There are just a few open world games on the market these days, any one of which looks set to take anywhere from 50 to 100 hours to complete, but of course, “completing” an open world game means different things to everyone. Does it mean completing the main story, reaching the level cap, doing every last thing in the game to get it 100% finished? I want to offer some tips on how you can make the most of this…
All praise the mercenaries that dot the Greek lands in Assassin’s Creed: Odyssey, seriously, they’re something brilliant. Brilliant might be a strong word of course, but I do enjoy their presence, much more than their Phylakes compatriots from Origins.
This is the fourth time that I’ve reviewed Diablo 3. Way back when in 2012, I took a look at the base game, a couple of years later I focused on the Reaper of Souls update and finally, I reviewed the PlayStation 4 release. Now, I take on the Switch version with the Eternal Collection.
At EGX, I dived back into the mud and horrors of World War One, and no, EA hadn’t shown up with Battlefield 1, rather the combination of Dutch development teams, Blackmill Games and M2H were showing off Verdun and Tannenberg. For those of you unfamiliar with these, they are two parts of the developers World War One game series. Verdun takes players to the Western Front while the Early Access Tannenberg takes you to the Eastern Front. And I took them both for a ride at EGX.
One of the big attractions for me at EGX this year was Metro Exodus. If you had asked me a year ago whether a Metro game had any appeal to me, I would have run away screaming in horror just thinking about the terrors of the tunnels underneath Moscow. However, after spending a snowy week at the beginning of the year exploring the world of Metro, my interest in Exodus is high, and excitement even higher after going hands-on at EGX.
When I saw the Ride 3 stand, I had to take a moment to pause, and reflect. The strapline that appeared on the stand was “Ride Everything, Feel Everything”. I thought that was quite a proposition, would I really be able to ride everything? How much would I feel?
I talked about the absence of Microsoft and EA at EGX in my opening show report, but that isn’t to say there weren’t any games to see at the show. There were plenty to see and play, and while my focus was, as ever, on the Rezzed section, I did make time for some other titles that were on show. Read on for my takes on Total War: Three Kingdoms, Man of Medan and Diablo on the Switch.
EA are back at it gain, subverting expectations with their naming conventions when it comes to their premier franchises. After Battlefield 1, what is the obvious next step? Why, Battlefield V of course! It’s a strange way of doing business, so the important thing to know: Battlefield V brings the series back to its roots, setting events during World War Two, first visited in the first game, that, confusingly, was called Battlefield 1942. Oh for some continuity. This is my opportunity to share some thoughts…
I wanted to love Strange Brigade, I really did. I played it at EGX last year and had a lot of fun with it. Rebellion, the developers, have built the Sniper Elite franchise up and reached a pinnacle with Sniper Elite 4 last year, and I had high hopes for their new adventure. Sadly, my expectations were set too high.
In a few short days, Strange Brigade, from the team behind the Sniper Elite games, will be released on these shores for PC, Xbox One and PlayStation 4. To celebrate the impending release on Tuesday 28th August, developers Rebellion Games have unveiled the official launch trailer. Hit the break for more.
Time flies by, it really does, and it’s scary how fast it goes sometimes. I’ve been dipping back in and out of Rainbow Six: Siege in recent weeks, and was thinking that the game must be two years old by now. But lo, I looked back at my in-depth thoughts on the game, and realised that it was released in 2015, and is a few short months away from its third anniversary. And yet, it’s as good as it ever has been.
I had a feeling Dead Cells would be something special when I previewed it last year, and frankly, it’s proving difficult to pull myself away from it to actually write this Verdict. I told myself that I’d jump on for just five minutes this morning, to get myself in the groove. An hour later, after failing at the hands of The Concierge, the first boss, I’m back to writing. It’s a great game.
Rejoice dear readers, for Dead Cells has hit version 1.0, and is now available in the wild on Steam and assorted console gizmos. To celebrate, developers Motion Twin reveal in their release blog that they will celebrate by going to ye olde pub. In the 454 days the game has been in Early Access, there have been 79 updates, including 10 major feature or content releases. Boy, it seems worth the wait for this release version to go live.
I’d kept low-key tabs on The Crew 2 ahead of release, intrigued by the prospect of switching between cars, boats and planes. It looked fun, and having got my teeth nicely into the first game a few years ago, I was hoping for a similar enjoyable experience. Yes, while The Crew 2 is generally enjoyable, I’m not finding myself as engaged with it as I expected.
I found myself thrown when I started playing God of War, the rebirth of Sony Santa Monica’s Greek God game…where did I recognise the voice was that coming from Kratos’ mouth? It was Teal’c from Stargate SG-1! Apart from stoking a desire to watch that classic show once again, I immediately though that Christopher Judge was a great choice to voice Kratos. As Teal’c, he had spent his life working closely with the Goa’uld “Gods”, and had a sometimes strained relationship…