I’ve been looking at the new XCom2 expansion; War of the Chosen, and i’m at a point now where I think I can start to share my thoughts on it and the (now) new game as a whole. It’s massive, it’s deeper, and it’s definitely more unfair. Jump to the cut to find out how i’m getting on with it….
The revival of the CRPG is still going strong and with each big release comes a whole host of improvements. The recent release of Divinity: Original Sin 2 has continued that trend and with a $2,000,000 Kickstarter to back them up you would certainly expect that to be the case.
Dead Cells is a self-described rogue-lite, metroidvania action-platformer with 2D souls-lite combat. What?! There’s a lot of different phrases going on there, and if I had simply seen it appear described as such on the Steam Early Access lists, I might have passed over it. You see, my ‘rogue-like’ experience extends to Spelunky and the recently released Heat Signature, and the term ‘metroidvania’ went right over my head until Wikipedia pointed out the Batman: Arkham was an example. As for ‘souls-lite’ combat? I’ve never got along with…
Submitted for your approval, one Claire Barnes, who, through either chance or the mysterious machinations of fate is about to discover what kind of horrors lurk in the darkness of a deserted road.
As she travels into to night, we will accompany her on her journey. It is a journey of both distance and of the mind, a journey that will take Claire Barnes into the unexpected realm of what resembles, but is legally distinct, from the Twilight Zone.
Despite the fact that I can only play horror games in ten minute sessions before having to finding a soft kitten to squeeze, nevertheless I’ve always been a fan of them. Not just the triple A high production ones either – every few weeks I’ll delve into the depths of Itch.io to see what recycled assets have been cobbled together in Unity to make me jump.
Why yes, I have always wanted to play a game about being an cantankerous goose – how kind of you to notice.
Making cars is fun! Who would have known? Well, probably Henry Ford, but also Cliff Harris of Positech Games who has been diligently working away on Production Line for over year, with his first video Dev Blog coming out this time last year. I was lucky enough to catch up with Cliff briefly at EGX and have started on my own journey to become the new Henry Ford.
It was only at the beginning of September that I finally finished Dishonored 2, and now I have finished Death of the Outsider, the expandalone title which serves as a fitting post-script to the Corvo/Emily Kaldwin arc of the Dishonored story. Corvo and Emily have been the duo at the heart of the series from the start, while Daud and Billie Lurk have spread their wings in the expansions to the base games. With Dishonored 2 putting Corvo and Emily’s story to bed, Death of the…
Day two of EX 2017 is done for me, and I think I’ve had a pretty decent show. While I haven’t seen many AAA games, I’m not too concerned about losing an hour or more of my life in a queue for a game that people will buy in their droves anyway. What has always interested is the indie games, and their certainly have been some gems on show this year.
War films of a certain era hold a special place in my heart. Films like The Longest Day and Mosquito Squadron were so exciting and nerve wracking. As a kid, the action sequences would have me on the edge of my seat with the tension. I finally relived that feeling at EGX while playing Bomber Crew from Runner Duck. It’s a strategic survival game where you take an RAF bomber to the skies during World War Two, guiding them to victory…or…
Day one of EGX 2017 is done! This year, I’m only doing two days at the show, any more would be excessive, especially as the ratio of games to other stuff seems more skewed to other stuff than ever before. e-Sports, Twitch and other gubbins take over the majority of the show floor, and in some ways games seem like an after though. But, it is EGX, and I’m doing my usual boots on the ground report of what I’ve…
I’ve been playing a bit of F1 2017 recently, mainly in between sessions of Destiny 2 or Dishonored 2, and it’s proving to be a splendid game, one where I’ve finally found a way to play, and enjoy, what is a great racer.
It’s strange to think it was three years ago when Steve and myself first shared Our Thoughts on Destiny the First, and two years since I decided that The Taken King had gone a long way towards tidying up some of the rough edges from the base game. Now, here we are and Destiny 2 is part of our world, and I love it. Bungie have learn from what made The Taken King so good, and created a wondrous game.
I’ve had a bit of a gaming itch that I’ve been unable to scratch ever since I finished FTL. You see, I’ve wanted a game where you manage a base or ship, with crew/people to move around and big guns to fire at other people. Try as I might I couldn’t find any game that got that mix of strategy, management, random elements and KABLOUEY right (it’s a word…).
Ten months after its release Tyranny has received its first DLC ‘Bastard’s Wound‘ which adds additional areas to the map and with it new NPC’s, a new quest arc, companion quests and achievements. Obsidian have also released a free patch along side the DLC that expands the content in the third and final act of Tyranny as well as including additional voice acting and a new path to the ending of the game.