I like fish, but I don’t like eating them, nor do I have any interest in trying to catch them. Yet when it comes to Moonglow Bay, I’m not only enjoying catching them, but I’m learning more about them, as well as making tasty meals from my catch.
This is a charming, voxel-art lightweight RPG from developer Bunnyhug and published by Coatsink, which sees you take a rookie angler to east coast Canada to restore the fortunes of the rundown town of Moonglow Bay. You open the game by creating your character from a small number of pre-set looks, complete with choice of pronouns. Should a game featuring the ability to choose your own pronouns be something worth having to highlight? No, it should be common place in games where you create your own character, but I’ll applaud Bunnyhug and Coatsink for producing an open and inclusive game.
My Battlefield history is filled with moments where I dive into incoming fire to revive a fallen comrade, typically to just end up dying myself. I love the Battlefield games, but I’d never count myself as even being in the top 50% of players when it comes to metrics like the overblown K:D ratio or score per minute. What matters to me is teamwork with all that entails with the revives, throwing around health packs and capturing control points. Having played the Battlefield 2042 open beta over the last couple of days, I’m pleased that these elements of action still exist, but am left wondering whether they’ll be recognised in the broader meta of the game.
Before I get into that in any further detail, hit the break for my first impressions of EA and DICE’s upcoming title.
I really wanted to like GlitchPunk. Dark Lord’s new top-down throw-back to the original Grand Theft Auto held some promise. The interesting aesthetic, the retro graphics and the promise of some fun chaotic gameplay made me really excited to play the game. Unfortunately, there’s more glitch than punk in this game. …
I was recently fortunate enough to gain access to the Back 4 Blood (B4B) closed-beta, and I’m going to share my thoughts on the game as it is and where I think it can go both before and after release. Bear in mind as this was the beta build of the game content and mechanics may – and probably will – still change.
So, what do I think?
The word ‘Reiterate’ is defined as being the act of repeating a task or action until hitting a set of spikes for the thousandth time causes you to scream and throw something.
ReIterate() on the other hand is a fast-paced 2D platformer by Zayne Black of Black Country Games. Citing his influences as Kuso and N++, it’s a game with simple graphics but a focus on precision and fluidity, two things I’m not particularly good at. Controlling a tiny little man in his endless quest to go to the right, you must overcome a series of deadly obstacles in order to reach the end of the level. …
Going Medieval, a colony builder set during the 14th Century, has had a phenomenal first week in Early Access, selling 175,000 copies. It’s a charming little game which I sunk a few hours into over the weekend, and came away with all of my ‘Sims and SimCity in the dark ages’ fantasies fulfilled. Well, this is a bit more hardcore than those two behemoths. and selling so many copies in the first week is a massive achievement. Hit the break for my hands on impressions.
It’s been a few weeks since I completed the main storyline of Control, and perhaps coincidentally the same amount of time has passed since I paused my X-Files re-watch. After completing the main story I decided to pause before making a decision on whether to embark upon the DLC. Reflecting on my time with Control, I think I will make an effort to work my way through the DLC.
Would I contemplate sinking my teeth into the DLC if it wasn’t for the Assist Mode that came with a large update to the game back in August 2020? I think not.
I’ve somehow found myself in another post-apocalyptic wasteland, scrambling for survival against an ever present virus, hope dwindling away steadily as time goes on. I’ve also been playing Con Artists Game’s Demo for The Last Stand: Aftermath that popped up during the recent Steam event, so you know, that’s nice. But does it cut the mustard? (Why you’d cut mustard I wouldn’t know. It’s not exactly tough and is more of a paste than anything…)
The Last Stand: Aftermath, aside from being a ungodly mouthful is (and I quote)…
“an all new, premium singleplayer standalone action adventure rogue-lite!”
…which come to think about it is also an ungodly mouthful. Happily though, things are a bit clearer when you’re actually in the game.
Having not played the first Nioh and going into this playthrough with almost no knowledge of Nioh 2, I can assertively say that I knew I was creating a trap for myself. The main reason being that Nioh 2‘s combat system turned out to be much deeper and more complex than I was ever expecting and so the first few hours of gameplay consisted of me trying to work out what attacks and block/dodge combinations were most effective. After dying and experimenting for a while I was happy that I knew roughly what was expected from me. Time to advance.