I’ve dabbled with Hearts of Iron in the past, but in recent years, I’ve leaned ever more closer towards Crusader Kings II and Europa Universalis IV as they tend to offer more room for creating your own in-game stories. What Hearts of Iron offers though, is the chance to shape modern history, a particular interest of mine thanks to studying the modern era extensively during school, college and university. And so, I bring you the latest developer blog from Paradox Interactive for Hearts of Iron IV.
Hard to believe at times that it was back in August that I talked about a host of upcoming Paradox Interactive releases and expansions. It is now November and the latest Europa Universalis IV expansion was released over the Halloween weekend. Find out more on the expansion after the break.
Paradox Interactive have had a busy week of Gamescom announcements and media blasts with a new trailer for Hearts of Iron IV leading the way. They followed that up by announcing Cities: Skylines, an expansive sequel to the Cities in Motion series with first details on expansion to Europa Universalis IV and Crusader Kings II then being revealed. Read on for the roundup.
Paradox have today announced two new titles from their internal development studio. Over in Miami at their Paradox Interactive Convention, the Scandinavian developers announced an eagerly expected fourth-qual, Hearts of Iron IV and an all new RPS called Runemaster. Details are slim right now, but we do have two teaser trailers after the break. They don’t show much off, but they are worth checking out.
I never thought I would find myself yearning to play more Europa Universalis but when I realise that I haven’t played it for a few weeks I find myself itching to get back to it. An Editor’s note here: this Verdict has been waiting to be published since before the Eurogamer Expo, trade shows are time-sinks just as much as Europa is.
The next couple of months are shaping up to provide fans of Grand Strategy (capitalised because they are Grand of course) games with a difficult choice, do they go for Rome II: Total War or Europa Universalis IV? It is most certainly going to be a good time for those who like to pretend they can rule the small known world in either the time of the Roman Empire or the whole globe across three centuries of monarchistic back-stabbing. How best to see how these two games shape up than with two videos which were released to the wild today.
I just killed a man by throwing a broadsword at him. Before diving out of a window. Backwards. Followed by a hail of bullets fired from his teammates. I hit the ground back first, flip back onto my feet, and vanish in a shower of gibs and blood as a rocket hits me. This is The Showdown Effect, and despite sounding incredible – I’m actually quite annoyed at it. An easy description would be to call on such venerable ancestors…
Ships are getting serious and down to business in the announcement trailer for Leviathan: Warships, a tactical action game from developers Pieces Interactive and mega-PC publisher Paradox Interactive. But Paradox are spreading their wings from the PC-only brigade as Leviathan is going to be multi- and cross-platform with PC, Mac, iOS and Android gamers able to come together in co-operative and player-v-player game modes. More details and trailer follow.
In the midst of my Eurogamer Expo ramblings, I have been delving underground with some small folks in the beta for A Game of Dwarves. Hit the jump for some impressions of the game.
I see much promise in the War of the Roses Beta for this is a game set in a genre and time-period not often explored by games set in the third-person perspective. Set during the 15th Century the game focuses on the war between the House of Lancaster and the House of York. Swords are a plenty, and the multiplayer beta is full of men slashing away like mad fools. Mainly it is me swiping my sword at anything that moves and not doing much apart from getting swiftly chopped to bits.
Ahhh Paradox, what will you think of next I wonder? I’ve just taken a little gander at the wonderful E3 trailer for Dungeonland, a co-op action point-and-slash game. The trailer is after the jump, it sees Mark Venturelli lead designer of Brazilian developers Critical Studio talk through four key features of the game all while a heap of game action takes place. It is a bright colourful game, and it looks cute and, most important, fun. Check out the video below.
Over at E3 Paradox Interactive have revealed their planned integration of TwitchTV into their upcoming title The Showdown Effect. While so far at E3 we have seen Nintendo reveal more on the WiiU and Microsoft and Ubisoft turn their events into concerts, this announcement from Paradox is perhaps the most relevant to expanding gaming communities.
Cold, wet, and liable to explode into violence at a moments notice. But that’s enough about Hull. Far north of the tropical climates found in modern gaming, Naval War: Arctic Circle takes the intriguing concept of modern naval warfare and presents a complicated yet accessible simulation, stumbling just short of a fine execution.
Warlock: Master of the Arcane has been released today, and it comes along with the above, rather bizarre launch trailer. I’ve had a little dabble in the game, and I must say it is quite enjoyable, it is a high fantasy take on the Civilisation style of turn-based strategy.
It is very quick and easy to get into, within ten minutes of playing I was busy building up an army of skeletons to attack the goblin armies led by one of my opposing Warlocks, raining down fireballs and other spells on his units and cities. I may not actually play much of Warlock myself, but it seems quite a well polished and amusing game. You can grab a demo from its Steam page.
There comes a point in every soldier’s life when a question comes to mind. Are our actions justified morally? Are we doing this for the greater good? In short, are we the baddies?