Our Week in Games – Week 135

Our Week in Games – Week 135

I’ll be perfectly honest, this week I’ve paid absolutely no attention to the gaming news, so I’m going to go out on a limb and say that three things have definitely happened.

Firstly, a game featuring a gruff man carrying a large gun has been announced. The cover image is probably blue and yellow and there’s a colon in the title.

Secondly, another game everyone’s been excited about has sadly been delayed. The developers have said it’s definitely not been cancelled.

Thirdly, that Kickstarter you’ve been really excited about still hasn’t been completed yet. The developers were last seen driving very expensive cars and not updating the progress page on their website.

So now that we’re all caught up, what have we been playing this week?

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Dorfromantik devs outline Early Access plans

Dorfromantik devs outline Early Access plans

Since Dorfromantik released into Early Access towards the end of March, I’ve been playing a decent amount of this village builder. When I brought word of Dorfromantik a couple of weeks ago, I described it as a peaceful stress-free game that sounded like bliss. After a few hours of play, it certainly is blissful, and wonderfully relaxing.

Over the weekend, the team at Toukana laid out their plans for their time in Early Access in more detail. The first phase will see a number of updates squashing bugs and improving general accessibility and usability, but the second phase is more interesting.

The second phase will comprise two content updates, the first will see a creative mode land which I am very keen to see, while the second update will add new biomes, tiles and challenges. The team are still planning a full release in mid/late 2021, and I’ll be looking to deliver a Verdict at that point.

For now, check out Dorfromantik on Steam and enjoy.

The mega Commanding Nations Interview

The mega Commanding Nations Interview

Back in January we wrote about Commanding Nations, the Command and Conquer: Generals inspired RTS that had been in the works at Seven Volts for two-years before breaking covers in January. The team are still quite some way away from launching their Kickstarter, and are currently focused on building their community and getting news of their game shared through word of mouth.

Here I speak with Seven Volts CEO, Pourya Arami, about how the Seven Volts crew came together, their love of Command and Conquer and details of Commanding Nations itself. Hit the break for the full Q&A.

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Doom Eternal: The Ancient Gods Part Two – The Verdict

Doom Eternal: The Ancient Gods Part Two – The Verdict

The Ancient Gods – Part Two wants you to know that the stakes are high.

The highest, in fact. The Dark Lord is free and all of existence is in peril. All of it. You would agree that it doesn’t get much higher than that. Unless of course you count my waning interest in the franchise, brought to the brink in the fun but clunky first instalment of the DLC duology.

In the face of that the so-called ‘Dark Lord’ doesn’t amount to a whole lot, no matter how much he narrows his eyes and declares that I will burn, burn, burn.

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Our Week in Games – Week 133

Our Week in Games – Week 133

The football world was shocked this weekend when the Republic of Ireland were beaten by part-timers Luxembourg. The FIFA world however has been suffering numerous shocks in recent weeks with various investigations by the team at Eurogamer exploring issues with racist content, accusations of dodgy selling of Ultimate Team items. This week they are back with an investigation into the claims from EA that you can assemble a truly ultimate team without spending your hard earned money. The sums that some players spend on an annual basis are astonishing. Take a read of that deep dive here.

Chris

I’ve been working my way through Control on and off for a few weeks now. It’s a deeply unnerving game as you explore the weirdness of The Oldest House, but for the most part the missions themselves are fairly generic “go here and meet person x”, there are some really enjoyable moments in those missions, but the narrative drive isn’t as strong as it should be. However, this week I stumbled across the A Matter of Time side-mission, one which starts when you find a wounded trooper called Horrowitz who needs help from a medic stuck in a locked portion of The Oldest House. 

The nature of receiving a mission from someone other than a senior manager of the Federal Bureau of Control, or the mysterious Ahti was welcome, with an understandable tale of someone needing medical help, and you being in a position to help out. The mission itself had all of the elements that you would expect from Control with wild combat and weirdness. But I really did appreciate the natural story telling of this one.

Risk Your Own Kitchen Nightmare in Recipe for Disaster

Risk Your Own Kitchen Nightmare in Recipe for Disaster

Have you ever thought about becoming a restaurateur, but feared Gordon Ramsey himself coming along, shout obscenities at you and filming an episode of Kitchen Nightmares in your own domain? Put those fears to one side as Dapper Penguin Studios (of Rise of Industry) have unveiled restaurant sim, Recipe for Disaster coming to PC later this year.

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Gorgeous village builder, Dorfromantik looks relaxing

Gorgeous village builder, Dorfromantik looks relaxing

In these trying times, a relaxing city builder is just what we need. I reported on how I was put off by SimCity when returning a couple of weeks ago, but I think Dorfromantik might be more my cup of tea.

Launching into Early Access on the 25th March Dorfromantik is a village building game based on placing hexagonal tiles to strategically grow your world. Take a look at the trailer after the break to get an idea of what it’s all about.

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Our Week in Games – Week 132

Our Week in Games – Week 132

When you read this, it will be a Sunday, and hopefully Wales will yet again be Grand Slam Champions., but that’s a by-the-by as you’re here for the games. It has been another big week for games industry happenings with the soft launch of Super Nintendo World, and confirmation that the UK games industry generated £7bn last year. Gaming is well and truly mainstream, but yet it doesn’t always feel like the politicians treat it that way.

If you want a low-down on these topics, there ever reliable GI.biz has you covered. Rob Fahey takes a look at why the opening of Super Nintendo World indicates the famour developer has targets set beyond just the video games industry, and James Batchelor bring the low-down on the record breaking £7bn figure.

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Our Week in Games – Week 131

Our Week in Games – Week 131

For the first time in a few weeks, we don’t have any industry headlines to editorialise on. You can put the blame for that on our current Our Week in Games ghostwriter (hint, it’s Chris – Ed) having a massively busy week at work and not keeping track of gaming events at all.

But it’s a Sunday, so on with Our Week in Games.

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