Every once in a while, one of us here at Reticule Towers takes the decision to take a look at some games coming out in the year ahead. Sometimes we might talk about, AAA, others indie. This time, I’ve picked a few indies that are on the horizon. Hit the break to read more…
As a young PC gamer, I was a big fan of Bullfrog’s Theme games, though I only owned one myself. I would while away hours on end playing Theme Park, and when my neighbour got Theme Hospital, we would spend our weekends and summer holiday’s laughing at the various illnesses and diseases in the game. They were two great games, though I was always sad that I didn’t own my own copy of Theme Hopsital. Soon, the wait will be no longer as Two Point Hospital…
You may have read that I was a little bit excited to get my hands on this game. It had bridge building (a style of games i’m actually quite fond of) and Valve’s Portals mixed with a dashing of Sardonic wit from GLaDOS herself. What was not to like. Well jump to the cut to find out….
Over the Christmas break I had a number of turns using a HTC Vive full-room set up VR kit, which was nice. I played a number of games and generally mucked about in the world only occasionally tripping over furniture and being terrified by people touching me when engrossed in a title. Jump to the cut for my thoughts on a number of titles, including but not limited to : Star Trek Bridge Crew, Superhot VR and a Portal Vignette.
“I hate this tiny drunken baby-man” was pretty much the only sentence I uttered while playing this game – my flatmate in hysterics as she watched me play. It’s an infuriating, physics based title that gives the player control of a human avatar who seems to have been hitting the bottle a little too hard. The idea is to take your little guy from the start of the game to the end, by only controlling his jumping and using the…
Well, well, wel. Just when we thought we’d seen the last of the Valve universe, this little nugget pops up. Valve, in conjunction with Headup games are releasing a new game in the world of Portal on PC, MacOS, linux and mobile devices.
When I reviewed Tokyo 42 earlier this year, I talked about the skill required to control the isometric(ish) camera across its eight angles. I didn’t think there were any problems with the camera, I accepted it as part of the game, but did highlight that “Controlling the camera during the action is as much a skill as the running, gunning and jumping.” The devs at SMAC Games have seen similar feedback elsewhere, and have made some subtle, but important, changes to the game.
Every once in a while you receive a press release about a game, and wonder why you haven’t read much it? Figment is one of those. It might be that it released when I was getting ready for EGX, but the good news is there is a demo available on Steam and developers Bedtime Digital Games are hard at work on console versions, including a Switch version. Given the opportunity to put a few questions to Creative Director of Figment, Jonas Byrresen.
The FIFA franchise is one, like many sporting games that aren’t Football Manager, where I tend to dip in and out, skipping seasons here and there without much concern. Unlike some, I’ve never been one who absolutely needs the latest release, and I would have been quite content skipping FIFA 18…until I saw the Switch version on offer.
Ahh Mantis Burn Racing, a little gem that I thoroughly enjoyed last year when it was first released. It features some great top-down racing, and while I loved it, part of me always felt the mini vehicles, while looking gorgeous, were a bit lost when playing on a big screen. Now it’s been released on the Switch, and it is better than ever.
It was two years ago that I first laid sight on Shadowhand from Grey Alien games. It was at EGX, and I said at the time that it was a card game I could get behind, with a combination of RPG elements and solitaire style action. To celebrate the confirmation of the 7th December release date, a new trailer has been released. Hooray!
As I sit down to write something for the first time in a month, I am reflecting on the game I most recently completed. Wolfenstein II: The New Colossus. It’s a beast of a game, one that is undoubtedly pushing towards a Red Mist Verdict. It is a great achievement from Machine Games who have crafted a Wolfenstein game where the storytelling and cut-scenes lift what is otherwise a perfectly enjoyable, but by no means outstanding, shooter to great heights.
I’ve been checking out Wulverblade as part of my desire to get stuck into some of the gems that are coming out on the Switch. I will be bringing you all my Verdict of this side-scrolling beat-em-up…just once I’ve managed to get past the second level. The game is a bit tough, but the good news is that developers Fully Illustrated are working on an easy mode!
The wonder of the Nintendo Switch is that indies that might have become lost in the masses on Steam have a new lease of life. The Flame in the Flood is a charming rogue-lite survival game that completely passed me by when it was released on PC last year, but it has performed extremely well since releasing on the Switch last week.
I’ve been looking at the new XCom2 expansion; War of the Chosen, and i’m at a point now where I think I can start to share my thoughts on it and the (now) new game as a whole. It’s massive, it’s deeper, and it’s definitely more unfair. Jump to the cut to find out how i’m getting on with it….