Dark Souls PC Petition
I am a one man juggernaut of hot steaming man–love for Dark Souls here at The Reticule, but here’s some news that could potentially get more of my colleagues playing the game
I am a one man juggernaut of hot steaming man–love for Dark Souls here at The Reticule, but here’s some news that could potentially get more of my colleagues playing the game
Do you like shooting men? Then do I have the game for you.
Square Enix have revealed that a Final Fantasy XIII-2 cross platform demo will be released this week. It’s not entirely sure what will be available in the demo but details on that have been promised to follow according to a members blog. The demo will be available first for PS3 owners in America on January 10th and then on January 11th for PS3 and Xbox 360 owners in Europe. Hopefully we will be able to see use of the many…
I am a big fan of wrestling, so it was with great expectation that I purchased WWE 12 just after Christmas looking forward to a game which would let me feel the thrill of all the big hitting in-ring action in my own home once again. For the most part it is a very enjoyable title with some of the best customisation options around, everything from characters to arenas and story lines can be created in the game. It is…
Having not played a Settlers game for a good 10 or so years I was surprised and excited to see that there was an online version in development by Ubisoft and had to get into the beta to see what it was all about. See my thoughts and reactions after the jump.
‘Space is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemists, but that’s just peanuts to space.’ After five years, Infamous Adventures probably have a fairly good grasp of what Douglas Adams was hinting at. He wasn’t talking about the infinity of the universe, but the effort involved in remaking a classic adventure game.
For a publisher that specialises in a genre supposedly completely dead, Wadjet Eye Games didn’t half have a decent 2011. A few weeks ago for the Reticule I took a look at Gemini Rue, a spectacularly gritty Blade-Runner’esque sci-fi story, let down only by its clunky combat sequences. My hankering for pointing and clicking still not completely satisfied, and in anticipation of the upcoming Steam release of the Blackwell quadrilogy, I thought it time to revisit the genre once again…
Yesterday I published the first part of my interview with Andy Tudor, Creative Director at Slightly Mad Studios about the new World of Mass Development project being worked on by the studio. In this final part of the interview, I talk to Andy about Project CARS, the racer at the heart of World of Mass Development.
We aren’t quite done with our ‘Our Games of the Year’ piece as three riders in the night have appeared ready to supply their thoughts on the best games of the past year. Hit the jump to see what Steph, Nick and Andrew had to say.
The World of Mass Development project from Slightly Mad Studios is the culmination of an innovative idea on how games development should work. It is also the machine powering development of Project CARS, a fantastic looking racer. In this first part of my interview with Andy Tudor, Creative Director at Slightly Mad Studios, we talk about the World of Mass Development concept. Tomorrow, we tackle the game itself. Hit the jump to learn more.