how he thinks. He likes to use a strong sweeping attack and then follow it up with a quick overhead to try to catch his opponent off guard. We’ve both ‘scored’ body blows and the next hit will undoubtedly decide it.

I know time is of the essence as I can see his reinforcements charging into the fray behind, but I bide my time. Wait for the opening and….

… well damn, someone just walked up behind him and took his head off.

Jump to the cut to see how the rest of my time with Chivalry 2 went.

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What could DICE’s loveletter to fans be?

What could DICE’s loveletter to fans be?

A new Battlefield was revealed this week, and it makes a nice reference in the title to two games from the past. Using the 2042 reference, DICE are making calls back to the game that started it all, Battlefield 1942, and the only futuristic title in the series so far, Battlefield 2142. Amongst all the hyperbole about 2042 having the largets maps ever and unprecedented scale, the website references a currently ‘Redacted’ game mode which is described as a love letter to the fans of DICE and Battlefield.

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Overboard! – The Verdict

Overboard! – The Verdict

Attempting to get away with homicide in the presence of a detective is pure folly, but that’s never stopped Agatha Christie’s villains, has it? Still, they all stumble in the end – Poirot and his fellow sleuths are just that good, ain’t they?

Overboard! has no such detective figure (well, not quite), so the plan to push my broke, fascist-sympathising husband into the ocean and claim his life insurance ought to be a doddle. But it turns out – can you believe it? – murder just isn’t that simple.

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Our Week in Games – Week 140

Our Week in Games – Week 140

It’s been a quiet week for us at The Reticule, in which we’ve indulged some older and beloved titles. I think that’s important, though – something perhaps few of us make time for, given the ever-increasing length of the so-called ‘backlog’. But the backlog never ends; there’s no wrapping up that list, not with so many new titles making their way onto storefronts on a weekly basis. None of us can reasonably be expected to keep up with the pace of releases, but sometimes that pursuit prohibits us from indulging replays, and that’s just no good. So, this week we put aside our misplaced guilt, and delved back into the past…

In gaming news more broadly, though, Sam Machkovech at Ars Technica dropped the news that Valve have been working behind the scenes on a “Switch-like portable PC”, that may be released at the end of this year. Given Valve’s previous forays into hardware (VR aside), it’ll be interesting to see how this one pans out. My Steam controller and Steam link are around here somewhere…

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Our Week in Games – Week 135

Our Week in Games – Week 135

I’ll be perfectly honest, this week I’ve paid absolutely no attention to the gaming news, so I’m going to go out on a limb and say that three things have definitely happened.

Firstly, a game featuring a gruff man carrying a large gun has been announced. The cover image is probably blue and yellow and there’s a colon in the title.

Secondly, another game everyone’s been excited about has sadly been delayed. The developers have said it’s definitely not been cancelled.

Thirdly, that Kickstarter you’ve been really excited about still hasn’t been completed yet. The developers were last seen driving very expensive cars and not updating the progress page on their website.

So now that we’re all caught up, what have we been playing this week?

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Dorfromantik devs outline Early Access plans

Dorfromantik devs outline Early Access plans

Since Dorfromantik released into Early Access towards the end of March, I’ve been playing a decent amount of this village builder. When I brought word of Dorfromantik a couple of weeks ago, I described it as a peaceful stress-free game that sounded like bliss. After a few hours of play, it certainly is blissful, and wonderfully relaxing.

Over the weekend, the team at Toukana laid out their plans for their time in Early Access in more detail. The first phase will see a number of updates squashing bugs and improving general accessibility and usability, but the second phase is more interesting.

The second phase will comprise two content updates, the first will see a creative mode land which I am very keen to see, while the second update will add new biomes, tiles and challenges. The team are still planning a full release in mid/late 2021, and I’ll be looking to deliver a Verdict at that point.

For now, check out Dorfromantik on Steam and enjoy.