My Battlefield history is filled with moments where I dive into incoming fire to revive a fallen comrade, typically to just end up dying myself. I love the Battlefield games, but I’d never count myself as even being in the top 50% of players when it comes to metrics like the overblown K:D ratio or score per minute. What matters to me is teamwork with all that entails with the revives, throwing around health packs and capturing control points. Having played the Battlefield 2042 open beta over the last couple of days, I’m pleased that these elements of action still exist, but am left wondering whether they’ll be recognised in the broader meta of the game.
Before I get into that in any further detail, hit the break for my first impressions of EA and DICE’s upcoming title.
It’s been a few weeks since I completed the main storyline of Control, and perhaps coincidentally the same amount of time has passed since I paused my X-Files re-watch. After completing the main story I decided to pause before making a decision on whether to embark upon the DLC. Reflecting on my time with Control, I think I will make an effort to work my way through the DLC.
Would I contemplate sinking my teeth into the DLC if it wasn’t for the Assist Mode that came with a large update to the game back in August 2020? I think not.
We don’t often do straight up news posts here at The Reticule, especially not for AAA titles which everyone knows about already. But Deathloop seems to still be going somewhat under the radar in the broader gaming community, despite me absolutely falling in love with it when it featured in Sony’s PlayStation 5 unveiling last summer, and if I can do my bit to share the news of this brilliant looking game, then I will.
The release of Hitman 3 has been met with high praise from critics, but not all as gone entirely smoothly with friction around integrating with the previous titles in the trilogy causing concern, especially for the PC community. It leads me to wonder whether IO Interactive missed a trick by moving away from Hitman 2016’s episodic release structure?
As the years have gone by, Ubisoft have worked to evolve and iterate the Assassin’s Creed formula, moving away from the city games to vast open world RPGs. There have been self-inflicted wounds along the journey with an unhealthy corporate culture leading to a large restructure in their editorial teams in the summer, but ultimately Valhalla was delivered in time for the launch of the new console generation and it’s a brilliant piece of work. …
Despite trying my hand at most entries in the series, I’m no expert on From Software’s SoulsBorne games. I usually get an hour or so into the game and then come to a stop, take Sekiro for instance which I gave up on shortly after writing some first impressions. With the arrival of the PlayStation 5 though (and more on the console itself here), the big new generation launch title is Demon’s Souls, and I did the right thing by picking up a copy.
It’s been a little over a week since I picked up my PlayStation 5 from GAME, and I thank my lucky stars I was able to get an in-store pre-order without having to rely on delivery services. I’ve been able to spend plenty of time with Sony’s chunky machine, and as this is the first time I’ve been able join a new console generation from day one, it’s time to share my thoughts.