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Brothers In Arms – An Interview With Fictiorama Studios

Brothers In Arms – An Interview With Fictiorama Studios

If you haven’t heard of Fictiorama Studios yet then I don’t blame you. They are a very discreet and hard working literal band of brothers based in Madrid, who’s debut adventure game Dead Synchronicity has just been successfully funded via Kickstarter. The passion behind this small team is almost immeasurable and I recently had some of their drive directed my way when I was lucky enough to ask them a few questions.

Jon Rissik on Railsimulator’s transition to Dovetail Games

Jon Rissik on Railsimulator’s transition to Dovetail Games

I brought word the other day that the developers of Train Simulator had undergone a transformation. They were no longer Railsimulator.com focused on the Train Sim franchise as the company had transitioned to become Dovetail Games with a broader simulation remit. You can find more details after the break where I speak to Jon Rissik, VP Brand & Acquisition at Dovetail Games.

Kodu: Microsoft’s Tool for Schools – An Interview with Stuart Ball

Kodu: Microsoft’s Tool for Schools – An Interview with Stuart Ball

The summer, does anyone remember that time of the year? A time when it was warm and the sun lit up the world past half-four in the afternoon? I do, and I have located an interview I did at the Wales Games Conference which took place back in June. There was a stand for Kodu, a product from Microsoft Research which is in effect the forerunner to Project SPARK. I had the chance to speak to Stuart Ball from Microsoft Partners in Learning about what Kodu is, how Microsoft is helping with IT education in Britain and more. Hit the jump if you wish to find out more.

Train Simulator – Interview with Simon Saunston

Train Simulator – Interview with Simon Saunston

Regular readers of the site will know that I am a big fan of Euro Truck Simulator 2 which surely ranks alongside Farming Simulator and Train Simulator as one of the hits of the simulation game genre. With the new Train Simulator title coming out later this month, the 26th to be exact, I thought it was the ideal time to find out more. My hunt led me to Simon Saunston of developers RailSimulator.com. Simon is brand manager at the company and was perfectly placed to answer my questions about what to expect in the new game, resolve my concerns over the amount of DLC with his titles and more. Hit the break and enter the world of trains.

The Cliff Harris Interview

The Cliff Harris Interview

I’ve only ever done a handful of face-to-face interviews in my adventures here on The Reticule and most of them have gone ok, but certainly not great. At the Rezzed show in June I was taking a peak at the Democracy 3 and RedShirt stand and happened to see a face I recognised from Twitter and his blog, it was Cliff Harris, the man behind Positech Interactive.

Interview With Matt Kempke, Author Of ‘The Night Of The Rabbit’

Interview With Matt Kempke, Author Of ‘The Night Of The Rabbit’

Daedalic Entertainment have been producing distinctive and high quality adventure games since their first production in 2008. Titles such as Deponia, The Whispered World and Dark Eye: The Chains of Satinav have been praised by critics for their imaginative stories, strong characters and well developed worlds. Daedalic’s latest game, The Night of the Rabbit is no different and you can read my full thoughts in the Verdict I wrote earlier in the month.

Magically I have managed to corner Matt Kempke, author of The Night of the Rabbit and have convinced him to answer a few of my questions about the game and his thoughts on future projects. Matt is no stranger when it comes to making games and has written and created his own in the past, most notably What Makes You Tick: A Stitch In Time.

Beatbuddy Preview

Beatbuddy Preview

If I had to choose one game from the Rezzed event as my Game of the Show, it would go to Beatbuddy without a doubt. I suppose that Sir You are Being Hunted might have rivalled it, but I didn’t get to play the quintessentially English game. Beatbuddy though was something else.

A Little Interview About Don’t Starve

A Little Interview About Don’t Starve

It is pretty safe to say that I have quite enjoyed Don’t Starve, the survival game which I’ve really been getting my teeth into. Hell, I even a little video about. I decided to find someone to talk to at developer’s Klei Entertainment. I was able to pose ten questions to one of the team at Klei, Kevin Forbes. Hit the jump to find out what Kevin makes of comparisons with Minecraft and Terraria and the forthcoming Caves update for Don’t Starve.

Q & A With Xenonauts’ Chris England

Q & A With Xenonauts’ Chris England

Before the recent explosion in turn-based strategies, people would have laughed at the idea of releasing a game in which people take turns at moving.  Asynchronous movement was a dated idea, back from when computers couldn’t cope with large scale AI calculations, having no place in modern gaming.

Tomorrow Corp. Talk Little Inferno

Tomorrow Corp. Talk Little Inferno

There is one game amongst the IGF Grand Finalists that is not like the others, that game is Little Inferno, the only one of the titles up for the Seumas McNally Grand Prize: that has been released on a console. It is also the only one that was developed by a corporation, more specifically, Tomorrow Corporation. The indie studio is comprised of Allan Blmoquist, Kyle Gabler and Kyle Gray. I managed to bribe their PR company enough goo balls to pose the trio some questions about the game, the Wii U launch and their plans going forward. All of this after the break.