I’ve talked about art of rally quite a lot since seeing it at EGX last year, and I was expecting good things. I wasn’t prepared for just how good this indie rally game was going to be. It’s great fun, and deserves to stand alone as a brilliant game, not just as a brilliant racing game. …
The first thing that stikes me about The Suicide of Rachel Foster is the atmosphere of the old hotel. The main character Nicole has arrived under legal obligation to check the condition of the building before selling it, but unfortunately for her a blizzard hits upon arrival and forces her to spend time in a place that holds bad childhood memories. Exploring the hotel Nicole recounts stories from her childhood while wishing she were anywhere else. Every creak of a rotting floorboard and rattle of a loose tile fills me with unease and a chill that seems unnatural even considering the piling snowbanks outside.
Röki had me from the moment Tove, our protagonist, and her little brother, Lars, arrive home at the beginning of the game’s extended prologue. Home being a quaint cabin near the lake, surrounded by layers of dense trees and, beyond them, snow-capped mountains. The place is beautiful, but look past the halcyon visage and you’ll start to notice the cracks.
The lonely wind chimes. The crumpled well. The depleted snowman. The two grave stones. Each one has a story to tell, each one painting a picture of a fragmented family with a big, mum-sized hole in the centre.
Home brings a new depth to Tove’s vocal expressions (the characters express themselves with aural gestures that evoke context-dependent emotions). There’s a hint of sadness and longing, but also of a strength and resilience that’s a result of that pain. This sense of living with and surviving loss hangs over the entire game, lending Röki real poignancy and emotional complexity.
It’s not something I expected from a game that looked like a fun combination of cute and scary built around Scandinavian folklore, but that’s exactly what Polygon Treehouse have done. It’s what makes Röki one of the best games I’ve played all year.
I am very excited for this. In a year which is looking to be a barn stormer of racing games, art of rally is perhaps the best looking of the lot, and is certainly the one I am most excited for. The great news is that we don’t have long to wait for it to land, with the announcement trailer (hit the cut) revealing this gorgeous racer will land September 23rd.
Charming Zelda-like Adventure in Aellion has finally made its Early Access debut, just a few short weeks after their initial plans. I’m very happy to see the team get into Early Access as I was left very impressed with the demo at EGX last year. Hit the break for a celebratory trailer and details of The Game Production Company’s upcoming plans.
I love a rally game, and last year at EGX, I was especially impressed with art of rally, a very stylish top-down racer from the creator of Absolute Drift. A few days ago on the official Discord creator Dune Casu dropped a new trailer and promised more announcements coming soon. …
I adore the ocean, so whenever a game like E-Line Media’s Beyond Blue pops up, I’m right there. The video-game is an ideal medium for ocean exploration, capable of creating the illusion of a vast expanse of blue and its uncharted depths and evoking feelings of utter isolation, which can be felt as either peaceful or terrifying, depending on your inclinations.
For me, it’s often both. So, before I get into Beyond Blue itself, I’m going to dig a little into why video-games helped nurture those twin feelings of love and fear.
Dan Marshall of Size Five Games, developers of such greats as The Swindle, Lair of the Clockwork God and Behold the Kickmen has today teased a new game from the two-man team. It features a dinosaur, is dystopian, and like all Size Five Games will be set in the same Dan and Ben universe of their other games. …
Earlier this week, we had a massive preview of Nighthawks, the vampire RPG with a narrative drive reminiscent of Sunless Seas and Skies. In the first part of our interview with creator Richard Cobbett, we covered Richard’s influences and the Kickstarter campaign. This time, we dive into the NPCs of the Nighthawks world, that crucial part of any vampire story…sex. We also cover life as a nightclub owner and talk more about the story of Nighthawks. Hit the break for all of part two. …
Last week, I brought the key news that in Nighthawks, the vampire RPG from Richard Cobbett, has a scene where a rat can kill you. Important information, I’m sure you can all agree that shaped my massive preview. That though was just one part of an extensive conversation I had with Richard, one so extensive that I’ve split it into two parts. In this first part, Richard talks about the influences behind Nighthawks, the Kickstarter campaign the allowed him to focus his efforts on it, and of course we cover combat and the aforementioned rat. Hit the break and find out more.