The phrase “visual novel” is one that can spark hysterical reactions across the web from those who will argue that they aren’t proper video games. While Dry Drowning is being described on its Steam page as such a thing, after getting some hands on time through the first chapter, I’d argue there are enough “gamey” elements to put any fears to bed. Dry Drowning, coming this August, puts you in the role of Mordred Foley, a disgraced private detective trying…
I’m not usually one for factory games but after some more investigation it was clear this seemed like much more than just a standard entry into the genre.
When I saw the Ride 3 stand, I had to take a moment to pause, and reflect. The strapline that appeared on the stand was “Ride Everything, Feel Everything”. I thought that was quite a proposition, would I really be able to ride everything? How much would I feel?
Rise of Industry has risen from humble beginnings on itch.io, and has now expanding its distribution network to include Steam via Early Access. What is Rise of Industry I hear you ask? Well, it is a tycoon game challenging you to build your industrial empire by gathering resources, turning them into products, and distributing them to the towns and cities that want your goods. Easy!
Every once in a while, one of us here at Reticule Towers takes the decision to take a look at some games coming out in the year ahead. Sometimes we might talk about, AAA, others indie. This time, I’ve picked a few indies that are on the horizon. Hit the break to read more…
Making cars is fun! Who would have known? Well, probably Henry Ford, but also Cliff Harris of Positech Games who has been diligently working away on Production Line for over year, with his first video Dev Blog coming out this time last year. I was lucky enough to catch up with Cliff briefly at EGX and have started on my own journey to become the new Henry Ford.
Every so often you get access to something in the early stages of development that has the potential to be big, really big. Hellion is just that; it has potential. Whether it lives up to that potential is one thing, but so far, it’s promising. Hellion is, well let’s just say it- a Star Citizen style survival game with Rust-like mechanics. That’s lazy of me yes, but now you know exactly what I’m talking about so I can focus on…
There’s occasionally a moment when you play a preview build of a game where the demo ends, and you’re just left standing there thinking “But I wanted to carry on playing for the rest of the day!”. That’s exactly how I felt after playing the preview build for Hevn, an immersive, story-driven sci-fi adventure from developers MIGA.
Torment: Tides of Numenera is an upcoming CRPG developed by inXile Entertainment and is currently in Early Access on Steam. It’s the spiritual successor of Planescape: Torment, the cult hit from 1999, but unlike it’s predecessor will also release on consoles rather than just PC. In this article I aim to go over some of the major points of the early game and the stage at which the game is at in the development process.
On November 10th, a game will launch which will finally rival Football Manager for my management simulation needs. That game is none other than Motorsport Manager, a game I had the pleasure of playing at EGX recently.
Ahead of this week’s release of FIFA 17, Marc Stafford takes a look at the demo.
This year’s obligatory FIFA release is more worthy for attention than any in recent memory. That’s important for me, as I have not purchased a FIFA game since 2013. Simply put, they rarely do enough every year to justify a purchase. They update the graphics slightly, tweak the gameplay slightly and slap the latest footballing superstar on the cover and then release it into the wild. It’s not enough for me to shell out £50. Every year, I play the demo, each time all reaffirming my position.
At EGX, I was fortunate enough to get a chance to go hands on with The Signal from Tölva, the upcoming game from Big Robot Ltd, the team behind Sir, You are Being Hunted. It’s a sci-fi first person shooter/explorer with a wonderful art style and dynamic AI. I quite liked it.
If you’ve read much of my work over the years, you’ll know that I’m a bit of a wimp when it comes to horror games. As such, it was with trepidation that I started up the preview build for Iron Fish the deep-sea thriller from Dean Edwards and Beefjack Create.
What happens when someone who professes not to have looked at anything football related since the Panini sticker album for Mexico 86, decides to make a football game? You get Behold The Kickmen, the upcoming game from Dan Marshall, the brains behind Ben There, Dan That!, Gun Monkeys and The Swindle.
I’ve never spent considerable time with a collectible card game, I tried Hearthstone earlier this year after seeing everyone rave about it for so long, and I didn’t get the attraction. I’m not going to proclaim that The Elder Scrolls: Legends, the new CCG set in the Scrolls universe is going to keep me playing for months on end, but it looks fun, to a newcomer at least.