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Interviews

Nighthawks – The Vampire Themed Interview – Part Two

Nighthawks – The Vampire Themed Interview – Part Two

Earlier this week, we had a massive preview of Nighthawks, the vampire RPG with a narrative drive reminiscent of Sunless Seas and Skies. In the first part of our interview with creator Richard Cobbett, we covered Richard’s influences and the Kickstarter campaign. This time, we dive into the NPCs of the Nighthawks world, that crucial part of any vampire story…sex. We also cover life as a nightclub owner and talk more about the story of Nighthawks. Hit the break for all of part two.

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Nighthawks – The Vampire Themed Interview – Part One

Nighthawks – The Vampire Themed Interview – Part One

Last week, I brought the key news that in Nighthawks, the vampire RPG from Richard Cobbett, has a scene where a rat can kill you. Important information, I’m sure you can all agree that shaped my massive preview. That though was just one part of an extensive conversation I had with Richard, one so extensive that I’ve split it into two parts. In this first part, Richard talks about the influences behind Nighthawks, the Kickstarter campaign the allowed him to focus his efforts on it, and of course we cover combat and the aforementioned rat. Hit the break and find out more.

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The EGX 2018 Report – Vanguard: Fight for Rudiarius

The EGX 2018 Report – Vanguard: Fight for Rudiarius

Here we are, a couple of weeks after EGX 2018 came to a close, and I finally have a chance to write about Vanguard: Fight for RudiariusThe wait is not a knock on Vanguard, more a nature of my busy Autumn filled with wrestling, rallying and running a half-freaking-marathon. But here we are to talk about Vanguard. Let’s crack on.

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Bird Beak: A look at Phoenix Point

Bird Beak: A look at Phoenix Point

I like Xcom. I like Xcom2. I even like the ridiculously hard add-on for Xcom2. You may have seen me write about Xcom in all it’s recent incarnations at length. I like Xcom.

So this is why i’m rather interested in Phoenix point. Not only because it’s been made by Jullian Gollop and his team at Snapshot Games (Gollop was originally part of Mythos who birthed the original Xcom games back in the nineties, Yes, nineties) but because it is building on everything that made the remakes of Xcom so great. It’s certainly got my attention.

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Figment – Switch, Music and More

Figment – Switch, Music and More

Every once in a while you receive a press release about a game, and wonder why you haven’t read much it? Figment is one of those. It might be that it released when I was getting ready for EGX, but the good news is there is a demo available on Steam and developers Bedtime Digital Games are hard at work on console versions, including a Switch version. Given the opportunity to put a few questions to Creative Director of Figment, Jonas Byrresen.

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Five for Five – Hevn Q&A

Five for Five – Hevn Q&A

Our Five for Five series continues today with our Q&A with the two man development team behind Hevn. My hands on preview went live earlier in week, and I thought it was one of the most fascinating blends of sci-fi and survival gameplay I had seen. I was left eager for more, but for now we have the Five for Five Q&A with Larry Johnson and Mat Matthews from developers Miga where they reveal more about their unique take on agile development and the inspiration they’ve received from games like System Shock and films like Moon. Enjoy!

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Five for Five – Odyssey Q&A

Five for Five – Odyssey Q&A

Welcome to the second week of our Five for Five feature. This week, we have a Q&A and Kevin is delivering some hands on impressions of Odysseyself-described as “The Next Generation Science Game” by developers, The Young Socratics on their Kickstarter page. Today’s Q&A is with Omkar Deshpande, a co-founder of The Young Socratics and co-creator of Odyssey where he tells us a bit about himself, what Odyssey is all about  and his influences. Expect to see a few Enid Blyton references appear. We hope you enjoy this Q&A, and check back later this week for Kevin’s impressions of the demo build.

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