I’m a big fan of the clean styles of Fights in Tight Spaces, and am really pleased to share the news that this card based fighting simulator has now launched into Early Access on Steam. Hit the break for the low-down of what to expect while Fights is in Early Access and a new trailer.
I always used to think I wasn’t a fan of collectible card games, for so long I dismissed them, but games like Fights in Tight Spaces have started to change my mind. With my horizons being broadened, when I saw a press release revealing that Cardaclysm was going to be leaving Early Access on the 26th February, my interest was piqued. The mention of fighting the Four Horsemen of the Apocalypse might have had something to do with that.
I’ve somehow found myself in another post-apocalyptic wasteland, scrambling for survival against an ever present virus, hope dwindling away steadily as time goes on. I’ve also been playing Con Artists Game’s Demo for The Last Stand: Aftermath that popped up during the recent Steam event, so you know, that’s nice. But does it cut the mustard? (Why you’d cut mustard I wouldn’t know. It’s not exactly tough and is more of a paste than anything…)
The Last Stand: Aftermath, aside from being a ungodly mouthful is (and I quote)…
“an all new, premium singleplayer standalone action adventure rogue-lite!”
…which come to think about it is also an ungodly mouthful. Happily though, things are a bit clearer when you’re actually in the game.
Thanks in some small part to starting to watch Parks and Rec, and my recent trip into the Railgrade demo, I’ve recently returned to tycoon game Rise of Industry which I first checked out three years ago during Early Access. The game has come a long way since there with a couple of major updates, and a futuristic expansion taking you to 2130. The team at Dapper Penguin Studios are celebrating the second anniversary of the release of the full game out of Early Access. While thanking the fans and wannabe industrial tycoons, the team have also revealed that their next project will be a restaurant simulation game, but with a twist. I know full well how good Rise of Industry is, and I’m going to be keeping an eye out for future teases of Dapper Penguin’s next adventure.
When I read a press release with a subject title starting “Celebrated’ I tend to roll my eyes. When it’s regarding For the King though, a smile comes to my face as it actually is celebrated. I wrote back in May 2019 that the Switch release “brought new life to what is a gem of an RPG“, and I am very pleased to read that the game now has over 3 million players across the numerous platforms it released on, success which has brought about an expansion which releases today on PC.
Stylish card-based fighting game, Fights in Tight Spaces has today been confirmed for an Early Access release date of 24th February, and the free Prologue has also been updated. Exciting times indeed for a game that I’ve long been interested in. With over 20,000 players trying out the Prologue, the team at Groundshelter and Mode 7 Games must be looking forward to seeing the reaction when the Early Access version is available. The game is pretty much feature complete, with the developers expecting about 40-hours of play from the Early Access edition. While the Daily Challenges won’t feature in the Early Access version at launch, the team expect to use their time in Early Access to introduce a new character and further balance the game based on player feedback.
I played the Prologue back in December and was left very impressed with the style of the game, and the action was pretty damn good to. The Prologue has been updated with a refresher UI and replay system to check out all of your best hits. You can find Fights on Steam here, and while you wait for Early Access to launch, you can find the free Prologue right here.
As part of the Steam Games Festival, I stumbled across a demo for Railgrade, a construction strategy set around building railway lines on a far-flung colony cut-off from Earth. The demo is painfully short giving the briefest of a tease as to what the full game will offer. But it was just enough to pique my interest.
I’ve talked about art of rally quite a lot since seeing it at EGX last year, and I was expecting good things. I wasn’t prepared for just how good this indie rally game was going to be. It’s great fun, and deserves to stand alone as a brilliant game, not just as a brilliant racing game. …