I like Xcom. I like Xcom2. I even like the ridiculously hard add-on for Xcom2. You may have seen me write about Xcom in all it’s recent incarnations at length. I like Xcom. So this is why i’m rather interested in Phoenix point. Not only because it’s been made by Jullian Gollop and his team at Snapshot Games (Gollop was originally part of Mythos who birthed the original Xcom games back in the nineties, Yes, nineties) but because it is building…
Every once in a while you receive a press release about a game, and wonder why you haven’t read much it? Figment is one of those. It might be that it released when I was getting ready for EGX, but the good news is there is a demo available on Steam and developers Bedtime Digital Games are hard at work on console versions, including a Switch version. Given the opportunity to put a few questions to Creative Director of Figment, Jonas Byrresen.
Making cars is fun! Who would have known? Well, probably Henry Ford, but also Cliff Harris of Positech Games who has been diligently working away on Production Line for over year, with his first video Dev Blog coming out this time last year. I was lucky enough to catch up with Cliff briefly at EGX and have started on my own journey to become the new Henry Ford.
For many years, anthologies had largely disappeared from modern entertainment, only recently coming back to prominence with shows like True Detective and American Horror Story. Now, we are getting an anthology in the gaming world, and fittingly it is called Anthology.
Our Five for Five series continues today with our Q&A with the two man development team behind Hevn. My hands on preview went live earlier in week, and I thought it was one of the most fascinating blends of sci-fi and survival gameplay I had seen. I was left eager for more, but for now we have the Five for Five Q&A with Larry Johnson and Mat Matthews from developers Miga where they reveal more about their unique take on agile development and the inspiration…
Welcome to the second week of our Five for Five feature. This week, we have a Q&A and Kevin is delivering some hands on impressions of Odyssey, self-described as “The Next Generation Science Game” by developers, The Young Socratics on their Kickstarter page. Today’s Q&A is with Omkar Deshpande, a co-founder of The Young Socratics and co-creator of Odyssey where he tells us a bit about himself, what Odyssey is all about and his influences. Expect to see a few Enid Blyton references appear. We…
I introduced our new concept for covering a handful of indie games over the weekend, and as promised, we have our first Q&A right here, right now with Francesco and Maurizio De Angelis the duo behind Detective Gallo developers, FootPrints. Hit the break to check out the five questions these guys have answered for us.
On November 10th, a game will launch which will finally rival Football Manager for my management simulation needs. That game is none other than Motorsport Manager, a game I had the pleasure of playing at EGX recently.
Yesterday, our massive preview of Behold the Kickmen was published. Today, you can read the full Q&A I had with indie developer and brains behind Kickmen, Dan Marshall. Hit the break to find out more about what inspired Dan to make the game, how the Story mode works, and what advice he has for other indies out there. Enjoy!
After I recently took a look at the Art of War expansion for Europa Universalis IV and revisited Knights of Pen and Paper, I thought about when we last spoke with someone from Paradox. That someone was Paradox Interactive CEO Fredrik Wester who we spoke with back in June 2011. I came up with some questions for Fredrik about Paradox, Pillars of Eternity and their work with Sony on Magicka 2. Hit the break to check out the Q&A.
There is a game known as Destiny which launched recently on the consoles, but unfortunately not on the PC. It is an MMO-FPS-RPG and also a single-player FPS-RPG. There are competitive multiplayer FPS elements thrown in for good measure. Destiny then, what are our thoughts?
I’ve touched on the upcoming work from Dovetail Games a few times in recent months as they transition towards releasing Train Simulator 2015, establishing links with Microsoft and their flight simulator games while also spreading their wings into the fishing game scene. It has been a big change in focus for a company who used to hone in solely on the Train Simulator franchise, and I wanted to find out more about what was going on. I was able to have a chat with Doug McConkey, the brand director at Dovetail Games, about the new games and the change in focus of the company. Hit the break to find out more.
If you haven’t heard of Fictiorama Studios yet then I don’t blame you. They are a very discreet and hard working literal band of brothers based in Madrid, who’s debut adventure game Dead Synchronicity has just been successfully funded via Kickstarter. The passion behind this small team is almost immeasurable and I recently had some of their drive directed my way when I was lucky enough to ask them a few questions.
I brought word the other day that the developers of Train Simulator had undergone a transformation. They were no longer Railsimulator.com focused on the Train Sim franchise as the company had transitioned to become Dovetail Games with a broader simulation remit. You can find more details after the break where I speak to Jon Rissik, VP Brand & Acquisition at Dovetail Games.
The summer, does anyone remember that time of the year? A time when it was warm and the sun lit up the world past half-four in the afternoon? I do, and I have located an interview I did at the Wales Games Conference which took place back in June. There was a stand for Kodu, a product from Microsoft Research which is in effect the forerunner to Project SPARK. I had the chance to speak to Stuart Ball from Microsoft Partners in Learning about what Kodu is, how Microsoft is helping with IT education in Britain and more. Hit the jump if you wish to find out more.