Despite the fact that I can only play horror games in ten minute sessions before having to finding a soft kitten to squeeze, nevertheless I’ve always been a fan of them. Not just the triple A high production ones either – every few weeks I’ll delve into the depths of Itch.io to see what recycled assets have been cobbled together in Unity to make me jump.
Why yes, I have always wanted to play a game about being an cantankerous goose – how kind of you to notice.
Making cars is fun! Who would have known? Well, probably Henry Ford, but also Cliff Harris of Positech Games who has been diligently working away on Production Line for over year, with his first video Dev Blog coming out this time last year. I was lucky enough to catch up with Cliff briefly at EGX and have started on my own journey to become the new Henry Ford.
It was only at the beginning of September that I finally finished Dishonored 2, and now I have finished Death of the Outsider, the expandalone title which serves as a fitting post-script to the Corvo/Emily Kaldwin arc of the Dishonored story. Corvo and Emily have been the duo at the heart of the series from the start, while Daud and Billie Lurk have spread their wings in the expansions to the base games. With Dishonored 2 putting Corvo and Emily’s story to bed, Death of the…
Day two of EX 2017 is done for me, and I think I’ve had a pretty decent show. While I haven’t seen many AAA games, I’m not too concerned about losing an hour or more of my life in a queue for a game that people will buy in their droves anyway. What has always interested is the indie games, and their certainly have been some gems on show this year.
War films of a certain era hold a special place in my heart. Films like The Longest Day and Mosquito Squadron were so exciting and nerve wracking. As a kid, the action sequences would have me on the edge of my seat with the tension. I finally relived that feeling at EGX while playing Bomber Crew from Runner Duck. It’s a strategic survival game where you take an RAF bomber to the skies during World War Two, guiding them to victory…or…
Day one of EGX 2017 is done! This year, I’m only doing two days at the show, any more would be excessive, especially as the ratio of games to other stuff seems more skewed to other stuff than ever before. e-Sports, Twitch and other gubbins take over the majority of the show floor, and in some ways games seem like an after though. But, it is EGX, and I’m doing my usual boots on the ground report of what I’ve…
I’ve been playing a bit of F1 2017 recently, mainly in between sessions of Destiny 2 or Dishonored 2, and it’s proving to be a splendid game, one where I’ve finally found a way to play, and enjoy, what is a great racer.
It’s strange to think it was three years ago when Steve and myself first shared Our Thoughts on Destiny the First, and two years since I decided that The Taken King had gone a long way towards tidying up some of the rough edges from the base game. Now, here we are and Destiny 2 is part of our world, and I love it. Bungie have learn from what made The Taken King so good, and created a wondrous game.
Ten months after its release Tyranny has received its first DLC ‘Bastard’s Wound‘ which adds additional areas to the map and with it new NPC’s, a new quest arc, companion quests and achievements. Obsidian have also released a free patch along side the DLC that expands the content in the third and final act of Tyranny as well as including additional voice acting and a new path to the ending of the game.
My Twitter bio has this comment in it “Wannabe Games Journo.” It’s a passing comment on the way The Reticule has evolved over time, and how I at one point was giving serious consideration to whether I could do this games writing thing full-time. Then I realise how accurate it is, as I realise that the only time I have talked about Dishonored 2 at any length was in my 2016 Our Year in Games roundup. Then, I further realise that…
I’ve talked at length about Behold The Kickmen in the past, and it’s finally here! Well, available over on yonder Steam for the bargain basement price of £2.79! It’s a truly majestic little game that Dan Marshall has made, one that perfectly simulates the game of football*
Mode 7 Games, fresh off publishing the well received Tokyo 42 have today announced they are working with Codebyfire to publish The Colonists, a settlement building game inspired by classic titles like The Settlers and the Anno series. The Colonists will be launching on Early Access in August, so not long to wait to see what it is all about.
I will resist making any jokes about Half-Life and something called Chapter Three in the same sentance. It’s been done elsewhere, and I think it does a disservice to A Place in the West, the comic created by Ross Joseph Gardner and Michael Pelletier, a fantastic piece of work that Valve kindly allowed to bear the official Half-Life IP commercially. The new third chapter entitled The Pit will release on Steam on Friday 21st July for $1.99/£1.49.
Big news for all of those of you who want to behold kickmen as Behold the Kickmen, coming from Size Five Games’ Dan Marshall, will be released on July 17th. That’s not far away for all of your beholding to start taking place. In typical Trump Dan Marshall fashion, he confirmed the release date on Twitter. Fitting, as Kickmen was “born of out Twitter nonsense”.