Thanks in some small part to starting to watch Parks and Rec, and my recent trip into the Railgrade demo, I’ve recently returned to tycoon game Rise of Industry which I first checked out three years ago during Early Access. The game has come a long way since there with a couple of major updates, and a futuristic expansion taking you to 2130. The team at Dapper Penguin Studios are celebrating the second anniversary of the release of the full game out of Early Access. While thanking the fans and wannabe industrial tycoons, the team have also revealed that their next project will be a restaurant simulation game, but with a twist. I know full well how good Rise of Industry is, and I’m going to be keeping an eye out for future teases of Dapper Penguin’s next adventure.
We’re in the depths of winter with snow flurries aplenty, the Six Nations underway and another inevitable saga around CD Projekt Red and continuing fallout from the release of Cyberpunk 2077. The events of the past week have seen claims of a massive hack of CD Projekt Red servers, and the potential sale of the stolen data. While the release of Cyberpunk was undoubtedly bungled, the hate and vitriol that has ensued casts the entire games industry in a negative light.
All is not lost though, and hopefully the tales of Our Week in Games offers some entertainment on this Valentine’s Sunday afternoon. …
When I read a press release with a subject title starting “Celebrated’ I tend to roll my eyes. When it’s regarding For the King though, a smile comes to my face as it actually is celebrated. I wrote back in May 2019 that the Switch release “brought new life to what is a gem of an RPG“, and I am very pleased to read that the game now has over 3 million players across the numerous platforms it released on, success which has brought about an expansion which releases today on PC.
Having not played the first Nioh and going into this playthrough with almost no knowledge of Nioh 2, I can assertively say that I knew I was creating a trap for myself. The main reason being that Nioh 2‘s combat system turned out to be much deeper and more complex than I was ever expecting and so the first few hours of gameplay consisted of me trying to work out what attacks and block/dodge combinations were most effective. After dying and experimenting for a while I was happy that I knew roughly what was expected from me. Time to advance.
Stylish card-based fighting game, Fights in Tight Spaces has today been confirmed for an Early Access release date of 24th February, and the free Prologue has also been updated. Exciting times indeed for a game that I’ve long been interested in. With over 20,000 players trying out the Prologue, the team at Groundshelter and Mode 7 Games must be looking forward to seeing the reaction when the Early Access version is available. The game is pretty much feature complete, with the developers expecting about 40-hours of play from the Early Access edition. While the Daily Challenges won’t feature in the Early Access version at launch, the team expect to use their time in Early Access to introduce a new character and further balance the game based on player feedback.
I played the Prologue back in December and was left very impressed with the style of the game, and the action was pretty damn good to. The Prologue has been updated with a refresher UI and replay system to check out all of your best hits. You can find Fights on Steam here, and while you wait for Early Access to launch, you can find the free Prologue right here.
As part of the Steam Games Festival, I stumbled across a demo for Railgrade, a construction strategy set around building railway lines on a far-flung colony cut-off from Earth. The demo is painfully short giving the briefest of a tease as to what the full game will offer. But it was just enough to pique my interest.
The big news this week was the big unveiling of the Mass Effect remaster. It is a series which defined a generation, and is going to be returning with plenty of lens flare and a bit less sexualisation of FemShep. There’s a lengthy interview on Eurogamer which is very much worth a read.
If you want some other Sunday reading, I’d point you in the direction of this GI.biz article which looks into the broader consequences of Google’s decision to close their internal Stadia development teams. Streaming certainly has a future, but what it looks like is still very much up for debate.
And now, on with Our Week in Games.
Patrick Blake stood atop a small wooden wagon clattering through the streets of Paris. The crowds cheered at the passage of him and his companions and he waved back, trying to wrap his head around the events of the past few months.
Let’s see, he thought. We travelled by ship to a far away land filled with mysterious foreign folk. Later, we gambled with ghost pirates alongside a mysteriously land-locked ship wreck. We stumbled across and defrosted a frozen lizard man in a cave, who we then unexpectedly befriended and brought with us. Finally, we fought a giant centipede and ended up fleeing through a tropical landscape, all the while being pursued by a terrifying and oppressive purple fog. …
The release of Hitman 3 has been met with high praise from critics, but not all as gone entirely smoothly with friction around integrating with the previous titles in the trilogy causing concern, especially for the PC community. It leads me to wonder whether IO Interactive missed a trick by moving away from Hitman 2016’s episodic release structure?
While we here at Reticule Towers have had a snoozy week, the world has gone wild with plucky Redditors taking on the Wall Street giants (and Robinhood) over shares in GameStop. It is a bonkers situation to see this bricks and mortar shop dominate the business and financial news the world over, but is a sign of how technology and improved communication tools can have a tangible effect on the real world. Check this GamingBible piece for more.