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Author: Kevin McLennan

Kevin is old, 30 years old to be exact. With old age comes an appreciation for the finer things in life. By finer he means faster, better, more efficient, he means a PC. Where once there used to be Sega Mega Drives, Playstations and N64s, now there is only the PC. But that's quite alright, cause he always hated that he could never order a Pizza Hut on his SNES. is a part time worker full time gamer who loves indie and retro games as much as AAA titles and MMO's. When not playing on his Xbox or PC he often makes way for his N64, SNES and Gameboy. Likes to think of his play style/attitude to life as tactical but this often turns out to be gung-ho and spur of the moment.
Partisans 1941 Hands On Preview

Partisans 1941 Hands On Preview

Set during World War II, Partisans 1941* has you controlling Alexey Zorin, a member of the Red Army who escaped from a German prison camp as he builds his band of Partisans and fights back against the German occupation of Russia. The game mixes ideas from a number of genres but primarily consists of real-time strategy, stealth and basic resource and base management.

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The Suicide of Rachel Foster – The Verdict

The Suicide of Rachel Foster – The Verdict

The first thing that stikes me about The Suicide of Rachel Foster is the atmosphere of the old hotel. The main character Nicole has arrived under legal obligation to check the condition of the building before selling it, but unfortunately for her a blizzard hits upon arrival and forces her to spend time in a place that holds bad childhood memories. Exploring the hotel Nicole recounts stories from her childhood while wishing she were anywhere else. Every creak of a rotting floorboard and rattle of a loose tile fills me with unease and a chill that seems unnatural even considering the piling snowbanks outside.

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BPM: Bullets Per Minute – The Verdict

BPM: Bullets Per Minute – The Verdict

BPM: Bullets Per Minute is described as a rhythm-action FPS rogue-like. I wasn’t quite sure what that meant at first either so let me explain.

If you’ve played any rogue-likes before you will be familiar with the randomness of each attempt to get to the final boss. Each try contains a different dungeon layout. Within that random layout each room contains a random assortment of enemies, shops, chests, stat and ability and health pickups, level modifiers and secrets, of which there are quite a few. On top of that is the rhythm-action mechanics meaning you can only shoot in time with the music and Awe Interactive have provided a great rock soundtrack which brings the whole game together quite nicely.

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Our Week In Games – Week 111

Our Week In Games – Week 111

The news that Nvidia are releasing a new set of GPU’s labelled ’30-series’ has been a hot topic over the past week or so. Having built my last two PC’s I like to keep up to date with the new tech but try not to get too excited because I know deep down I don’t have enough cash to upgrade every time something new is released. The starting price of £469 for the RTX 3070 in the UK is very tempting however and much cheaper than I’d have imagined a card that outpaces the 1080 Ti to be.

Oh, and there was also the small matter of the Xbox Series reveals and Nintendo stealthily unveiling some more Zelda.

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Mortal Shell – The Verdict

Mortal Shell – The Verdict

With every ‘Souls-like’ comes the unavoidable comparison to Dark Souls and Mortal Shell uses many of the mechanics found within FromSoftware’s legendary series. The way in which it uses these mechanics but also carves a little space to use them in it’s own way is very reminiscent of the first time I ever played a Souls game. At first I didn’t really know what I was doing, or where I was going, or if I was even making any kind of meaningful progress. But I knew what I was playing was captivating and so I forged on into oblivion.

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Filament – The Verdict

Filament – The Verdict

Here I was alone on my spaceship. Minding my own business. Basking in the bliss of eternal solitude, when all of a sudden I noticed a distress signal coming from a nearby ship ‘The Alabaster’. I took one look down at my control panel and decided “not today my friend”. I turned off incoming transmissions and slowly continued on, not knowing where I was going or what I was doing. Free from responsibility and game mechanics…

…of course the game had other ideas.

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