So, you know when you’re watching a zombie film and you really just want that particular survivor to bite the bullet? Well, Too Many Humans, the reverse-tower defence game by RealityZ games aims to give you that power. Ever wanted to control a horde of zombies? Then jump right in folks…
The Steam Autumn Sale lumbers into life like a predictably re-animated zombie corpse that is clumsily foreshadowed at the start of an 80’s B-movie. Or something.
Gone are the days when my wallet would be denuded by the wares on display- 33% off here, 50% off there, even- some say in hushed whispers… 75% off in some cases. Yet, I find myself resisting and not forking out- despite a number of games from my wishlist being on (rather good) sale. This coupled with Black Friday and the cornucopia of tech-deals available (Elgato have some particularly good deals if you’re that way inclined good reader) means the pre-Xmass assault on our finances has a worryingly co-ordinated feel to it. But we here at Reticule Towers believe in you, you’ve got this.
Perhaps the sale is part of the reason Steam recorded 27 million concurrent users recently; a record that is slightly mind boggling to think about.
In more gaming-gaming news; Battlefield 2042 has had a…. wobbly start. The predictable (though still painful) server issues aside, players are reporting stability issues with a LOT of rubber-banding, very suspect hit-box registration, and bugs a plenty. My current favourite being the ability to affix a grappling-hook to a cloud of smoke… or even tornadoes.
You spin me right round, baby right round.
I do enjoy it when a mod reaches the big time and launches as a standalone game. Think of Counter-Strike and DOTA2 and you have two genre defining games that were born from mods. I’m not going to make an outlandish claim that The Forgotten City is going to be a genre defining release, but for something which originated as a Skyrim mod, it is an extremely impressive adventure.
Hit the break for some thoughts, but watch out: spoilers lie below.
Lo, we are still here! After a few weeks of real life (and games, of course) taking priority, we’re back with another Our Week in Games. These past few weeks have been dominated by the fall from grace of Activision, but more specifically their CEO Bobby Kotick. It’s a fiasco which is eerily reminiscent of Succession, the prestige drama from HBO that parodies the likes of FOX and other media conglomerates, where the board and other senior leaders are massively out of touch with the real world, and either ignorant or culpable for the culture within their organisations.
If you want some serious analysis of this situation, check out this piece over on GI.biz. Once you’ve perused that, hit the break for the lowdown on Our Week in Games.
I like fish, but I don’t like eating them, nor do I have any interest in trying to catch them. Yet when it comes to Moonglow Bay, I’m not only enjoying catching them, but I’m learning more about them, as well as making tasty meals from my catch.
This is a charming, voxel-art lightweight RPG from developer Bunnyhug and published by Coatsink, which sees you take a rookie angler to east coast Canada to restore the fortunes of the rundown town of Moonglow Bay. You open the game by creating your character from a small number of pre-set looks, complete with choice of pronouns. Should a game featuring the ability to choose your own pronouns be something worth having to highlight? No, it should be common place in games where you create your own character, but I’ll applaud Bunnyhug and Coatsink for producing an open and inclusive game.
“I’m gonna live happily ever after, right here. Forever.”
As I finish absorbing the Residuum from a temporally-dislocated shovel, I’m told Julianna is on the hunt. What’s she on the hunt for?
Me. Why? Because I want to break the loop – the interminable hell of living the same day over, and over, and over again, on a demented island called Blackreef.
And likely for something more. Something that’s woven into every tick of every clock.
There’s been a lot of talk in recent weeks about Dbrand, the third-party peripheral supplier, and their mini-feud with Sony over their design of custom faceplates for the PlayStation 5. I think this has been a canny bit of marketing from Dbrand, with their rallying shout of “Sue us, Sony” when they first revealed their product. That was bound to get the attention of some mainstream sites, while the recent reveal of an entirely new design for their faceplates as a response to a cease and desist from Sony has sparked a new round of coverage.
As ever, GamesIndustry.biz has a great lowdown of the legalities around the IP rights at play which is well worth a read. Personally, I think the general coverage that this situation has seen shows that there is a growing demand for Sony to release some official custom faceplates. I’m happy enough with my PlayStation 5 tucked behind my TV, but for those who have a more prominent console, I can well imagine that they are crying out for something even slightly more subtle than the default design.
With that said, hit the break for a breakdown of Our Week in Games.
FIFA the governing body of world football, and FIFA the football series from EA have long gone hand-in-hand, with many probably only knowing of it as the game. But it appears the governing body and EA are heading for divorce. FIFA are looking to diversify their licensing agreements, while EA are actively discussing renaming the franchise. The game series itself is coming under increasingly heavy criticism for the continued use of loot boxes in the Ultimate Team mode.
Wesley Yin-Poole on Eurogamer has a fantastic interview with EA Chief Experience Officer Chris Bruzzo. It’s an insightful interview and shows that EA will continue to use loot boxes in Ultimate Team as part of the FIFA franchise, but if the franchise was to change name, I wonder whether EA would change their approach and introduce monetisation more akin to a season pass.
While we ponder the future of one football franchise, its worth thinking about the disastrous launch that eFootball has had. The successor to Pro Evo Soccer, this one has gone down like a lead balloon, even if the live service football theory might be one EA follow themselves. Time will tell!
In the meantime, hit the jump for Our Week in Games. …
My Battlefield history is filled with moments where I dive into incoming fire to revive a fallen comrade, typically to just end up dying myself. I love the Battlefield games, but I’d never count myself as even being in the top 50% of players when it comes to metrics like the overblown K:D ratio or score per minute. What matters to me is teamwork with all that entails with the revives, throwing around health packs and capturing control points. Having played the Battlefield 2042 open beta over the last couple of days, I’m pleased that these elements of action still exist, but am left wondering whether they’ll be recognised in the broader meta of the game.
Before I get into that in any further detail, hit the break for my first impressions of EA and DICE’s upcoming title.