Our Week in Games Week 116

Our Week in Games Week 116

Oh dear, it looks like it’s a Monday, and our impressive sequence of only publishing Our Week in Games on a weekend has come to a crashing end. Not to mention the gap of a few years that we had before restarting this old chestnut of course. The gaming world seems to be in a pleasant sense of tranquility at the moment, Sony and Microsoft are drip feeding tidbits about their new machines, but nobody around the business is making any huge PR blunders (or worse). Writing that on a Monday though probably jinxes us for the rest of the week, but don’t blame us!

Anyway, read on for The Witcher TV show ramblings from Chris and find out how Kevin has progressed with Red Dead Redemption 2.

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Vampire: The Masquerade – Shadows of New York – The Verdict

Vampire: The Masquerade – Shadows of New York – The Verdict

Vampire: The Masquerade – Shadows of New York weaves a familiar tale. Yet it is not a tale familiar out of triteness, but rather in its bleak and despairing contemporaneity. Shadows of New York artfully depicts our 2020 hell-scape, holds it up as a mirror and doesn’t so much ask whether or not we’re fucked as yell it in our faces.

It is a tale of a debauched, grotesquely wealthy elite presiding over a city of broken, desperate people, haunted by an impending apocalypse—climate-induced, technological, viral, pick your horror—precious few seem inclined to curtail, let alone prevent.

And this apocalypse cares not a whit for whether you’re human or vampire; after all, Kindred were once human themselves, and its ruling body, the Camarilla—so intent on maintaining the status quo at all costs—a potent metaphor for a global system that refuses to change, adapt, or evolve.

Even when everything is at stake (soz).

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Star Wars: Squadrons – The Verdict

Star Wars: Squadrons – The Verdict

They say the Devil, or perhaps the WompRat, is in the details. I don’t think there’s a game I’ve played recently that epitomises this as much as Star Wars: Squadrons (SW:S) does. There’s just something in the way your avatar flips switches in the cockpit, the way they punch the console when trying to reboot or the little between-mission conversations with your wing-mates that makes the whole experience something greater than the sum of it’s parts.

But what is the final tally then….?

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Dun, Dun, Duuuuuuuun

Dun, Dun, Duuuuuuuun

For a long time I’ve wanted a game based on War of The Worlds. Not the 2005 Hollywood blockbuster featuring Tom Cruise, but something that follows the original novel by HG Wells. I’ve wanted a game that allows me to first-hand experience the terror of alien cylinders crashing into the landscape and disgorging a terrifying force of gigantic unstoppable machines. It would be a game where you spent your time not battling an alien menace, but running for your life, desperately searching for food and shelter as you make your escape.

Believe it or not, someone appears to be making precisely that.

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Our Week in Games – Week 114

Our Week in Games – Week 114

It may well have been a week turned on its head by the hospitalisation of Trump, but here at Reticule Towers we’re focused on the games. This week we have tales of abandonware, political intrigue, climactic boss battles and Kevin being under the hilarious misconception that he’s anywhere near the end of Red Dead Redemption II.

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Partisans 1941 Hands On Preview

Partisans 1941 Hands On Preview

Set during World War II, Partisans 1941* has you controlling Alexey Zorin, a member of the Red Army who escaped from a German prison camp as he builds his band of Partisans and fights back against the German occupation of Russia. The game mixes ideas from a number of genres but primarily consists of real-time strategy, stealth and basic resource and base management.

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