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To recap from part two... Steph is on the floor of a railcar bleeding out. Jordan has a hole in his chest, slightly dead, and Chris has also bought the farm. Which is a shame as he was due to get a promotion soon...This leaves Nick, a 25% chance shot, 2 rather unhappy Thin men and two turns to save Steph.
Does Steph survive? Can Nick score with the 25% shot? Hit the break to find out.
Welcome to part two of Our Year in Games, you can check our part one over here. Hopefully everyone is starting to get in the festive spirit as Christmas and a new year draw ever closer. Enough of the intro though, hit the break to see what else we have to say about our past year of games.Read More »
You’ll have to forgive me for delivering this week’s crowdfunding selection a day later than usual – hopefully this week’s varied selection will be more than enough to excuse tripping up! Featured this week: first person puzzler Reset, GaymerX headed adventure game Read Only Memories, arena-jousting marine-life battler Starwhal and Honored, a service that aims to give you real badges for your achievements. Meanwhile, we prematurely call time on RetroWorld, an intriguing concept we can only hope will retool and return.Read More »
This is part two of my adventures with XCOM: Enemy Within. You can see the first part here.
Ok, so Ed's dead, but otherwise I'm in good shape for mission six, First things first though; I start all the researching I think I'll need in later missions - alien materials are the first order of business. Without better armour my squad won't live to level up.
Mario Mario Mario, ahh Mario. How long has the plumber with the moustache been plying his trade now? It is many a moon, but personally I have made very few trips into his world with Super Mario 3D World on the Wii U my first visit since Super Mario Galaxy. What have I made of his latest adventure I hear you ask, well hit the jump and you can find out.Read More »
AdventureX 2013 is nearly upon us and among the attendees at this years event are Fictiorama Studios with their new game, Dead Synchronicity.Read More »
I try not to get excited by Kickstarter projects, I really do. So often they promise the stars, encouraging us to throw piles of money at often unproven developers in the hope that one day their ethereal promises will flourish into something wonderful. But other times I just can't cope - I watch the videos, read the descriptions and then sulk because I'm probably not going to be able to play the game for at least a year. Several days ago The Mandate passed its Kickstarter goal after a rather tense fund-raising campaign that at times looked like it wasn't going to succeed. But it did, and I'm glad, very glad that it did, because this is one of those projects that after reading their proposal it's very difficult to do anything other than say 'yes, one of those, please.'Read More »
You sit there, watching Prime Minister’s Question time and you think, why the Dickens did he say that? I mean you know he’s opposed to that sort of policy and he’s strongly connected to this other group, so why throw a bone towards this marginal seat on a marginal issue?
Play Positech's Democracy 3 for even ten minutes, and you’ll start to appreciate why. Politics. Politics is why, and it’s even more of a moral and intellectual quagmire than you ever feared...
It is the first day of December, and crucially it is also the first Sunday of December. What does that mean? Why it means we take another break from our regularly scheduled programming and get ready to bring you the first of four editions of Our Year in Games.
The idea is simple, for the next four Sunday’s we will talk about what we have been playing over the past year and share some of our favourite gaming moments. It isn’t Our Game of the Year; that will come on Christmas Day. For now, hit the jump and check out what we have to share from the past year.
Given that XCOM is pretty much nothing more than a fantastic story-generator tagged on to a superlative game, I decided not to ‘review’ the title.
Rather I’m going to play the expansion, Enemy Within, using The Reticule writers as cannonfod… I mean as my heroic squaddies. I’ll detail each mission and their heroic (yet probably pointless) deaths. Apart from commonly known features such as mechs and genetics, I’m going into Enemy Within virtually blind. My tales are sure to be hilarious, even if only to witness tales of the team getting wiped out. I’ll be playing in Classic-Ironman mode and once I run out of writers, I’ll consider the game a ‘wipe’.
Gaming Crowdfunding Weekly – Festival of Magic, Operation Squiddershins, Super World Karts, Interstellaria and Next Car Game
This week in gaming crowdfunding: Festival of Magic brings a little JRPG style to Wii U and PC, Operation Squiddershins attempts to save a talented young man from pizza-related obscurity and Super World Karts GP concludes that mode 7 rendering wasn’t an evolutionary dead end. Meanwhile, there’s positive funding news for Interstellaria but more New Car Game fails to secure funding.Read More »
I am odd. A rare flower in the game-journo garden of cynicism and critique - I actually liked Bioshock Infinite. Oh, I’m fully aware of the myriad of reasons people had issues with the game, but none of that stopped me enjoying its quirky, broken and in some places utterly bonkers plot, its enjoyable combat system and the beautiful flying city of Columbia. Burial at Sea is Infinite’s latest DLC, set in the far more popular underwater locale of Rapture. It’s fun, confusing and criminally short.
The slightly puzzled verdict that follows is slightly spoilery of Bioshock Infinite, you have been warned...Read More »
We are half way through the launches of the new consoles with just the UK release of the PlayStation 4 to come. We've spent the last few weeks talking about the fifth birthday of The Reticule and our past generation in games. I hope you enjoyed those two articles. While today is a normal edition of Our Week in Games, as we enter December next week, we will start to take a look at Our Year in Games. For now, hit the break and enjoy.Read More »
The summer, does anyone remember that time of the year? A time when it was warm and the sun lit up the world past half-four in the afternoon? I do, and I have located an interview I did at the Wales Games Conference which took place back in June. There was a stand for Kodu, a product from Microsoft Research which is in effect the forerunner to Project SPARK. I had the chance to speak to Stuart Ball from Microsoft Partners in Learning about what Kodu is, how Microsoft is helping with IT education in Britain and more. Hit the jump if you wish to find out more.Read More »
You don't see many games get ported back to the PC these days, most titles are released on PC at the same time as the console version and are developed together our outsourced to a reliable team. It seemed to be something of an anomaly then when the Xbox 360 underground hit, Enslaved: Odyssey to the West got a Premium Edition release on Steam a few weeks ago. This is most certainly a bad old fashioned port of a game.Read More »