It’s strange to think it was three years ago when Steve and myself first shared Our Thoughts on Destiny the First, and two years since I decided that The Taken King had gone a long way towards tidying up some of the rough edges from the base game. Now, here we are and Destiny 2 is part of our world, and I love it. Bungie have learn from what made The Taken King so good, and created a wondrous game.
My Twitter bio has this comment in it “Wannabe Games Journo.” It’s a passing comment on the way The Reticule has evolved over time, and how I at one point was giving serious consideration to whether I could do this games writing thing full-time. Then I realise how accurate it is, as I realise that the only time I have talked about Dishonored 2 at any length was in my 2016 Our Year in Games roundup. Then, I further realise that…
Somehow, the only time I’ve talked about Horizon Zero Dawn here on The Reticule was during EGX 2016 where I squeezed in one small paragraph about the game in my Day One Report. I really don’t understand how I didn’t take a closer look at the game before launch back in February, or even after I started playing the game in May. It is quite brilliant, and surely a highlight of this generation, and shockingly is actually an open world game that…
Rally, one of the purest forms of motorsport. Man and machine against the road, a co-drivers hastily barked instructions all that keeps them from slipping off the road and out of the action. Codemasters reached near perfection with distilling the core rallying experience into a video game with DiRT Rally a few years ago. Now, they’re back with DiRT 4, a racing game with rally at its heart, but a different beast to the hardcore icon from 2015.
I’ve been dabbling with The Surge this week, the new Dark Souls-meets sci-fi title from Deck 13 and Focus Home Interactive. It’s fun, but it also reminds me of why I don’t get along with the Dark Souls series. It’s just too damn hard for me to enjoy! This isn’t a Verdict, it’s just some brief musings.
Recent events have brought the simple act of punching Nazi’s in the face back to the forefront of popular culture. It is somewhat good timing that Sniper Elite 4 is coming out now.
I had a welcome surprise when I booted up Battlefield 1 this morning, and checked out the in-game news feed. EA were sharing details of a recently released custom game mode known as Back to Basics. It’s what the game has been calling out for.
Somehow, I haven’t talked about the greatness that will be Tokyo 42 since my EGX 2016 reports. That’s exceedingly poor form on my behalf as this is a game that I have high hopes for. The good news is, there is a new trailer that I have embedded below.
It’s New Year’s Eve, and about time that I finished my series of entries in Our Year in Games. Through the first two parts of my chatter, I covered games from the last couple of years that I had spent quite some time playing this year, while in Part Three I covered three highlights from games released this year. Now, I have three further games released in 2016 that I want to talk about. Hit the break dear reader for musings on Battlefield…
Welcome to my third entry in Our Year in Games 2016. I hope everyone has had a merry Christmas and festive period so far, and with 2017 just around the corner, I think it is about time I actually talked about some of the games from this year that I have been playing.
Hello, and welcome to part two of my contribution to Our Year in Games 2016. I’m continuing my tale of my year in games by talking about another selection of games that weren’t necessarily released in 2016. I have played new games this year, honest! But a lot of older games have played some part in shaping my year in games. Here’s four of them.
Welcome to Our Year in Games coming at you from Reticule Towers. I realise that we didn’t do any sort of yearly roundup for 2015, but we’re making up for it this year. I’ve invited a few old faces to take part in Our Year in Games, so hopefully you won’t just have me for company! I’m probably going to split my tales across a few entries to cover the games from previous years that I’ve been playing this year…
There are so many indie racers that one needs to do something different to get my attention. It can be bringing back an old school type of racing (Mantis Burn’s top down style), or offer something more special. Drive!Drive!Drive! or Drive³ as it is colloquially known by developer Gordon Midwood from different cloth has that something special.
I wrote the following about Drive!Drive!Drive! in my report from day two of EGX, “If this falls through the cracks of public consciousness, I’ll be disappointed.” I take a look around today, and I find that the game has been released on Steam and the PlayStation Store. This pleases me, as this unique racer showed great potential when I checked it out in Birmingham.
I’ve already looked at the singleplayer component of Battlefield 1, now it is time to take a closer look at the multiplayer action. Read on, for the Verdict.