It’s dark outside and I can hear the distance wails of a screaming fetus. One of my children has been accidentally blown to pieces, my wife has been decapitated and there’s an old lady with a knife slowly wandering round my house trying to kill me. I am most definitely back at Lakeview Cabin.
For a long time I’ve wanted a game based on War of The Worlds. Not the 2005 Hollywood blockbuster featuring Tom Cruise, but something that follows the original novel by HG Wells. I’ve wanted a game that allows me to first-hand experience the terror of alien cylinders crashing into the landscape and disgorging a terrifying force of gigantic unstoppable machines. It would be a game where you spent your time not battling an alien menace, but running for your life, desperately searching for food and shelter as you make your escape.
Believe it or not, someone appears to be making precisely that. …
I’ve been playing the Dual Universe Beta, by Novaquark studios and I’ve reached a point where I think I can comfortably give you my verdict on the game as you’ll likely find it, were you to jump in now.
My initial work-in-progress thoughts on the Beta can be found here.
So then….. what DO I think?
I’ve been lucky enough to gain access to Novaquarks‘ Dual Universe Beta through the use of shadowy connections (PR reps), arcane ministrations (email) and downright subterfuge (asking politely).
It was a game I only became aware of relatively recently, but one that instantly captured my imagination. I’ve therefore been very keen to see if what appeared in my head matched the reality in any way.
So, while a full ‘review’ covering my thoughts of the Beta and where the game is going will be a week or two off still, I have nevertheless reached a point where I think I can start sharing some of my initial thoughts.
Hardspace Shipbreaker is certainly not the first game to concern itself with reducing spaceships to their component parts, but it is certainly one of the most methodical in its approach. The usual method generally consists of flying around high intensity combat situations, dodging missiles and lasers and to be honest, sometimes it can feel like a bit much. …
So as you are all no doubt aware, I have my grubby little mitts in a number of different pies. And I hear things. So, when I got the chance to try Valko Studio’s new game; Labyrinthine I jumped at the chance. It’s pre-Alpha and not many people have got their mitts on it yet, so i’m clearly the man for the job.
Jump to the cut to find out what I thought.
Here at Reticule towers I’ve been reviewing Firaxis’ new XCOM game; Chimera Squad. Luckily for you lot I’m a huge XCOM fan so I grabbed the title as soon as it came out to bring you the only definitive review….
However it’s not going to be as simple as I thought. I’ve put 9 hours into it already and feel I need to spend more time on it before I can give you a fair evaluation of the title. As such i’m going to do a ‘first impressions’ piece with.. erm… my first impressions (and perhaps some context as to why I want to spend more time on it), and then I’ll follow it up with the final review late this week/early next.
So jump to the cut for my initial thoughts.