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Microsoft Backpedal On All Things DRM

Microsoft Backpedal On All Things DRM

To cut a long story short, after the monumental bashing that the X-Bone has received over the past month, Microsoft has just announced a complete reversal of pretty much every decision they’ve ever made regarding their new flagship console. Under immense pressure from press outlets, forums, their fans and opponents, they’ve revised their previously-announced DRM, preowned game usage and online check-in policies for Xbox One.

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Why I Won’t Be Buying Sim City

Why I Won’t Be Buying Sim City

Maxis has always been one of my favourite developers. The Sims, Sim Ant, Sim Farm – All incredibly innovative games, (aside perhaps for their titles,) and each one of them holding a special place in my cruel, twisted heart. However, the announcement that the new Sim City would require an always-on internet connection resulted in me raising my arms and screaming ‘UBISOFT!’

Of course, I then remembered it was actually being published by EA, but my reaction still stands.

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‘Bundle In A Box: Deep Space’ Adds A Further Ten Games

‘Bundle In A Box: Deep Space’ Adds A Further Ten Games

As if the current Bundle In A Box: Deep Space wasn’t bright and lasery enough, ten new games have been added to the mountain. These include the critically acclaimed Squid Yes Not So Octopus, more popularly known as SYNSO and its follow up SYNSO: Squid Harder. In fact Rob Fearon’s complete ‘Bag Full of Wrong’ bundle has been added, making a bundle within a bundle and an unmissable collection of games.

The bundle starts at only $0.99 for the initial five games including the exclusive arena shooter Death Ray Manta which we previewed at the end of August. Even more games are available if you beat the average price paid (currently at $4.62) and unlockable extras such as artwork and storyboards are available for everyone after so many sales.

So far Deep space has sold a total of 2425 bundles and ends on September 28th. All games are DRM free and directly support charity and the Indie Dev Grant.

Rejoice – Ubisoft Drop Always-On DRM

Rejoice – Ubisoft Drop Always-On DRM



In an expansive interview on Rock, Paper, Shotgun, Ubisoft’s director for online games, Stephanie Perotti revealed that the much-maligned (justly so) always-on DRM used by the company is no more. She told RPS:

We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game, and from then you are free to play the game offline.


This is very good news for all of us who want to play Ubisoft’s PC titles. The rest of the interview is well worth a read with details on piracy rates, DRM and how the company treat PC releases of their big franchises. Read it now.

Ubisoft DRM ‘Always On’. Their games – less so.

Ubisoft DRM ‘Always On’. Their games – less so.

Ubisoft’s ‘Always-On’ DRM has been a contentious subject since its first introduction. But in a recent stroke of genius picked up by Eurogamer, Ubisoft have announced that next week a number of their titles which require an always-on internet connection will be completely unavailable to their paying customers.

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