Did you think Paradox had done enough over the PDXCON weekend? They announced Age of Wonders: Planetfall, and revealed a range of expansion packs and their first ventures into board games. Well, that wasn’t all as they also revealed Imperator: Rome, their grand strategy title taking us back to Classical antiquity in Paradox’s most detailed map yet.
Everyone loves a good old expansion pack, don’t they? Especially Paradox Intereactive, who, at this weekend’s PDXCON have announced a slew of expansions, including a dive into the world of boardgames. We’ll get to that in a bit, for now, we’ll start with Stellaris.
The Age of Wonders series passed me by when it kicked off at the turn of the millenium, and then when it saw a rebirth in 2014. Why? I’m not sure, but for those of you who missed out first time around, and those who are fans of the series, we will all have a chance to enjoy it again next year. Age of Wonders: Planetfall will be landing on PC and consoles in 2019 thanks to original developers Triumph Studios, with Paradox handling…
As of a few weeks ago, I don’t think many of us expected a new RAGE to appear on the horizon. But after a series of leaks, ones that Bethesda soon played up to the max, RAGE 2 was confirmed yesterday, with a full-fat trailer landing today. Hit the break to check it out.
Those cold-hearted bastards. They were 36 hours away from the Great Storm ending, and they cast me out. I’d led them for nearly forty days and nights, kept them warm, kept them fed, given them religion…and how do they repay me? By throwing me to the mercy of the unforgiving Storm. Bastards.
It’s that time of the year where the big American TV networks go around killing off all of the best shows. SyFy threw The Expanse into space, and Fox cut Brooklyn Nine-Nine adrift. Yet, fortune braves some shows, and NBC picked up the Nine-Nine for another season. The community manager for TT Games, those behind the LEGO games, took to LEGO Worlds to celebrate in this video, niftly showing off what can be done with the LEGO building game. Enjoy.
I like Xcom. I like Xcom2. I even like the ridiculously hard add-on for Xcom2. You may have seen me write about Xcom in all it’s recent incarnations at length. I like Xcom. So this is why i’m rather interested in Phoenix point. Not only because it’s been made by Jullian Gollop and his team at Snapshot Games (Gollop was originally part of Mythos who birthed the original Xcom games back in the nineties, Yes, nineties) but because it is building…
One unexpected piece of news from the update was the announcement of the full release date of Dead Cells in August of this year.
Death Road to Canada, a randomly generated road-trip action RPG, has been roaming the hallways of Steam and mobile for a while. But now, it has hit the consoles. Here, Dan Lipscombe takes a look at the Switch release of this gruesome gem.
Steam tells me that I’ve played Far Cry 5 for fifteen minutes, yet I’ve already finished the game! What is this madness?!
If you are used to the RTS genre then getting into this game will be fairly straightforward. You start with a fairly small area of available land on which to build, but can expand this area over time. Expanding too far to fast can leave you open to attack, but not expanding quick enough can leave you lacking on resources and stunt your recovery in between defending waves of zombie hordes.
I’ve dabbled in Hearts of Iron IV now and again since launch, a game which was great at the time, but lacking some of the polish I would have wanted to see to give it a Red Mist. The game has evolved nicely over the past two years thanks to the Paradox style of releasing paid expansions to coincide with extensive free updates. To get the most out of the game at this point, you tend to need to dive into the…
Playing as Louis De Richet the first episode titled The Mad Ones begins with an invitation to a mysterious island by the secretive Lord Mortimer. Unsure of the reason for your presence on the island or that of the other bold characters, It is your intention to piece together the goals of the other guests who all seem to have their own strange stories.
I suffer from colourblindness on the red-green spectrum. While my exact classification was never confirmed as a youngster, I think I tend to lean towards deuteranopia.While games are becoming better at catering to us colourblind folk, Fortnite offers an interesting take on how to approach the problem.
Racing games are two-a-penny these days, Gran Turismo set the world on its path in the late 90’s with imitators taking things to a more hardcore simulation style, or going more arcadey, come along in recent years, taking the shine away from Polyphony Digital’s trend setter. While the PlayStation 3 versions of the game sold by the bucket load, they were bloated efforts carrying on the legacy of the early games. GT Sport was a different beast at launch, so different in fact that…