It’s New Year’s Eve, and about time that I finished my series of entries in Our Year in Games. Through the first two parts of my chatter, I covered games from the last couple of years that I had spent quite some time playing this year, while in Part Three I covered three highlights from games released this year. Now, I have three further games released in 2016 that I want to talk about. Hit the break dear reader for musings on Battlefield…
Welcome to my third entry in Our Year in Games 2016. I hope everyone has had a merry Christmas and festive period so far, and with 2017 just around the corner, I think it is about time I actually talked about some of the games from this year that I have been playing.
Hello, and welcome to part two of my contribution to Our Year in Games 2016. I’m continuing my tale of my year in games by talking about another selection of games that weren’t necessarily released in 2016. I have played new games this year, honest! But a lot of older games have played some part in shaping my year in games. Here’s four of them.
Welcome to Our Year in Games coming at you from Reticule Towers. I realise that we didn’t do any sort of yearly roundup for 2015, but we’re making up for it this year. I’ve invited a few old faces to take part in Our Year in Games, so hopefully you won’t just have me for company! I’m probably going to split my tales across a few entries to cover the games from previous years that I’ve been playing this year…
There are so many indie racers that one needs to do something different to get my attention. It can be bringing back an old school type of racing (Mantis Burn’s top down style), or offer something more special. Drive!Drive!Drive! or Drive³ as it is colloquially known by developer Gordon Midwood from different cloth has that something special.
I wrote the following about Drive!Drive!Drive! in my report from day two of EGX, “If this falls through the cracks of public consciousness, I’ll be disappointed.” I take a look around today, and I find that the game has been released on Steam and the PlayStation Store. This pleases me, as this unique racer showed great potential when I checked it out in Birmingham.
I’ve already looked at the singleplayer component of Battlefield 1, now it is time to take a closer look at the multiplayer action. Read on, for the Verdict.
When EA first announced Battlefield 1, I had concerns over how they were portraying the Great War. I wasn’t the only one who expressed misgivings, and others have put forth their opinion in the past week. But having played through the singleplayer War Stories, I think DICE have paid the events of 1914-1918 the respect they deserve.
A few weeks ago at EGX, I was able to check out Mantis Burn Racing from VooFoo Studios. A top-down arcade racer, it immediately caught my attention on my first day at the show and I’ve been throwing my tiny cars around on the PlayStation 4 since launch. This is my Verdict.
I’ve had the fortunate pleasure of checking out two of Battlefield 1’s mulitplayer maps. Sinai Desert was available to play during the recent open beta, while St. Quentin Scar was on the show floor at EGX. So, what do I reckon? Read on.
Ahead of this week’s release of FIFA 17, Marc Stafford takes a look at the demo.
This year’s obligatory FIFA release is more worthy for attention than any in recent memory. That’s important for me, as I have not purchased a FIFA game since 2013. Simply put, they rarely do enough every year to justify a purchase. They update the graphics slightly, tweak the gameplay slightly and slap the latest footballing superstar on the cover and then release it into the wild. It’s not enough for me to shell out £50. Every year, I play the demo, each time all reaffirming my position.
Welcome to my Day Two report from EGX. My Day started by catching up on Thursday Night Football where my Patriots smashed the Texans. I’ve got Madden 17 at home and have been thoroughly enjoying it. You’re not here for the NFL talk though, you want my EGX hot takes! Read on dear readers…
As another September draws near an end, I make my annual pilgrimage to the Eurogamer Expo, or EGX as they like to call it these days. I’ve travelled to London in the past, and more recently, have made my way to the NEC in Birmingham. For this year’s edition of the show, I am present for two day’s, and right here, right now in Birmingham, England *cheap pop*, I am delivering my Day One Report. Read on…
By the time Quinn’s wrote the first part of his ‘Butchering Pathologic’, I was already getting my teeth into the games writing business on my long lost personal site, evo-gamer.com. Quinn’s piece was up there as one of the articles that encouraged me to push things forward, and ultimately get together with the original gang of Reticule writers back in the autumn of 2008.
So, when I saw Ice-Pick Lodge, developers of Pathologic, drop a press release into my inbox about the first in-game screenshots of their Kickstarter funded reinvention (their words) of their debut game, I had to write about it.
Over the course of the past few months, I have marked off a few games which I probably should have played a few years ago. I am, as you might have guessed if you read my note on remasters from last week, talking about the Uncharted games. In a short period of time, I worked my way through Nathan Drake’s first three adventures, and have now completed his tale in A Thief’s End.