Steam, it’s not the be-all and end-all of the PC gaming market. It might have over 125 million users, with 16 million active right now, but other storefronts are out there. There is Uplay and Origin from the AAA publishers, with itch.io and Humble Bundle targeting the indie markets. Users have lots of choice now for where they buy their games, but we can’t deny Steam stands at the top of the pile. Despite its numerical supremacy, Valve’s little baby isn’t having…
No, I don’t care.
I don’t care that it’s nothing more than a glorified cutscene with minimal interactivity and no objective to speak of. I also don’t care that you can barely call it a game. I do however care that somebody has taken one of the finest sequences of one of my favourite childhood movies and made it into a Unity game.
Here at the Reticule, we’re big fans of driving games. Some of us are better at them than others, even going so far as to own their own crazy vehicular paraphernalia like steering wheels and pedals. Others, like me prefer to spend their time playing more sedate games that involve sneaking around, running away from things and hiding in vents.
Well good news, because now you can drive around and run away from things at the same time – only without the vents.
What is Cultist Simulator I hear you cry! Why, it’s what is says on the tin, a simulator of cults. And no, it isn’t like Street Cleaning Simulator, this is a narrative card game, filled with delightful roguelike elements and lovely aesthetic that keeps drawing me back in.
Sometimes, I wonder how other people go about the practicalities of playing games; especially something like Smoke and Sacrifice, an open-world narrative-driven RPG with survival elements and an evolving eco-system. How do you go about keeping track of the way different items, creatures, and environments all work together? Do you keep a notepad by your side as you play to note these things down? Answers on a postcard please.
Did you think Paradox had done enough over the PDXCON weekend? They announced Age of Wonders: Planetfall, and revealed a range of expansion packs and their first ventures into board games. Well, that wasn’t all as they also revealed Imperator: Rome, their grand strategy title taking us back to Classical antiquity in Paradox’s most detailed map yet.
Everyone loves a good old expansion pack, don’t they? Especially Paradox Intereactive, who, at this weekend’s PDXCON have announced a slew of expansions, including a dive into the world of boardgames. We’ll get to that in a bit, for now, we’ll start with Stellaris.
The Age of Wonders series passed me by when it kicked off at the turn of the millenium, and then when it saw a rebirth in 2014. Why? I’m not sure, but for those of you who missed out first time around, and those who are fans of the series, we will all have a chance to enjoy it again next year. Age of Wonders: Planetfall will be landing on PC and consoles in 2019 thanks to original developers Triumph Studios, with Paradox handling…
As of a few weeks ago, I don’t think many of us expected a new RAGE to appear on the horizon. But after a series of leaks, ones that Bethesda soon played up to the max, RAGE 2 was confirmed yesterday, with a full-fat trailer landing today. Hit the break to check it out.
Those cold-hearted bastards. They were 36 hours away from the Great Storm ending, and they cast me out. I’d led them for nearly forty days and nights, kept them warm, kept them fed, given them religion…and how do they repay me? By throwing me to the mercy of the unforgiving Storm. Bastards.
It’s that time of the year where the big American TV networks go around killing off all of the best shows. SyFy threw The Expanse into space, and Fox cut Brooklyn Nine-Nine adrift. Yet, fortune braves some shows, and NBC picked up the Nine-Nine for another season. The community manager for TT Games, those behind the LEGO games, took to LEGO Worlds to celebrate in this video, niftly showing off what can be done with the LEGO building game. Enjoy.
I like Xcom. I like Xcom2. I even like the ridiculously hard add-on for Xcom2. You may have seen me write about Xcom in all it’s recent incarnations at length. I like Xcom. So this is why i’m rather interested in Phoenix point. Not only because it’s been made by Jullian Gollop and his team at Snapshot Games (Gollop was originally part of Mythos who birthed the original Xcom games back in the nineties, Yes, nineties) but because it is building…
One unexpected piece of news from the update was the announcement of the full release date of Dead Cells in August of this year.
Death Road to Canada, a randomly generated road-trip action RPG, has been roaming the hallways of Steam and mobile for a while. But now, it has hit the consoles. Here, Dan Lipscombe takes a look at the Switch release of this gruesome gem.
Steam tells me that I’ve played Far Cry 5 for fifteen minutes, yet I’ve already finished the game! What is this madness?!