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Lakeview Cabin Collection – Beer, Sex And Death

Nick Wheeler March 26, 2015 0
Lakeview Cabin Collection – Beer, Sex And Death

Our trip started so well. With beautiful surroundings, good friends and plenty of beer it looked like being the start of a time to remember. Now, less than two days later my friends are dead, I'm hiding in a cupboard, my leg's pouring with blood and somewhere nearby there's a...thing trying to kill me.

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Our Week In Games – Part Five

The Reticule March 22, 2015 0
Our Week In Games – Part Five

Welcome one and all to another edititon of Our Week in Games here at The Reticule. It's been a week where Chris talks about three indie games he would have played at Rezzed if he been able to attend. Kevin has reviewed Tormentum: Dark Sorrow and Nick takes a look at the Atari/Jeff Minter/Tempest affair. Once you've perused those fine words, read on to catch up on Our Week in Games.

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Clearing the Backlog – Killzone Shadow Fall

Chris Evans March 21, 2015 0
Clearing the Backlog – Killzone Shadow Fall

I don’t think an article goes by these days on The Reticule where I don’t mention in some way or other that I own a PlayStation 4. I think it is in large part because I picked up a new console within the first year of its life, something I’ve never managed to do in the past. Of course, I picked it up in the summer of 2014, not the first few weeks of launch back in 2013 so I was late to the party with some of the launch games. One such game…Killzone: Shadow Fall.

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Tormentum: Dark Sorrow – The Verdict

Kevin McLennan March 20, 2015 0
Tormentum: Dark Sorrow – The Verdict

There's no denying it, the stand out attribute of Tormentum: Dark Sorrow is the brilliantly twisted artwork that fills this dark fantasy world with it's unusual beings, scarred landscapes and hauntingly attractive design. In fact if it wasn't for the incredible amounts of artwork, Tormentum would lose a lot of its character, however disturbing that character really is!

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Atari May Have A Point, But Where Will It Get Them?

Nick Wheeler March 20, 2015 0
Atari May Have A Point, But Where Will It Get Them?

Over the last couple of days, one publisher has been permanently dominating my Twitter feed and not in a good way. Jeff Minter's announcement that Atari had brought down the hammer on TxK was made with frustration and anger, and coming from one of the industry's most loved and longest running game developers, it spread like wildfire. Accusing him of stealing ideas and resources from Tempest 2000, Atari was demanding that Minter not only brought an end to TxK, but also that he not make any Tempest-like games in the future.

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Thoughts From Someone Who Didn’t Go To Rezzed

Chris Evans March 15, 2015 0
Thoughts From Someone Who Didn’t Go To Rezzed

I didn't make it to Rezzed this year, there are only so many game shows any one man can make in the year, and only so many trips to London any one man can afford to make in a year. However, I was keeping a close eye on the event via Twitter, and these are some thoughts on three indie games that featured strongly...

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Clandestine – Early Access Preview

Kevin McLennan March 11, 2015 0
Clandestine – Early Access Preview

Clandestine is a stealth action game currently in the Early Access program on Steam. It's developers Logic Artists aim to bring the genre back to it's routes by doing away with the all too common feeling that your character is some kind of all powerful hero with every possible resource at their disposal to get the job done. Instead Clandestine is best played in co-op with one player taking on the roll of the spy and one the hacker. The spy is the operative on the field doing the dirty work. Dispatching guards, picking up intel and traversing the maps like a stealthy ninja with a gun. While the hacker has no on field activities and instead has the job of supporting the spy using their various different cyber skill for things like unlocking security doors and disabling cameras.

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Scandinavian Trucking Draws Ever Closer

Chris Evans March 7, 2015 0
Scandinavian Trucking Draws Ever Closer

I haven't dived into the wide open world of European Truck Simulator 2 for quite a while, and once I clear up some of my seemingly endless backlog, I'll have to climb back into my Scania and take to the road. What's better, once I hit the road, I'll be able to explore Scandinavia.

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A Nearly Game-less Birthday is a Good Thing

Chris Evans March 7, 2015 1
A Nearly Game-less Birthday is a Good Thing

I haven't played any games at all for just over a week now, you can blame the long hard slog of turning 27 for that. Visiting friends and catching up on a TV backlog has taken me away from my gaming time, but in the midst of the celebrations, I only received one game as a birthday present. And that isn't a bad thing.

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Dead Synchronicity: Tomorrow Comes Today – Hands On Preview

Kevin McLennan March 4, 2015 0
Dead Synchronicity: Tomorrow Comes Today – Hands On Preview

If there's only one thing that an adventure game begs for it's a right decent story. To certain extents the puzzles, the aesthetic, the characters and the audio can all be held up by a story that excels and draws the player in at every moment. I don't mention this because I believe Fictiorama Studios have created a one trick pony, far from it. I mention it instead to emphasise how far you can get with just a good storyline, something that Dead Synchronicity certainly seems to have during my first few hours of gameplay. Let me explain...

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Correcting my Game of the Year

Chris Evans February 25, 2015 1
Correcting my Game of the Year

When we wrote our Games of the Year pieces back last year, I wrote openly and honestly about the games that I had loved from last year. However, as is to be expected, I didn't play every game, or even every AAA title, that was released last year. Since then though, I've had the chance to revisit a title which would have appeared at the top of my list - Dragon Age: Inquisition.

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Goodbye Sanity, Hello Madness

Nick Wheeler February 23, 2015 0
Goodbye Sanity, Hello Madness

This week, Paste Magazine's Austin Walker wrote a fascinating article about sanity systems in games. You can find it here and it's well worth a few minutes of your time if you haven't read it already. Having dozens of urgent jobs to do this evening, I decided instead to take a few minutes to think about how I'd deal with portraying a slow, uncontrolled descent into madness if I were a AAA game developer.

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The Reticule in 2015

The Reticule February 22, 2015 0
The Reticule in 2015

We here at Reticule Towers have crunched the numbers, and last year was a record year for our site. We broke records across all of the metrics, and looking forward to the rest of 2015, we have made some bold decisions. Read on dear readers, read on.

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Just a Thought – The Fallout: New Vegas GECK

Nick Wheeler February 19, 2015 0
Just a Thought – The Fallout: New Vegas GECK

Modding. It's the centre of many a PC gamer's universe and arguably the reason for the continual success of Bethesda's RPGs and Bohemia's ArmA series. It's the origin for games like DayZ and Red Orchestra, and it's the reason I still play games that are over ten years old.

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Our Week In Games 2015 – Part Four

Nick Wheeler February 15, 2015 1
Our Week In Games 2015 – Part Four

As a married man, I hate Valentine's day. Actually, scratch that - as a sensible human being, I hate Valentine's day. For singles, it's a day of misery and loneliness and for couples, it's a high pressure event where you just cross your fingers and pray you get things right. In many ways, it's a roguelike. No reloads, no second chances and half the time you don't know the effect of the words until you say them.

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