Today, September 13th 2018 will go down in history as the day two indie mega-hits were released. Frozen Synapse 2 and Megaquarium are both out now.
I talked a few weeks ago about the upcoming vampire RPG, Nighthawks, and now you can pledge your support for it over on Kickstarter, and while pledging, you can find out loads more about the game. Oh, you want me to do some of the hard work for you? Read on.
Codebyfire the developers behind Settlers inspired game The Colonists had been quiet for quite some time. Then out of nowhere came a trailer, a ray of hope for those who had been keeping tabs on the game since it was first announced over a year ago. It seemed that somewhere deep inside the matrix of game development, cogs were beginning to turn and foundations were being laid. I had to find out more about this mysterious game.
I will forever be disappointed that despite getting some hands-on time with Megaquarium at EGX last year, I didn’t write about it at any length. It looked, and played, as a wonderful tycoon game putting you in charge of running your very own aquarium. Now, it has been confirmed for release this September, and there’s a new trailer to go with the release date confirmation.
We first heard about The Colonists last summer, but things have been strangely quiet since then. The silence was broken with a smash earlier this week with a new trailer showing off some in-game action. Take a look below the jump.
Richard Cobbett, he of ex-PC Gamer fame and writer on Sunless Seas has this very evening announced Nighthawks, a vampire RPG from Wadjet Eye Games (The Blackwell Series, Unavowed) and Richard.
I had a feeling Dead Cells would be something special when I previewed it last year, and frankly, it’s proving difficult to pull myself away from it to actually write this Verdict. I told myself that I’d jump on for just five minutes this morning, to get myself in the groove. An hour later, after failing at the hands of The Concierge, the first boss, I’m back to writing. It’s a great game.
When I we wrote in November 2016, in a story totally not based on a Mode 7 Games press release, we entirely did not promise that Frozen Synapse 2 would be releasing in 2017. Honest. Just look at that post.
What is Cultist Simulator I hear you cry! Why, it’s what is says on the tin, a simulator of cults. And no, it isn’t like Street Cleaning Simulator, this is a narrative card game, filled with delightful roguelike elements and lovely aesthetic that keeps drawing me back in.
Sometimes, I wonder how other people go about the practicalities of playing games; especially something like Smoke and Sacrifice, an open-world narrative-driven RPG with survival elements and an evolving eco-system. How do you go about keeping track of the way different items, creatures, and environments all work together? Do you keep a notepad by your side as you play to note these things down? Answers on a postcard please.
Those cold-hearted bastards. They were 36 hours away from the Great Storm ending, and they cast me out. I’d led them for nearly forty days and nights, kept them warm, kept them fed, given them religion…and how do they repay me? By throwing me to the mercy of the unforgiving Storm. Bastards.
Death Road to Canada, a randomly generated road-trip action RPG, has been roaming the hallways of Steam and mobile for a while. But now, it has hit the consoles. Here, Dan Lipscombe takes a look at the Switch release of this gruesome gem.
Vesta is a pile of ideas combined to create a reasonably interesting puzzle game with odd slices of action. When I say it’s a pile of ideas, it’s more to highlight the visual styles. All of the cut-scenes are produced with a odd cartoon flair that doesn’t translate over to the gameplay, which is more of a bright handful of polygons – a 3D representation of a cartoon. They don’t gel particularly well and I think the game would have…
Rise of Industry has risen from humble beginnings on itch.io, and has now expanding its distribution network to include Steam via Early Access. What is Rise of Industry I hear you ask? Well, it is a tycoon game challenging you to build your industrial empire by gathering resources, turning them into products, and distributing them to the towns and cities that want your goods. Easy!
The problem with Nightmare Boy is the scope of what the developer is trying to do and the fact that the ideas they have seem too plentiful for what they produced. This is a game that struggles to communicate its identity; does it want to be a Metroidvania style platformer? Does it want to be a challenging 2D scroller, like Salt & Sanctuary? Or does it want to be a charming, albeit more grown up, version of the games we…