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Vampire: The Masquerade – Shadows of New York – The Verdict

Vampire: The Masquerade – Shadows of New York – The Verdict

Vampire: The Masquerade – Shadows of New York weaves a familiar tale. Yet it is not a tale familiar out of triteness, but rather in its bleak and despairing contemporaneity. Shadows of New York artfully depicts our 2020 hell-scape, holds it up as a mirror and doesn’t so much ask whether or not we’re fucked as yell it in our faces.

It is a tale of a debauched, grotesquely wealthy elite presiding over a city of broken, desperate people, haunted by an impending apocalypse—climate-induced, technological, viral, pick your horror—precious few seem inclined to curtail, let alone prevent.

And this apocalypse cares not a whit for whether you’re human or vampire; after all, Kindred were once human themselves, and its ruling body, the Camarilla—so intent on maintaining the status quo at all costs—a potent metaphor for a global system that refuses to change, adapt, or evolve.

Even when everything is at stake (soz).

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The Suicide of Rachel Foster – The Verdict

The Suicide of Rachel Foster – The Verdict

The first thing that stikes me about The Suicide of Rachel Foster is the atmosphere of the old hotel. The main character Nicole has arrived under legal obligation to check the condition of the building before selling it, but unfortunately for her a blizzard hits upon arrival and forces her to spend time in a place that holds bad childhood memories. Exploring the hotel Nicole recounts stories from her childhood while wishing she were anywhere else. Every creak of a rotting floorboard and rattle of a loose tile fills me with unease and a chill that seems unnatural even considering the piling snowbanks outside.

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BPM: Bullets Per Minute – The Verdict

BPM: Bullets Per Minute – The Verdict

BPM: Bullets Per Minute is described as a rhythm-action FPS rogue-like. I wasn’t quite sure what that meant at first either so let me explain.

If you’ve played any rogue-likes before you will be familiar with the randomness of each attempt to get to the final boss. Each try contains a different dungeon layout. Within that random layout each room contains a random assortment of enemies, shops, chests, stat and ability and health pickups, level modifiers and secrets, of which there are quite a few. On top of that is the rhythm-action mechanics meaning you can only shoot in time with the music and Awe Interactive have provided a great rock soundtrack which brings the whole game together quite nicely.

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The Persistence – The Verdict

The Persistence – The Verdict

The world of VR gaming beyond Half-Life: Alyx isn’t really on my radar for a myriad of reasons, but what that lack of awareness means is that when a title like The Persistence comes along on the Switch, I can play it like a standard first-person horror without initially knowing that it was originally designed for both VR and standard play.

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Hardspace: Shipbreaker – The Verdict

Hardspace: Shipbreaker – The Verdict

Hardspace Shipbreaker is certainly not the first game to concern itself with reducing spaceships to their component parts, but it is certainly one of the most methodical in its approach. The usual method generally consists of flying around high intensity combat situations, dodging missiles and lasers and to be honest, sometimes it can feel like a bit much.

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Filament – The Verdict

Filament – The Verdict

Here I was alone on my spaceship. Minding my own business. Basking in the bliss of eternal solitude, when all of a sudden I noticed a distress signal coming from a nearby ship ‘The Alabaster’. I took one look down at my control panel and decided “not today my friend”. I turned off incoming transmissions and slowly continued on, not knowing where I was going or what I was doing. Free from responsibility and game mechanics…

…of course the game had other ideas.

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