Back in January we wrote about Commanding Nations, the Command and Conquer: Generals inspired RTS that had been in the works at Seven Volts for two-years before breaking covers in January. The team are still quite some way away from launching their Kickstarter, and are currently focused on building their community and getting news of their game shared through word of mouth.
Here I speak with Seven Volts CEO, Pourya Arami, about how the Seven Volts crew came together, their love of Command and Conquer and details of Commanding Nations itself. Hit the break for the full Q&A.
The Ancient Gods – Part Two wants you to know that the stakes are high.
The highest, in fact. The Dark Lord is free and all of existence is in peril. All of it. You would agree that it doesn’t get much higher than that. Unless of course you count my waning interest in the franchise, brought to the brink in the fun but clunky first instalment of the DLC duology.
In the face of that the so-called ‘Dark Lord’ doesn’t amount to a whole lot, no matter how much he narrows his eyes and declares that I will burn, burn, burn.
The football world was shocked this weekend when the Republic of Ireland were beaten by part-timers Luxembourg. The FIFA world however has been suffering numerous shocks in recent weeks with various investigations by the team at Eurogamer exploring issues with racist content, accusations of dodgy selling of Ultimate Team items. This week they are back with an investigation into the claims from EA that you can assemble a truly ultimate team without spending your hard earned money. The sums that some players spend on an annual basis are astonishing. Take a read of that deep dive here.
I’ve been working my way through Control on and off for a few weeks now. It’s a deeply unnerving game as you explore the weirdness of The Oldest House, but for the most part the missions themselves are fairly generic “go here and meet person x”, there are some really enjoyable moments in those missions, but the narrative drive isn’t as strong as it should be. However, this week I stumbled across the A Matter of Time side-mission, one which starts when you find a wounded trooper called Horrowitz who needs help from a medic stuck in a locked portion of The Oldest House.
The nature of receiving a mission from someone other than a senior manager of the Federal Bureau of Control, or the mysterious Ahti was welcome, with an understandable tale of someone needing medical help, and you being in a position to help out. The mission itself had all of the elements that you would expect from Control with wild combat and weirdness. But I really did appreciate the natural story telling of this one.
Have you ever thought about becoming a restaurateur, but feared Gordon Ramsey himself coming along, shout obscenities at you and filming an episode of Kitchen Nightmares in your own domain? Put those fears to one side as Dapper Penguin Studios (of Rise of Industry) have unveiled restaurant sim, Recipe for Disaster coming to PC later this year.
In these trying times, a relaxing city builder is just what we need. I reported on how I was put off by SimCity when returning a couple of weeks ago, but I think Dorfromantik might be more my cup of tea.
Launching into Early Access on the 25th March Dorfromantik is a village building game based on placing hexagonal tiles to strategically grow your world. Take a look at the trailer after the break to get an idea of what it’s all about.
When you read this, it will be a Sunday, and hopefully Wales will yet again be Grand Slam Champions., but that’s a by-the-by as you’re here for the games. It has been another big week for games industry happenings with the soft launch of Super Nintendo World, and confirmation that the UK games industry generated £7bn last year. Gaming is well and truly mainstream, but yet it doesn’t always feel like the politicians treat it that way.
If you want a low-down on these topics, there ever reliable GI.biz has you covered. Rob Fahey takes a look at why the opening of Super Nintendo World indicates the famour developer has targets set beyond just the video games industry, and James Batchelor bring the low-down on the record breaking £7bn figure.
For the first time in a few weeks, we don’t have any industry headlines to editorialise on. You can put the blame for that on our current Our Week in Games ghostwriter (hint, it’s Chris – Ed) having a massively busy week at work and not keeping track of gaming events at all.
But it’s a Sunday, so on with Our Week in Games.
It was all set to be a fairly quiet week in the gaming world, but then further leaks about an enhanced version of the Nintendo Swich emerged. A larger, better quality screen (still at 720p) and support for 4K output are some of the headlines. An improved version of Nintendo’s all conquering handheld is undoubtedly good news as fans expect news of Breath of the Wild 2 to emerge at some point this year. Many key questions are outstanding though, namely how will devs support both flavours of the Switch moving forward, and will any older releases (especially the third-party ports) be updated to make use of the new console. More details are essential, but Nintendo will share news of this in their own way.
Back in Week 128 we touched on an excellent Eurogamer deep-dive into Xbox Game Pass. This week, Rob Fahey on GI.biz wrote a fine opinion piece which explores how Microsoft are continuing to establish Game Pass as the leading selling point of the Xbox family of consoles. It then highlight the many deficiencies of the PlayStation Plus offering, ranging from the limited number of games available and the foibles of having to download them each month to add them to your account. If you’re thinking about purchasing one of the new consoles at some point this year, it’s an article that might influence your buying decisions.
It’s strange to think that it was way back in 2012 that Euro Truck Sim 2 first released, even back then receiving a Headshot Verdict from me. Since then, developers SCS Software have been busy releasing American Truck Sim, numerous expansions for both titles and gradually re-working the original ETS2 map. The team are currently busy working on the Iberian expansion which will take players into Spain and Portugal, taking in major cities like Barcelona and Lisbon, along with holiday resorts like Malaga with the latest dev diary indicating Iberia could be with us in early April. Hit the break for trailers and details of what else SCS Software have been up to as they get ETS2 ready for Iberia.