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Author: Nick Wheeler

ReIterate() – Exceedingly British Spike-Jumping

ReIterate() – Exceedingly British Spike-Jumping

The word ‘Reiterate’ is defined as being the act of repeating a task or action until hitting a set of spikes for the thousandth time causes you to scream and throw something.

ReIterate() on the other hand is a fast-paced 2D platformer by Zayne Black of Black Country Games. Citing his influences as Kuso and N++, it’s a game with simple graphics but a focus on precision and fluidity, two things I’m not particularly good at. Controlling a tiny little man in his endless quest to go to the right, you must overcome a series of deadly obstacles in order to reach the end of the level.

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Curious Expedition 2 – The Verdict

Curious Expedition 2 – The Verdict

Patrick Blake stood atop a small wooden wagon clattering through the streets of Paris. The crowds cheered at the passage of him and his companions and he waved back, trying to wrap his head around the events of the past few months.

Let’s see, he thought. We travelled by ship to a far away land filled with mysterious foreign folk. Later, we gambled with ghost pirates alongside a mysteriously land-locked ship wreck. We stumbled across and defrosted a frozen lizard man in a cave, who we then unexpectedly befriended and brought with us. Finally, we fought a giant centipede and ended up fleeing through a tropical landscape, all the while being pursued by a terrifying and oppressive purple fog.

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Our Year in Games 2020 – Nick

Our Year in Games 2020 – Nick

Most years here at Reticule Towers we do some sort of review of the last year in games, or celebrate the games of the The Reticule years. While we took a break last year, this year we’re back with a mixture of Our Year in Games where we review our gaming stories of the last year, and we’ll also take a look at what we consider to be our Games of the Year. Here we have Nick talk about how his 2020 in games has shaped up.

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Our Week in Games – Week 120

Our Week in Games – Week 120

Inevitably, my children have started badgering me for a PlayStation 5. Of course they have – the Youtubers they’re obsessed with won’t shut up about how great they are, they’re constantly appearing on adverts for great looking games and it’s been roughly a week since the kids have asked me for anything expensive.

I’ve tried telling them, time and time again. Look, you’ve already got a PlayStation 5. Over there is the PlayStation One, and over there’s the PlayStation Four. That makes five PlayStations.

Because I’m a dad, and that’s how dads are.

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Dun, Dun, Duuuuuuuun

Dun, Dun, Duuuuuuuun

For a long time I’ve wanted a game based on War of The Worlds. Not the 2005 Hollywood blockbuster featuring Tom Cruise, but something that follows the original novel by HG Wells. I’ve wanted a game that allows me to first-hand experience the terror of alien cylinders crashing into the landscape and disgorging a terrifying force of gigantic unstoppable machines. It would be a game where you spent your time not battling an alien menace, but running for your life, desperately searching for food and shelter as you make your escape.

Believe it or not, someone appears to be making precisely that.

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S.2.A.L.K.E.R: Back In The Zone

S.2.A.L.K.E.R: Back In The Zone

The first time I ever played Stalker, a friendly group of soldiers helpfully took the time to impart a great deal of advice about how to stay alive. They told me what to look out for, where to travel and how to stay safe in the Zone, Stalker’s terrifying and sinister take on Chernobyl and its surrounding area.

I thanked the men for their advice and watched them slowly walk up the distant hill, where they were immediately set upon and devoured by a pack of mutant dogs.

This memory of my first encounter with the Zone has stuck with me ever since – a powerful lesson in how unpredictable and dangerous the world of Stalker was. It’s also one of the reasons I’m so excited by today’s reveal of Stalker 2 during the Xbox Game Showcase.

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Hardspace: Shipbreaker – The Verdict

Hardspace: Shipbreaker – The Verdict

Hardspace Shipbreaker is certainly not the first game to concern itself with reducing spaceships to their component parts, but it is certainly one of the most methodical in its approach. The usual method generally consists of flying around high intensity combat situations, dodging missiles and lasers and to be honest, sometimes it can feel like a bit much.

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