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Grand Theft Auto V was one of the standout games from the end of the last console generation. It puts you in the shoes of three characters in the massive city of Los Santos and the surrounding areas. It was great and set all kinds of records for game launches. And now, the game has been rolled out onto the new-generation consoles.Read More »
As we trundle ever closer to Christmas, it is of course time for another edition of Our Year in Games here at Reticule Towers. Read on to see what other tales from our past year we have to share.Read More »
Blackguards 2 is a turn-based, tactical RPG based on the rule book of The Dark Eye, the increasingly popular German role-playing game that challenges even Dungeons and Dragons for it's fantasy crown. Made by Daedalic Entertainment, Blackguards 2 is a follow up to 2014's original and is due for release almost exactly one year later in January of 2015. Various additions and improvements have been made since the first game was released making Blackguards 2 a more accessible and understandable game than its predecessor.Read More »
It's timely. The full trailer for Terminator:Genysis (bad spelling, bad) comes out, Stephen Hawkin's himself comes out and warns against the potential machine threat and then DoveTail Games Fishing enters it's second phase of Steam's early access. It's the start of the end people, and it all begins with Fish A.I.
Jump to the cut for an explanation (of sorts...)
After I recently took a look at the Art of War expansion for Europa Universalis IV and revisited Knights of Pen and Paper, I thought about when we last spoke with someone from Paradox. That someone was Paradox Interactive CEO Fredrik Wester who we spoke with back in June 2011. I came up with some questions for Fredrik about Paradox, Pillars of Eternity and their work with Sony on Magicka 2. Hit the break to check out the Q&A.Read More »
Last week we kicked off a review of our last year in games, and today we kick on with part two. Hit the break to see what other thoughts we have from the last year in games...Read More »
I've been playing Valkyria: Chronicles to give you our verdict on the recent PC release. So that's what I did. So what do we have? Well it’s (really) bad port and has an anime style that while I have no issue with, doesn't exactly get me excited either. Oh and OH SO MUCH EXPOSITION. Seriously, there's a lot of talk about flowers. And goat poo. I'm not even making that up. Yet... I've grown, step by inexorable step, to love this game.
Jump to the cut for the inevitably hilarious shenanigans that follow...
Are games art? I don't know, probably? But what about games about art - are they art, or are they games? I'm not sure about that one either. What about the art in games? Is a piece of art in a game still art? If I stumble across a painting on a wall in a first person shooter, is that painting still art, or is it game? Can art be games? What about if I paint a picture of a game? Jesus, no wonder no-one likes to talk about this stuff, I'm confused already.Read More »
Welcome to Part One of Our Year in Games here at Reticule Towers. For the next four Sundays, we will be sharing memories and thoughts on what has transpired in our past gaming year. We aren’t limiting ourselves to talking about games released this year, anything goes. Have no fear though, we will be taking a look at Our Games of the Year at Christmas, though I doubt we will come away with a definitive verdict.Read More »
Are you eager for more Blitzkrieg 3 trailers? I sure hope you, as I have three more coming your way. I bring you two new developer diaries, with one of them talking about the secondary weapons that different units have. It will be interesting to see how that plays into the traditional rock, paper, scissors gameplay mechanics found in RTS titles. The final trailer is a pre-order advertisement, but it does show hints of what the user interface will look like. Check them all out after the break.Read More »
It took me a while to get into Europa Universalis IV when I played it last October, it was only once I turned to online play that things fell into place and I understood what the game was all about. With the Art of War DLC pack, I knew straight away what I wanted to do - dive into the Thirty Years War as one of the German states and cause some chaos.Read More »
I struggle with horror games. Why? Because I'm a coward. I'm not embarrassed by it, but give me a game with a locker to hide in and I'll probably quite happily sit in there until the evil horror lurking outside either dies of old age or goes to find a new career in chartered accounting. Part of me thinks my cowardice is a bad thing - I could never become Batman, for example, but then another part of me always reminds me that whilst I may be hiding in a locker, at least I'm not the one currently screaming in agony. Because of this, it's a little odd, but I've been eager to try out Monstrum, a procedurally generated horror from Team Junkfish.Read More »
Last week, I took some time to share my thoughts on the singleplayer side of things in Advanced Warfare...now, I have some thoughts on the multiplayer side of things.Read More »