So, you know when you’re watching a zombie film and you really just want that particular survivor to bite the bullet? Well, Too Many Humans, the reverse-tower defence game by RealityZ games aims to give you that power. Ever wanted to control a horde of zombies? Then jump right in folks…
I really wanted to like GlitchPunk. Dark Lord’s new top-down throw-back to the original Grand Theft Auto held some promise. The interesting aesthetic, the retro graphics and the promise of some fun chaotic gameplay made me really excited to play the game. Unfortunately, there’s more glitch than punk in this game. …
I was recently fortunate enough to gain access to the Back 4 Blood (B4B) closed-beta, and I’m going to share my thoughts on the game as it is and where I think it can go both before and after release. Bear in mind as this was the beta build of the game content and mechanics may – and probably will – still change.
So, what do I think?
I’ve managed to parry the first few strikes and I think I’m starting to get a handle on how he thinks. He likes to use a strong sweeping attack and then follow it up with a quick overhead to try to catch his opponent off guard. We’ve both ‘scored’ body blows and the next hit will undoubtedly decide it.
I know time is of the essence as I can see his reinforcements charging into the fray behind, but I bide my time. Wait for the opening and….
… well damn, someone just walked up behind him and took his head off.
Jump to the cut to see how the rest of my time with Chivalry 2 went.
I’ve been looking at ‘Fights in Tight Spaces’, a tactical deck-building combat rogue-alike from GroundShatter and Mode 7 that has just hit Early Access.
The acronym FITS is maddeningly close to FIST’s which would be infinitely more suitable given the game, though swapping the S and T around does ruin the name- so I understand their reasoning. You see the name does exactly what it says on the tin, albeit a bloody, violent tin. The FITS acronym does open up some glorious options for alternative names such as the ones already mentioned in Week 129 of Our Week In Games here.
A more professional games journalist would leave that joke there and concentrate on doing the review. I am not a professional games journalist (but what makes a game journalist a professional? – Ed)……
I’ve somehow found myself in another post-apocalyptic wasteland, scrambling for survival against an ever present virus, hope dwindling away steadily as time goes on. I’ve also been playing Con Artists Game’s Demo for The Last Stand: Aftermath that popped up during the recent Steam event, so you know, that’s nice. But does it cut the mustard? (Why you’d cut mustard I wouldn’t know. It’s not exactly tough and is more of a paste than anything…)
The Last Stand: Aftermath, aside from being a ungodly mouthful is (and I quote)…
“an all new, premium singleplayer standalone action adventure rogue-lite!”
…which come to think about it is also an ungodly mouthful. Happily though, things are a bit clearer when you’re actually in the game.
Most years here at Reticule Towers we do some sort of review of the last year in games, or celebrate the games of the The Reticule years. While we took a break last year, this year we’re back with a mixture of Our Year in Games where we review our gaming stories of the last year, and we’ll also take a look at what we consider to be our Games of the Year. Here we have Jon talk about how his 2020 in games has shaped up.
I’ve spent a lot of this year with my time split between five games, only two of which were released this year (and one of them was available in early access last year at that).