For over a year now, I’ve observed an unsettling trend in class-based shooters.
Instead of standing proudly amongst equals, one class has, through no fault of its own become the unwanted cousin. They’ve become the runt of the class-based litter, attracting names like ‘the coward’, ‘the camper’ and ‘the noob.’
Far behind the scuffles on the front line, they watch patiently, waiting for the perfect moment to strike. But despite their devotion to the cause of bringing people to an end, they are still looked down upon by those around them.
Take a look at that lovely image, created by Matt De Lanoy it is the Red Team from Team Fortress 2 in what is called ‘miniland-scale’ Lego. Beautiful, if lacking in hats. Click on the image to see the full version.
Valve have lifted the lid on the process of making their hilarious Meet the Medic video in a blog post on the Team Fortress 2 website. In it, they describe the different concepts they went for before finally deciding on the finished product, including ideas of the Medic on a train, how they almost made the video Meet the Medigun and exactly where the Blu Spy head in the fridge came from, including some work-in-progress footage of the short.
It’s fascinating stuff for anyone interested into the thought processes of these shorts, and you can read it all on the official Team Fortress blog.
[Insert ordinary praise for the game and a slow introduction here]
Have you listened to the developer commentary of TF2? As you’d expect from Valve, they’re clever and give you a pretty thorough look behind the curtains of the game. Unfortunately, some of it is out of date by now, and only serves as a reminder of earlier times. Times without paraphernalia better suited for games like Men of War.
Listen, man! There’s like, a whole bunch o’ new stuff promised for me, dude! I’m gettin’ a new promotion, okay? Do you have any idea how significant this is? Are you even listening? More stuff to hurt people with!
Just perhaps dude. Here’s the cool thing: Robin Walker, one of my employers at Valve (although they can’t control me for shit, I mean like, they don’t own me [Yes they do – Ed.]), said this yesterday:
We’re just about done with the Scout pack, and our design and coding has already moved on to the next pack. The weapons and achievements are all nailed down and we just have to finish up the final artwork on them.
That’s indeed very much what I’m talking about, brudda! Woo!
The Fundamentals of Our Game are Strong: A TF2 Update
Team Fortress 2 has received a pretty large update. It isn’t renovating a class, there’s no ‘Meet the….’ video, unfortunately, but it does come with a lot of rather large changes to the game, the most striking of which apply to the Engineer. I’m sure a lot of people who like to guess what each class’ updates will include will be a little surprised; it is adding a lot of what has been said, with an update still in the works. Follow below for a detailed impression from a quick session with the changes.
It seems the co-op mode of Left 4 Dead wasn’t initially planned as part of the game according to Chet Faliszek, interviewed on the Major Nelson podcast. When development started it seems all that was intended was the versus mode, but complications arose when the extensive playtesting began, mainly due to the pacing the director wanted.