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Author: Nick Wheeler

Our Week in Games – Week 146

Our Week in Games – Week 146

Apparently, the football’s coming home this week.

I know a lot about football. Admittedly, the bulk of this knowledge comes from a cover-disk demo for Sensible Soccer which I obtained in 1992. For example, did you know that once the ball has been kicked, the player still has several seconds in which to decide if he wants the ball to curve in one direction or another? Also, if a goal is scored in the final minute of the game, the match-timer breaks and the game never actually ends, condemning the players to play on and on until the final days of humanity or the console is switched off, whichever comes first. Still, at least the crowd will get their money’s worth.

So fingers crossed. I hope the players aren’t doomed to an eternal match without end, endlessly scoring goal after goal without purpose, begging for the final release of death and their nightmarish existence on the pitch to come to a final relief.

But what have we been playing this week?

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The Corruption Within – The Verdict

The Corruption Within – The Verdict

The Corruption Within is a first person point & click mystery adventure game by both Cosmic Void and Dave Seaman, developers of Void Breach and the Captain Disaster series.

During a camping holiday with your family, your wife and two young children vanish into the darkness without a trace. With no help on offer you head towards the only source of civilization for miles around – a mysterious old mansion nestled at the edge of an equally mysterious lake.

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ReIterate() – Exceedingly British Spike-Jumping

ReIterate() – Exceedingly British Spike-Jumping

The word ‘Reiterate’ is defined as being the act of repeating a task or action until hitting a set of spikes for the thousandth time causes you to scream and throw something.

ReIterate() on the other hand is a fast-paced 2D platformer by Zayne Black of Black Country Games. Citing his influences as Kuso and N++, it’s a game with simple graphics but a focus on precision and fluidity, two things I’m not particularly good at. Controlling a tiny little man in his endless quest to go to the right, you must overcome a series of deadly obstacles in order to reach the end of the level.

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Curious Expedition 2 – The Verdict

Curious Expedition 2 – The Verdict

Patrick Blake stood atop a small wooden wagon clattering through the streets of Paris. The crowds cheered at the passage of him and his companions and he waved back, trying to wrap his head around the events of the past few months.

Let’s see, he thought. We travelled by ship to a far away land filled with mysterious foreign folk. Later, we gambled with ghost pirates alongside a mysteriously land-locked ship wreck. We stumbled across and defrosted a frozen lizard man in a cave, who we then unexpectedly befriended and brought with us. Finally, we fought a giant centipede and ended up fleeing through a tropical landscape, all the while being pursued by a terrifying and oppressive purple fog.

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Our Year in Games 2020 – Nick

Our Year in Games 2020 – Nick

Most years here at Reticule Towers we do some sort of review of the last year in games, or celebrate the games of the The Reticule years. While we took a break last year, this year we’re back with a mixture of Our Year in Games where we review our gaming stories of the last year, and we’ll also take a look at what we consider to be our Games of the Year. Here we have Nick talk about how his 2020 in games has shaped up.

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Our Week in Games – Week 120

Our Week in Games – Week 120

Inevitably, my children have started badgering me for a PlayStation 5. Of course they have – the Youtubers they’re obsessed with won’t shut up about how great they are, they’re constantly appearing on adverts for great looking games and it’s been roughly a week since the kids have asked me for anything expensive.

I’ve tried telling them, time and time again. Look, you’ve already got a PlayStation 5. Over there is the PlayStation One, and over there’s the PlayStation Four. That makes five PlayStations.

Because I’m a dad, and that’s how dads are.

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Dun, Dun, Duuuuuuuun

Dun, Dun, Duuuuuuuun

For a long time I’ve wanted a game based on War of The Worlds. Not the 2005 Hollywood blockbuster featuring Tom Cruise, but something that follows the original novel by HG Wells. I’ve wanted a game that allows me to first-hand experience the terror of alien cylinders crashing into the landscape and disgorging a terrifying force of gigantic unstoppable machines. It would be a game where you spent your time not battling an alien menace, but running for your life, desperately searching for food and shelter as you make your escape.

Believe it or not, someone appears to be making precisely that.

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