Our Week in Games – Week 142

Our Week in Games – Week 142

E3 is lumbering out of view like an asthmatic brontosaurus who’s late for his first job interview following a particularly dry season. While many people are starting to question the relevance of such events certainly in a post(we hope) pandemic world, it’s hard to argue against it’s impact.

This year we’ve been sideswiped by news of an Avatar game (Avatar: Frontiers of Pandora), pulled-into a dark alley by Rainbow 6 Siege: Quarantine Extraction, a title that seems to be pulling the series in a direction that it may not be best suited to, and then, frankly, given the wrong directions by a Mario + Rabbids Kingdom Battle sequel Sparks of Hope. 

Three titles that I wasn’t expecting- and at a time when a bit of gaming fatigue was setting in, it’s welcome news. Expect more updates to follow in the coming day(s) as we digest the revelations and we update you on anything that particularly caught our fancy.

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Retrospective – Soul Reaver 2 (2001)

Retrospective – Soul Reaver 2 (2001)

“But suppose your throw a coin enough times – suppose one day it lands on its edge.”

The opening to Soul Reaver is seared into my memory. No matter how many times I watch the introductory cutscene, the booming synth pulls me right back into the Gothic tableau of the Legacy of Kain universe, as if I were discovering it anew. With slick narrative efficiency, it sets in motion a tale of vengeance that spills out across time, daring its protagonists to challenge the apparent indomitability of fate.

And dare they do.

Yeah, I adore Soul Reaver.

So. Soul Reaver 2, then. A challenging game to write about, frankly.

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The Corruption Within – The Verdict

The Corruption Within – The Verdict

The Corruption Within is a first person point & click mystery adventure game by both Cosmic Void and Dave Seaman, developers of Void Breach and the Captain Disaster series.

During a camping holiday with your family, your wife and two young children vanish into the darkness without a trace. With no help on offer you head towards the only source of civilization for miles around – a mysterious old mansion nestled at the edge of an equally mysterious lake.

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What could DICE’s loveletter to fans be?

What could DICE’s loveletter to fans be?

A new Battlefield was revealed this week, and it makes a nice reference in the title to two games from the past. Using the 2042 reference, DICE are making calls back to the game that started it all, Battlefield 1942, and the only futuristic title in the series so far, Battlefield 2142. Amongst all the hyperbole about 2042 having the largets maps ever and unprecedented scale, the website references a currently ‘Redacted’ game mode which is described as a love letter to the fans of DICE and Battlefield.

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Overboard! – The Verdict

Overboard! – The Verdict

Attempting to get away with homicide in the presence of a detective is pure folly, but that’s never stopped Agatha Christie’s villains, has it? Still, they all stumble in the end – Poirot and his fellow sleuths are just that good, ain’t they?

Overboard! has no such detective figure (well, not quite), so the plan to push my broke, fascist-sympathising husband into the ocean and claim his life insurance ought to be a doddle. But it turns out – can you believe it? – murder just isn’t that simple.

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ReIterate() – Exceedingly British Spike-Jumping

ReIterate() – Exceedingly British Spike-Jumping

The word ‘Reiterate’ is defined as being the act of repeating a task or action until hitting a set of spikes for the thousandth time causes you to scream and throw something.

ReIterate() on the other hand is a fast-paced 2D platformer by Zayne Black of Black Country Games. Citing his influences as Kuso and N++, it’s a game with simple graphics but a focus on precision and fluidity, two things I’m not particularly good at. Controlling a tiny little man in his endless quest to go to the right, you must overcome a series of deadly obstacles in order to reach the end of the level.

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Going Medieval Impresses, Sells Loads

Going Medieval Impresses, Sells Loads

Going Medieval, a colony builder set during the 14th Century, has had a phenomenal first week in Early Access, selling 175,000 copies. It’s a charming little game which I sunk a few hours into over the weekend, and came away with all of my ‘Sims and SimCity in the dark ages’ fantasies fulfilled. Well, this is a bit more hardcore than those two behemoths. and selling so many copies in the first week is a massive achievement. Hit the break for my hands on impressions.

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Our Week in Games – Week 141

Our Week in Games – Week 141

Once upon a time, The Reticule was a PC only site, that was until 2011 when the site was relaunched as a multiplatform site. The relaunch saw the original content archived, but some WordPress magic now sees that original content here on the main site.

We hope you enjoy reading our history, for now though hit the break for a review of Our Week in Games.

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Retrospective – Soul Reaver (1999)

Retrospective – Soul Reaver (1999)

I’m really into games preservation. It’s important. So, I was quite surprised to see Crystal Dynamics’ Legacy of Kain: Soul Reaver had been temporarily pulled from the Steam store by its new owners, Square Enix. The Steam version of Soul Reaver is a tedious chore to get working; it’s not something I can recommend in its present state. There are fixes for the patient, but even when applied there’s no guarantee you won’t run into more problems. My hope is that Square Enix are working to make it playable again, which would be just wonderful.

Because Soul Reaver is something of a Gothic masterpiece.

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Our Week in Games – Week 140

Our Week in Games – Week 140

It’s been a quiet week for us at The Reticule, in which we’ve indulged some older and beloved titles. I think that’s important, though – something perhaps few of us make time for, given the ever-increasing length of the so-called ‘backlog’. But the backlog never ends; there’s no wrapping up that list, not with so many new titles making their way onto storefronts on a weekly basis. None of us can reasonably be expected to keep up with the pace of releases, but sometimes that pursuit prohibits us from indulging replays, and that’s just no good. So, this week we put aside our misplaced guilt, and delved back into the past…

In gaming news more broadly, though, Sam Machkovech at Ars Technica dropped the news that Valve have been working behind the scenes on a “Switch-like portable PC”, that may be released at the end of this year. Given Valve’s previous forays into hardware (VR aside), it’ll be interesting to see how this one pans out. My Steam controller and Steam link are around here somewhere…

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