Here we are, a couple of weeks after EGX 2018 came to a close, and I finally have a chance to write about Vanguard: Fight for Rudiarius. The wait is not a knock on Vanguard, more a nature of my busy Autumn filled with wrestling, rallying and running a half-freaking-marathon. But here we are to talk about Vanguard. Let’s crack on.
One of the most intriguing games I saw at EGX last week was Disco Elysium: A Detective RPG from ZA/UM. The demo opened with one of the most surreal introductions to a game I’ve experienced. Your character, a disgraced detective from Revachol West is having a conversation with his inner-self while you try to figure out whether you are dead, or just suffering a severe case of memory loss.
There was so much going on at EGX this year, whether I saw more games than previous years or not, I’m none too sure. What I do know is that I saw truckloads of great indies! I’ve already talked about a bunch of games as part of my EGX 2018 Report, and while this is a roundup, there will still be more in-depth pieces to come! I didn’t want to let some of the cracking titles I saw not get…
In a break from our regular EGX 2018 coverage, I want to take a moment to bring you a detailed gameplay preview of The Colonists by Paul Kilduff-Taylor from the publishers, Mode 7 Games to accompany the confirmation of an October release date.
Every year at EGX, I am always so pleased to see so many indies showing off their wares in the Rezzed section, it’s great to see. As a regular attendee of EGX, if not the Rezzed show itself, I’ve noticed some trends. One big one is that Curve Digital are carving out a nice space in the market and are doing great things for the indie scene. They had numerous title on show this year at EGX, but a couple…
Today, September 13th 2018 will go down in history as the day two indie mega-hits were released. Frozen Synapse 2 and Megaquarium are both out now.
I talked a few weeks ago about the upcoming vampire RPG, Nighthawks, and now you can pledge your support for it over on Kickstarter, and while pledging, you can find out loads more about the game. Oh, you want me to do some of the hard work for you? Read on.
Codebyfire the developers behind Settlers inspired game The Colonists had been quiet for quite some time. Then out of nowhere came a trailer, a ray of hope for those who had been keeping tabs on the game since it was first announced over a year ago. It seemed that somewhere deep inside the matrix of game development, cogs were beginning to turn and foundations were being laid. I had to find out more about this mysterious game.
I will forever be disappointed that despite getting some hands-on time with Megaquarium at EGX last year, I didn’t write about it at any length. It looked, and played, as a wonderful tycoon game putting you in charge of running your very own aquarium. Now, it has been confirmed for release this September, and there’s a new trailer to go with the release date confirmation.
We first heard about The Colonists last summer, but things have been strangely quiet since then. The silence was broken with a smash earlier this week with a new trailer showing off some in-game action. Take a look below the jump.
Richard Cobbett, he of ex-PC Gamer fame and writer on Sunless Seas has this very evening announced Nighthawks, a vampire RPG from Wadjet Eye Games (The Blackwell Series, Unavowed) and Richard.
I had a feeling Dead Cells would be something special when I previewed it last year, and frankly, it’s proving difficult to pull myself away from it to actually write this Verdict. I told myself that I’d jump on for just five minutes this morning, to get myself in the groove. An hour later, after failing at the hands of The Concierge, the first boss, I’m back to writing. It’s a great game.
When I we wrote in November 2016, in a story totally not based on a Mode 7 Games press release, we entirely did not promise that Frozen Synapse 2 would be releasing in 2017. Honest. Just look at that post.
What is Cultist Simulator I hear you cry! Why, it’s what is says on the tin, a simulator of cults. And no, it isn’t like Street Cleaning Simulator, this is a narrative card game, filled with delightful roguelike elements and lovely aesthetic that keeps drawing me back in.
Sometimes, I wonder how other people go about the practicalities of playing games; especially something like Smoke and Sacrifice, an open-world narrative-driven RPG with survival elements and an evolving eco-system. How do you go about keeping track of the way different items, creatures, and environments all work together? Do you keep a notepad by your side as you play to note these things down? Answers on a postcard please.