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The Trouble with Daggers

Chris Evans May 23, 2015 0
The Trouble with Daggers

Last weekend ended up being a Diablo-fest on the PS4, having not played the game for ages, I was keen to see how the various updates had impacted on it...and of course to take a peak at the totally non-existent Cow Level. After gorging myself on Diablo, I felt that I needed a different RPG-fix to finish off the weekend...Dragon Age: Inquisition was promptly booted up.

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News- Doom: Teaser Trailer

Jon Armer May 19, 2015 0
News-  Doom: Teaser Trailer

Oh my. It’s Doom. This is THE game that cemented my gaming and FPS love, and they’ve released a teaser trailer. It’s less than 3 seconds of footage, half of which are arguably cutscene, but I’m squeeing like a schoolgirl.

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Don’t Give Up On Project CARS

Chris Evans May 18, 2015 0
Don’t Give Up On Project CARS

Have you picked up Project CARS this past week, looking forward to a racer which can challenge the hegemony of Gran Turismo and Forza? Have you started to play with a gamepad and found everything extremely frustrating to drive? Have no fear and don't give up on it just yet. This is my tale.

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Evoland 2 – New Gameplay Trailer (!)

Chris Evans May 14, 2015 0
Evoland 2 – New Gameplay Trailer (!)

There is one game which I will always hold close to my heart, for the simple reason that it is somewhat close to my old nickname...that game of course is Evoland and I was suitably intrigued last year when the sequel was announced. And now, we have a trailer for the new game which is set for release this summer.

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Post-Apocalyptic Pratfalls

Nick Wheeler May 13, 2015 0
Post-Apocalyptic Pratfalls

Every Monday afternoon, I get just a little bit excited. At some point during the day I know that an email from the Indie Stone will drop into my inbox and let me know what the Project Zomboid developers have been up to that week. Sometimes it's news regarding important bug squashing, other times it's coding developments that I'm not even going to pretend to understand. Occasionally, however, it's something that gets me all excited. This week was one of those times.

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DiRT Rally – Early Access Hands On

Chris Evans May 10, 2015 0
DiRT Rally – Early Access Hands On

Codemasters sneakily released a new game onto Steam Early Access the other week when they went public with DiRT Rally, the latest game in the DiRT series, but one that takes an approach more in keeping with the older Colin McRae Rally games. Codemasters talk boldly about realism with Rally, and I've been checking it out over the past few days to see how it fares, and how it stands compared to other rallying titles.

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Clearing the Backlog – Infamous: Second Son

Chris Evans May 9, 2015 0
Clearing the Backlog – Infamous: Second Son

This episode of Clearing the Backlog is coming quite a bit later than planned as I finished off Infamous: Second Son over Easter. The reboot of the superpower infused series for the PlayStation 4 came out in March last year, and I picked up a pre-owned copy from GAME at some point towards the end of last summer. I started it then, but only really got into it when starting this journey and quest to clear up my pile of shame.

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Is It A Bird? Is It A Plane?

Nick Wheeler April 27, 2015 0
Is It A Bird? Is It A Plane?

About a week ago, I read to my intense disappointment that GTA V will be very difficult, if not impossible to mod. News that much of the game's data was encrypted meant that it seemed very unlikely that we'd ever be seeing the likes of Iron Man taking to the skies of GTA V, instead being limited to Rockstar's admittedly expansive ambitions for their game. Whilst GTA's a great game, it could never match the ambitions of a mod team unshackled by restraints such as IP infringement and, dare I say it, common sense. For now it seems like I was right, but something else has appeared in the skies over San Andreas. No, it's not Iron Man. It's not Superman, Green Lantern, Batman or any other Marvel or DC hero. No, it's something quite different.

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Armchair Game Design: Thunderbirds

Nick Wheeler April 24, 2015 1
Armchair Game Design: Thunderbirds

So, Thunderbirds is back and to my complete astonishment I quite like it. Despite abandoning the traditional puppets in favour of more flexible CGI characters, I still found myself feeling just a little bit emotional the first time the trees flopped back and a redesigned Thunderbird 2 trundled down the runway.

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Our Week in Games – Part Six

The Reticule April 12, 2015 0
Our Week in Games – Part Six

It's been a quiet few weeks here at Reticule Towers as we are all busy with work, new babies or the hassle of moving around the country. Yet, once in a while, we do still make time for a little edition of Our Week in Games. Read on...

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Gaming (or lack thereof) as a Parent

Jon Armer April 1, 2015 0
Gaming (or lack thereof) as a Parent

I, rather daftly, have just had another child. Well I say ‘I’ did; my wife did all the hard work, but you get what I mean. This has had a serious impact on my gaming (and writing), as anyone with children can imagine. It has though, also lead to some revelations……

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Clearing the Backlog – The Last of Us: Left Behind

Chris Evans March 31, 2015 0
Clearing the Backlog – The Last of Us: Left Behind

It is hard to believe that back last summer when I first wrote about The Last of Us, I did so without having played the Left Behind DLC. As part of my quest to clear my gaming backlog, I realised that I had to correct this wrong, and so, I reinstalled the game on my PlayStation and got to work.

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Lakeview Cabin Collection – Beer, Sex And Death

Nick Wheeler March 26, 2015 0
Lakeview Cabin Collection – Beer, Sex And Death

Our trip started so well. With beautiful surroundings, good friends and plenty of beer it looked like being the start of a time to remember. Now, less than two days later my friends are dead, I'm hiding in a cupboard, my leg's pouring with blood and somewhere nearby there's a...thing trying to kill me.

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Our Week In Games – Part Five

The Reticule March 22, 2015 0
Our Week In Games – Part Five

Welcome one and all to another edititon of Our Week in Games here at The Reticule. It's been a week where Chris talks about three indie games he would have played at Rezzed if he been able to attend. Kevin has reviewed Tormentum: Dark Sorrow and Nick takes a look at the Atari/Jeff Minter/Tempest affair. Once you've perused those fine words, read on to catch up on Our Week in Games.

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Clearing the Backlog – Killzone Shadow Fall

Chris Evans March 21, 2015 0
Clearing the Backlog – Killzone Shadow Fall

I don’t think an article goes by these days on The Reticule where I don’t mention in some way or other that I own a PlayStation 4. I think it is in large part because I picked up a new console within the first year of its life, something I’ve never managed to do in the past. Of course, I picked it up in the summer of 2014, not the first few weeks of launch back in 2013 so I was late to the party with some of the launch games. One such game…Killzone: Shadow Fall.

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