I first took a look at upcoming immersive sci-fi sim HEVN back in December at part of the #FiveForFive series which included a hands-on preview and Q&A with Larry Johnson and Mat Matthews from developers, Miga. Right now we have a new teaser trailer for this game that is inspired by luminaries like System Shock and Deus Ex.
To many casual sports fans, there is only one form of motorsport, that being Formula 1. The truth is, when you look past Formula 1, there is a whole world of different types of motorsport to enjoy. Motorsport Manager has so far focused on open wheel action with their in-game pyramid leading to their in-game equivalent of Formula 1. They are ready to expand their view of the motorsport world with an upcoming slice of DLC that will include GT racing.
Recent events have brought the simple act of punching Nazi’s in the face back to the forefront of popular culture. It is somewhat good timing that Sniper Elite 4 is coming out now.
For many years, anthologies had largely disappeared from modern entertainment, only recently coming back to prominence with shows like True Detective and American Horror Story. Now, we are getting an anthology in the gaming world, and fittingly it is called Anthology.
Since I last talked about the latest American Truck Sim goings on in December, I have actually spent some time with the game, and have learnt to appreciate the elegance and simple joys that come with the Truck Sim games. The American adventures I’ve had so far have been a pleasure, the whole game seems more diverse, and the trucks the Yanks use are just beasts when compared to our puny European models. The good news is that the boys at SCS Software aren’t…
Cliff Harris of Positech Games (think Democracy and Gratuitous Space Battles) fame has been busy working on his new game for quite a while in the background while working on the publishing behind Political Animals and Big Pharma. The new game is Production Line, and Cliff has just confirmed that pre-orders are open with Alpha access the treat at the end of the tunnel.
Something has worried me ever since the Nintendo Switch was announced. It is this. Nintendo will find it hard to convince me that paying £49 for a game on their system represents good value. “Oh!” You shriek, “Just because it is a console that can be played on the go doesn’t mean it is less valuable to the consumer or the industry. You’re prolly just a AAA snob.” Here’s an analogy… Let’s say that you work in the car industry….
The biggest problem faced by Early Access indie developers in 2017 is money. Weighed down by the heavy burden of having vast amounts of expendable cash, many indie developers are forced to slow and in some cases even stop the development of their games altogether.
Yes, you read that title correctly, I’m writing about a mobile game! This one has caught my eye though, going by the name HERO Unit you are put into the shoes of a 911 responder, tasked with making life or death decisions, or even just helping a kid get ready for Santa to visit.
I had a welcome surprise when I booted up Battlefield 1 this morning, and checked out the in-game news feed. EA were sharing details of a recently released custom game mode known as Back to Basics. It’s what the game has been calling out for.
This past week saw GameInformer drop a massive article charting Andrew Reiner’s longstanding quest to unearth information from Valve on the latest goings on with their most famous franchise, Half-Life. What emerged was a lengthy interview with an inside source, which pretty much confirms that Half-Life is all but dead. The article though prompted me to revisit an old home – valvetime.net, or as it used to be know, halflife2.net. What did I find? An interesting article looking at Half-Life Decay.
Somehow, I haven’t talked about the greatness that will be Tokyo 42 since my EGX 2016 reports. That’s exceedingly poor form on my behalf as this is a game that I have high hopes for. The good news is, there is a new trailer that I have embedded below.
With horrendous memories of 2016 still fresh in our minds, I thought I’d start 2017 off on a more positive note by highlighting a little interactive Twine adventure that made me smile.
It’s New Year’s Eve, and about time that I finished my series of entries in Our Year in Games. Through the first two parts of my chatter, I covered games from the last couple of years that I had spent quite some time playing this year, while in Part Three I covered three highlights from games released this year. Now, I have three further games released in 2016 that I want to talk about. Hit the break dear reader for musings on Battlefield…
Welcome to my third entry in Our Year in Games 2016. I hope everyone has had a merry Christmas and festive period so far, and with 2017 just around the corner, I think it is about time I actually talked about some of the games from this year that I have been playing.