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Gazing into the Fire With Little Inferno

Gazing into the Fire With Little Inferno

There is a game coming out next Sunday on PC and the Wii U (in America of course, we don’t get the console until the end of the month) known as Little Inferno. It is from indie development studio Tomorrow Corporation which is made up of Kyle Gabler, Kyle Gray and Allan Blomquist, and more important, it is a little bit brilliant. This isn’t a Verdict though, we might just save that for the Wii U version. Regardless, I have been playing and really enjoying Little Inferno, a gem of a game.

So What Is It? Timber & Stone

So What Is It? Timber & Stone

What do you get when you cross Dwarf Fortress, Age of Empires and Minecraft? Sounding like a rogue-like and strategy gamer’s wet dream, the fascinating new project Timber & Stone has emerged blinking into the sunlight of Kickstarter.

Far Cry 3 Hands On Report – Part Two

Far Cry 3 Hands On Report – Part Two

In Part One of my Far Cry 3 hands on report I talked a little bit about climbing a radio tower and assaulting a mercenary outpost with the help of a hang glider and jet ski. The second part of my report picks up after I have ensured the outpost is cleared.

The mission from the notice board asked me to eliminate a mercenary leader in a nearby camp with a melee or knife takedown. So far, while I had tried to assault the outpost quietly I ended up having to go in guns blazing; this mission would be my first chance of trying out some of the stealth mechanics.

Far Cry 3 Hands On Report – Part One

Far Cry 3 Hands On Report – Part One

During the Eurogamer Expo I was able to check out the Far Cry 3 demo a couple of times, the demo was PC based and looked amazing. This is the first part of my hands on report.

When I played a little bit of Far Cry 3 during my first day at the Expo I came away with mixed feelings, it seemed to have a lot of potential with the open world and RPG style elements, but that it wasn’t harnessing what it could do properly. That however was a by-product of a limited play test. On the last day of the Expo I had an extended 40 minute session with the game and fell in love with the open world environment. There weren’t any story missions to direct me, just the freedom of the island.

Grid 2 – Hands On

Grid 2 – Hands On

I had no idea what it was going to be like playing a modern racing game with a wheel and pedals until I hit Grid 2 at the Eurogamer Expo. The last time I did was in an ancient beat up SEGA Rally Arcade unit that was gathering dust in my University Students Union. So playing Codemasters’ next big racer with a full wheel and pedal setup was like walking on Mars to me, I didn’t have a clue how things were going to work.

To be honest, it didn’t really work; I spent more time smashing my Ford Mustang into pieces on various trees and rocks than actually driving smoothly on the road in the point-to-point race I was in. This was just one of the demo booths available for Grid 2, the other was a traditional two-lap race with a bunch of AI opponents and an Xbox 360 controller.

War of the Roses Beta Thoughts

War of the Roses Beta Thoughts

I see much promise in the War of the Roses Beta for this is a game set in a genre and time-period not often explored by games set in the third-person perspective. Set during the 15th Century the game focuses on the war between the House of Lancaster and the House of York. Swords are a plenty, and the multiplayer beta is full of men slashing away like mad fools. Mainly it is me swiping my sword at anything that moves and not doing much apart from getting swiftly chopped to bits.

Rob Fearon’s New Game ‘Death Ray Manta’ Is Like Geometry Wars Times Forty

Rob Fearon’s New Game ‘Death Ray Manta’ Is Like Geometry Wars Times Forty

If you’ve ever played Geometry Wars you’ll know that it’s fast paced, colourful and addictive. Now imagine that times forty with a side order of crazy and more visual stimulation than you could ever imagine, and you’ll be on roughly the same level as I am right now.

Death Ray Manta, Rob Fearon’s new PC arcade shooter, has you battling through increasingly trying stages with your trusty Manta and its rays of, well… death. The objectives are as follows: take out enemies, collect power ups, survive as long as possible, do not go blind. Often the hardest of those objectives is in fact the last one, as a cacophony of colours frequent every nook and cranny of the screen throughout each stage making it hard for you to concentrate at the best of times.