Charming Zelda-like Adventure in Aellion has finally made its Early Access debut, just a few short weeks after their initial plans. I’m very happy to see the team get into Early Access as I was left very impressed with the demo at EGX last year. Hit the break for a celebratory trailer and details of The Game Production Company’s upcoming plans.
I love a rally game, and last year at EGX, I was especially impressed with art of rally, a very stylish top-down racer from the creator of Absolute Drift. A few days ago on the official Discord creator Dune Casu dropped a new trailer and promised more announcements coming soon. …
Dual Universe somehow managed to fly under my radar for a long time.
I wasn’t even aware that it was a thing until, bored one day, I was searching for upcoming space-games and it popped up on a Reddit thread as something to look at. Look at it I did, and then after I’d picked my jaw up off the floor we sent out for more info from Novaquark, the Canadian developers of the game.
It looks good…
You’ve made it folks, well done! This is the final part of our Escape from Tarkov guide where we delve into some of the advanced tactics I use and which i’ve had great success with to ‘up’ my survival and kill rate in Tarkov.
We’re now delving into the more advanced tactics associated with playing Tarvok to a higher level. I had hoped to do this in one piece, but as ever my ambition was outdone by my need to write too much… so it’s now being split into two pieces, the first of which will cover Looting and Movement.
Another long post this folks, so get comfortable.
So, what are advanced tactics?
Only a few more pieces left folks, you’re doing great. Hang in there. The previous piece on the Hideout can be found here, where we go into detail on the Hideout and what it has to offer.
So, as with most games now it’s not enough to consider the game in isolation, you also need to think about the Meta Game. So how exactly do you do that in Tarkov?
Well, It’s more straightforward than you’d think.
Now we’re got some of the main items out of the way (previous article on Loadouts can be found here), we can start to look at the more involved aspects of the game. Chief amongst these is the hideout. The hideout itself is a very complex-interconnected project you work on in-between raids, granting passive bonuses to character stats, a selection of ‘in-raid’ items, and can be used as a passive income source. It’s definitely worth your time and can greatly ease your way through a number of the missions.
Here’s a bit of news I don’t think any of us were expecting: Ubisoft’s Beyond Good and Evil has been picked up by Netflix and is set to receive the film treatment.
☠️☠️☠️ Some good news for Beyond Good & Evil fans ☠️☠️☠️
— NX (@NXOnNetflix) July 31, 2020
The first time I ever played Stalker, a friendly group of soldiers helpfully took the time to impart a great deal of advice about how to stay alive. They told me what to look out for, where to travel and how to stay safe in the Zone, Stalker’s terrifying and sinister take on Chernobyl and its surrounding area.
I thanked the men for their advice and watched them slowly walk up the distant hill, where they were immediately set upon and devoured by a pack of mutant dogs.
This memory of my first encounter with the Zone has stuck with me ever since – a powerful lesson in how unpredictable and dangerous the world of Stalker was. It’s also one of the reasons I’m so excited by today’s reveal of Stalker 2 during the Xbox Game Showcase.
Dan Marshall of Size Five Games, developers of such greats as The Swindle, Lair of the Clockwork God and Behold the Kickmen has today teased a new game from the two-man team. It features a dinosaur, is dystopian, and like all Size Five Games will be set in the same Dan and Ben universe of their other games. …