Everyone loves a good old expansion pack, don’t they? Especially Paradox Intereactive, who, at this weekend’s PDXCON have announced a slew of expansions, including a dive into the world of boardgames. We’ll get to that in a bit, for now, we’ll start with Stellaris.
The Age of Wonders series passed me by when it kicked off at the turn of the millenium, and then when it saw a rebirth in 2014. Why? I’m not sure, but for those of you who missed out first time around, and those who are fans of the series, we will all have a chance to enjoy it again next year. Age of Wonders: Planetfall will be landing on PC and consoles in 2019 thanks to original developers Triumph Studios, with Paradox handling…
As of a few weeks ago, I don’t think many of us expected a new RAGE to appear on the horizon. But after a series of leaks, ones that Bethesda soon played up to the max, RAGE 2 was confirmed yesterday, with a full-fat trailer landing today. Hit the break to check it out.
Those cold-hearted bastards. They were 36 hours away from the Great Storm ending, and they cast me out. I’d led them for nearly forty days and nights, kept them warm, kept them fed, given them religion…and how do they repay me? By throwing me to the mercy of the unforgiving Storm. Bastards.
One unexpected piece of news from the update was the announcement of the full release date of Dead Cells in August of this year.
Death Road to Canada, a randomly generated road-trip action RPG, has been roaming the hallways of Steam and mobile for a while. But now, it has hit the consoles. Here, Dan Lipscombe takes a look at the Switch release of this gruesome gem.
Steam tells me that I’ve played Far Cry 5 for fifteen minutes, yet I’ve already finished the game! What is this madness?!
If you are used to the RTS genre then getting into this game will be fairly straightforward. You start with a fairly small area of available land on which to build, but can expand this area over time. Expanding too far to fast can leave you open to attack, but not expanding quick enough can leave you lacking on resources and stunt your recovery in between defending waves of zombie hordes.
Playing as Louis De Richet the first episode titled The Mad Ones begins with an invitation to a mysterious island by the secretive Lord Mortimer. Unsure of the reason for your presence on the island or that of the other bold characters, It is your intention to piece together the goals of the other guests who all seem to have their own strange stories.
It’s a tale of friendship, of sacrifice, of betrayal, of incompetent mayors and of a rocket. It’s SteamWorld Dig 2.
Back in the dark days of 2010, a little game from the Ukraine was released. A game which, for a number of reasons, I stopped playing pretty quickly. It was scary, it ran appallingly on my machine, and I felt the combat wasn’t up to much. Since then, it sat on my Steam account, always installed, but never touched, until I went back in last weekend. The game? Metro: 2033.
There’s a pleasant little surprise in the gaming world today as Kunos Simulazioni have unveiled Assetto Corsa Competizione, their new racer that will be the official game of the Blancpain GT series. Coming to Early Access this summer, you can expect a focus on e-sports in a game paying homage to one of the best racing series in the world.
Summer, 2016, I went to war as Mussolini, booted him out and turned Italy democratic, formed the Novus Imperium Romanum, and conquered Stalingrad. Yes, I am talking about Hearts of Iron IV which will soon be expanding once more with Waking The Tiger this March. Paradox are concentrating this expansion of the Far East, with many changes to Japan and the different actors in the Chinese civil war. National focus trees are being revamped and expanded, but there is so much more to…
Rise of Industry has risen from humble beginnings on itch.io, and has now expanding its distribution network to include Steam via Early Access. What is Rise of Industry I hear you ask? Well, it is a tycoon game challenging you to build your industrial empire by gathering resources, turning them into products, and distributing them to the towns and cities that want your goods. Easy!
The problem with Nightmare Boy is the scope of what the developer is trying to do and the fact that the ideas they have seem too plentiful for what they produced. This is a game that struggles to communicate its identity; does it want to be a Metroidvania style platformer? Does it want to be a challenging 2D scroller, like Salt & Sanctuary? Or does it want to be a charming, albeit more grown up, version of the games we…