Daedalic Entertainment have been producing distinctive and high quality adventure games since their first production in 2008. Titles such as Deponia, The Whispered World and Dark Eye: The Chains of Satinav have been praised by critics for their imaginative stories, strong characters and well developed worlds. Daedalic’s latest game, The Night of the Rabbit is no different and you can read my full thoughts in the Verdict I wrote earlier in the month.
Magically I have managed to corner Matt Kempke, author of The Night of the Rabbit and have convinced him to answer a few of my questions about the game and his thoughts on future projects. Matt is no stranger when it comes to making games and has written and created his own in the past, most notably What Makes You Tick: A Stitch In Time.
If I had to choose one game from the Rezzed event as my Game of the Show, it would go to Beatbuddy without a doubt. I suppose that Sir You are Being Hunted might have rivalled it, but I didn’t get to play the quintessentially English game. Beatbuddy though was something else.
It is pretty safe to say that I have quite enjoyed Don’t Starve, the survival game which I’ve really been getting my teeth into. Hell, I even a little video about. I decided to find someone to talk to at developer’s Klei Entertainment. I was able to pose ten questions to one of the team at Klei, Kevin Forbes. Hit the jump to find out what Kevin makes of comparisons with Minecraft and Terraria and the forthcoming Caves update for Don’t Starve.
Before the recent explosion in turn-based strategies, people would have laughed at the idea of releasing a game in which people take turns at moving. Asynchronous movement was a dated idea, back from when computers couldn’t cope with large scale AI calculations, having no place in modern gaming.
There is one game amongst the IGF Grand Finalists that is not like the others, that game is Little Inferno, the only one of the titles up for the Seumas McNally Grand Prize: that has been released on a console. It is also the only one that was developed by a corporation, more specifically, Tomorrow Corporation. The indie studio is comprised of Allan Blmoquist, Kyle Gabler and Kyle Gray. I managed to bribe their PR company enough goo balls to pose the trio some questions about the game, the Wii U launch and their plans going forward. All of this after the break.
In an interview with The Verge, Brian Hall General Manager of Microsoft’s Live unit, talks about the changeover this week from Hotmail to Outlook. Mentioning the reasons why the changeover was happening he says:
We just decided it was time to do something new… and release it right in time for the new wave of products we have coming out with Windows 8, with the new version of Office, with the new windows phone and the new Xbox.
The team behind new indie developer, Tomorrow Corporation, features three massive names in the world of independent gaming: Kyle Gabler, Kyle Gray and Allan Blomquist. The three of them are currently working on a game called Little Inferno which appears very exciting. I had the chance to ask the two Kyle’s a few questions about the forming of the development team, and about Little Inferno itself.
Earlier in the year I gave my thoughts on the newly discovered Settlers Online. Since my first impressions article The Settlers Online has had its official retail launch and has gained considerable interest from all over the world. With the new-found popularity and new direction I thought it was about time we heard some more from TSO. I managed to pose my questions regarding the new direction for The Settlers to the friendly looking chap in the picture Timo Gerken, the ‘Worldwide Active Game Manager’ for Ubisoft.
Kevin – What made you want to bring The Settlers to a browser-based setting?
Timo – Looking at the current changes in the video game market, The Settlers Online was a logical step to expand The Settlers universe. Ubisoft is always looking for ways to reach new customers by expanding into new territories like the online market. This includes releasing strong Ubisoft brands such as The Settlers and Silent Hunter in the free-to-play arena.
Trials Second Edition on the PC was one my favourite titles when it was released, and it was an idea that was immensely improved with the Xbox Live Arcade release of Trials HD.. Soon, another slice of biking action will be coming with Trials Evolution. To find out more, I hunted down RedLynx’s Jani Karttunen, Game Designer on Trials Evolution and picked his brain about the upcoming title. Find out what he has to say after the jump.
Freddie Prinze Jr. has been confirmed as the voice actor for Mass Effect 3‘s new character James Vega. In the video he talks about his real life inspirations for the character and his love for the series of Mass Effect, of which he seems a genuine fan.
He joins a host of stars who have signed up to do voice acting for Mass Effect 3 including: Seth Green, Adam Baldwin, Martin Sheen and Carrie-Anne Moss. The video shows lots of new footage from the upcoming Mass Effect 3 release but don’t worry, no spoilers.
Yesterday I published the first part of my interview with Andy Tudor, Creative Director at Slightly Mad Studios about the new World of Mass Development project being worked on by the studio. In this final part of the interview, I talk to Andy about Project CARS, the racer at the heart of World of Mass Development.
The World of Mass Development project from Slightly Mad Studios is the culmination of an innovative idea on how games development should work. It is also the machine powering development of Project CARS, a fantastic looking racer. In this first part of my interview with Andy Tudor, Creative Director at Slightly Mad Studios, we talk about the World of Mass Development concept. Tomorrow, we tackle the game itself. Hit the jump to learn more.
The 11th of November 2011 is a big day for the gaming community. No I’m not talking about Skyrim but instead a game which in my eyes is just as big. At the time of writing it has already sold over 3.5 million digital copies before even leaving Beta and over 14.5 million people have signed up to the official website and these numbers are increasing all the time. Of course I’m talking about Minecraft.
At the Eurogamer Expo, Chris managed to go hands on with Counter-Strike: Global Offensive, you can read his preview here, after playing a few rounds of the game on the PS3 version of the game, Chris interviewed Valve’s Chet Faliszek about the title. Hit the jump to read all.
Having already broken EA’s pre-order record long before the December release date there is a lot to expect from a developer that has never produced an MMO before. The release date of Bioware’s first venture into the genre was announced at the Eurogamer Expo last weekend and lead writer of Star Wars: The Old Republic, Daniel Erickson was on hand to talk in a bit more detail about the game.