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Figment – Switch, Music and More

Figment – Switch, Music and More

Every once in a while you receive a press release about a game, and wonder why you haven’t read much it? Figment is one of those. It might be that it released when I was getting ready for EGX, but the good news is there is a demo available on Steam and developers Bedtime Digital Games are hard at work on console versions, including a Switch version. Given the opportunity to put a few questions to Creative Director of Figment, Jonas Byrresen.

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Five for Five – Hevn Q&A

Five for Five – Hevn Q&A

Our Five for Five series continues today with our Q&A with the two man development team behind Hevn. My hands on preview went live earlier in week, and I thought it was one of the most fascinating blends of sci-fi and survival gameplay I had seen. I was left eager for more, but for now we have the Five for Five Q&A with Larry Johnson and Mat Matthews from developers Miga where they reveal more about their unique take on agile development and the inspiration they’ve received from games like System Shock and films like Moon. Enjoy!

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Five for Five – Odyssey Q&A

Five for Five – Odyssey Q&A

Welcome to the second week of our Five for Five feature. This week, we have a Q&A and Kevin is delivering some hands on impressions of Odysseyself-described as “The Next Generation Science Game” by developers, The Young Socratics on their Kickstarter page. Today’s Q&A is with Omkar Deshpande, a co-founder of The Young Socratics and co-creator of Odyssey where he tells us a bit about himself, what Odyssey is all about  and his influences. Expect to see a few Enid Blyton references appear. We hope you enjoy this Q&A, and check back later this week for Kevin’s impressions of the demo build.

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Q&A With Paradox CEO Fredrik Wester

Q&A With Paradox CEO Fredrik Wester

After I recently took a look at the Art of War expansion for Europa Universalis IV and revisited Knights of Pen and Paper, I thought about when we last spoke with someone from Paradox. That someone was Paradox Interactive CEO Fredrik Wester who we spoke with back in June 2011. I came up with some questions for Fredrik about Paradox, Pillars of Eternity and their work with Sony on Magicka 2. Hit the break to check out the Q&A.

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Trains, Planes and Fishing Reels – The Dovetail Games Interview

Trains, Planes and Fishing Reels – The Dovetail Games Interview

I’ve touched on the upcoming work from Dovetail Games a few times in recent months as they transition towards releasing Train Simulator 2015, establishing links with Microsoft and their flight simulator games while also spreading their wings into the fishing game scene. It has been a big change in focus for a company who used to hone in solely on the Train Simulator franchise, and I wanted to find out more about what was going on. I was able to have a chat with Doug McConkey, the brand director at Dovetail Games, about the new games and the change in focus of the company. Hit the break to find out more.

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