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Our Year in Games 2016 – Chris (Part Four)

Our Year in Games 2016 – Chris (Part Four)

It’s New Year’s Eve, and about time that I finished my series of entries in Our Year in Games. Through the first two parts of my chatter, I covered games from the last couple of years that I had spent quite some time playing this year, while in Part Three I covered three highlights from games released this year. Now, I have three further games released in 2016 that I want to talk about. Hit the break dear reader for musings on Battlefield 1Hearts of Iron IV and Dishonored 2.

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Our Year in Games 2016 – Chris (Part Two)

Our Year in Games 2016 – Chris (Part Two)

 

Hello, and welcome to part two of my contribution to Our Year in Games 2016. I’m continuing my tale of my year in games by talking about another selection of games that weren’t necessarily released in 2016. I have played new games this year, honest! But a lot of older games have played some part in shaping my year in games. Here’s four of them.

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Our Year in Games 2016 – Chris (Part One)

Our Year in Games 2016 – Chris (Part One)

Welcome to Our Year in Games coming at you from Reticule Towers. I realise that we didn’t do any sort of yearly roundup for 2015, but we’re making up for it this year. I’ve invited a few old faces to take part in Our Year in Games, so hopefully you won’t just have me for company!

I’m probably going to split my tales across a few entries to cover the games from previous years that I’ve been playing this year as well as the games from 2016 that I’ve been playing. So read on and enjoy.

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Five for Five – Hevn Q&A

Five for Five – Hevn Q&A

Our Five for Five series continues today with our Q&A with the two man development team behind Hevn. My hands on preview went live earlier in week, and I thought it was one of the most fascinating blends of sci-fi and survival gameplay I had seen. I was left eager for more, but for now we have the Five for Five Q&A with Larry Johnson and Mat Matthews from developers Miga where they reveal more about their unique take on agile development and the inspiration they’ve received from games like System Shock and films like Moon. Enjoy!

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Drive!Drive!Drive! Out! Now!

Drive!Drive!Drive! Out! Now!

I wrote the following about Drive!Drive!Drive! in my report from day two of EGX, “If this falls through the cracks of public consciousness, I’ll be disappointed.” I take a look around today, and I find that the game has been released on Steam and the PlayStation Store. This pleases me, as this unique racer showed great potential when I checked it out in Birmingham.

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Together for Victory Expands Hearts of Iron IV Next Week

Together for Victory Expands Hearts of Iron IV Next Week

The first expansion for Hearts of Iron IV is coming on the 15th December, and will radically shake up how the major members of the British Commonwealth play. Together for Victory will significantly change the game for Canada, Australia, New Zealand, The Raj (India) and South Africa with further knock-on effects to how Factions work in the game overall. Hit the jump for more information.

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Five For Five – Odyssey

Five For Five – Odyssey

Every now and then I come across a game that surprises me in a good way. Usually these games are ones that I’ve had a brief glance at, said “Ooh, that looks cool” and then eventually got round to playing even if that has been months down the line. Odyssey is certainly in that category but this time rather than ‘getting round to it eventually’ I was lucky enough to get hands on with the demo so that I could let you all know just how interesting a game it really is.

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Five for Five – Odyssey Q&A

Five for Five – Odyssey Q&A

Welcome to the second week of our Five for Five feature. This week, we have a Q&A and Kevin is delivering some hands on impressions of Odysseyself-described as “The Next Generation Science Game” by developers, The Young Socratics on their Kickstarter page. Today’s Q&A is with Omkar Deshpande, a co-founder of The Young Socratics and co-creator of Odyssey where he tells us a bit about himself, what Odyssey is all about  and his influences. Expect to see a few Enid Blyton references appear. We hope you enjoy this Q&A, and check back later this week for Kevin’s impressions of the demo build.

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The Latest Truck Simulator Goings-On

The Latest Truck Simulator Goings-On

The team at SCS Software have been mighty busy in recent months, certainly not resting on their laurels after the release of American Truck Simulator earlier this year. They’ve been busy working on updates for ATS, but haven’t left European Truck Simulator 2 behind. Hit the jump to catch up on what the team at SCS have been getting up to.

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Hardcore Football Sim, Behold the Kickmen Goes Dystopian

Hardcore Football Sim, Behold the Kickmen Goes Dystopian

If you haven’t heard yet, there’s a hardcore football simulator coming out in the nebulous “soon”, and it goes by the name Behold the Kickmen. I even interviewed the developer, Dan Marshall back in the summer when all things were bright and beautiful. It’s something of a shock then to see that Dan is including a new mode in Kickmen which betrays the ultra-hardcore, extremely realistic simulation style of the game. The new mode – Dystopian Future BloodSport Mode.

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