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Author: Nick Wheeler

Our Week in Games – Week 120

Our Week in Games – Week 120

Inevitably, my children have started badgering me for a PlayStation 5. Of course they have – the Youtubers they’re obsessed with won’t shut up about how great they are, they’re constantly appearing on adverts for great looking games and it’s been roughly a week since the kids have asked me for anything expensive.

I’ve tried telling them, time and time again. Look, you’ve already got a PlayStation 5. Over there is the PlayStation One, and over there’s the PlayStation Four. That makes five PlayStations.

Because I’m a dad, and that’s how dads are.

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Dun, Dun, Duuuuuuuun

Dun, Dun, Duuuuuuuun

For a long time I’ve wanted a game based on War of The Worlds. Not the 2005 Hollywood blockbuster featuring Tom Cruise, but something that follows the original novel by HG Wells. I’ve wanted a game that allows me to first-hand experience the terror of alien cylinders crashing into the landscape and disgorging a terrifying force of gigantic unstoppable machines. It would be a game where you spent your time not battling an alien menace, but running for your life, desperately searching for food and shelter as you make your escape.

Believe it or not, someone appears to be making precisely that.

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S.2.A.L.K.E.R: Back In The Zone

S.2.A.L.K.E.R: Back In The Zone

The first time I ever played Stalker, a friendly group of soldiers helpfully took the time to impart a great deal of advice about how to stay alive. They told me what to look out for, where to travel and how to stay safe in the Zone, Stalker’s terrifying and sinister take on Chernobyl and its surrounding area.

I thanked the men for their advice and watched them slowly walk up the distant hill, where they were immediately set upon and devoured by a pack of mutant dogs.

This memory of my first encounter with the Zone has stuck with me ever since – a powerful lesson in how unpredictable and dangerous the world of Stalker was. It’s also one of the reasons I’m so excited by today’s reveal of Stalker 2 during the Xbox Game Showcase.

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Hardspace: Shipbreaker – The Verdict

Hardspace: Shipbreaker – The Verdict

Hardspace Shipbreaker is certainly not the first game to concern itself with reducing spaceships to their component parts, but it is certainly one of the most methodical in its approach. The usual method generally consists of flying around high intensity combat situations, dodging missiles and lasers and to be honest, sometimes it can feel like a bit much.

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Space Quest Too – Captain Disaster In: Death Has An Extremely Long Title

Space Quest Too – Captain Disaster In: Death Has An Extremely Long Title

Right. The only people on this planet that speak my language are robots. The robotic doorman won’t let me into the robot club without a membership card. I’ve found a membership card, but it is rather unfortunately floating inside the translucent body of a sentient blob. I could ask for the card, but unfortunately the only people on this planet that speak my language are robots.

If you haven’t already guessed, I appear to have once again stumbled into point and click territory.

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Here I Am, Stuck In The Middle With You

Here I Am, Stuck In The Middle With You

Nestled beneath the streets of London and many other cities around the world lies the Underground, a hellish subterranean domain inhabited by two major species. The first is the impatient office worker, a suited drone who knows exactly where they are going at all times yet is nevertheless inexplicably ever-so-slightly late for a meeting. The second is the permanently confused tourist, a lifeform who is expected to translate incomprehensible glyphs in seconds to navigate their way through a confusing maze to their next train. The two species hate each other utterly but are forced to co-exist, jammed together as one on the great social equaliser known as public transport.

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OMDO – 3D DOOM With A ‘Very Slight’ Catch

OMDO – 3D DOOM With A ‘Very Slight’ Catch

My love for the original DOOM is no great secret. It’s one of the earliest PC games I remember playing as a child and along with X-Com: UFO Defense it’s one of the first games to be installed on any new PC I buy. However, whilst I’m content enough to enjoy the classic graphical stylings of Carmack’s original masterpiece, for those looking for something a little more contemporary, there’s OMDO.

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It’s Crunch Time

It’s Crunch Time

No, I don’t care.

I don’t care that it’s nothing more than a glorified cutscene with minimal interactivity and no objective to speak of. I also don’t care that you can barely call it a game. I do however care that somebody has taken one of the finest sequences of one of my favourite childhood movies and made it into a Unity game.

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