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Tag: Indie Games

Scarygirl Released; Octopi, Jellyfish and Rabbit-men Rejoice!

Scarygirl Released; Octopi, Jellyfish and Rabbit-men Rejoice!

Scarygirl, the wonderful looking cartoon platformer by ludicrously accomplished illustrator Nathan Jurevicius, has been released, today, for free, in your web browser. This means that you can play it without even going through the annoyance of even downloading it. This also means you have absolutely no excuse not to play it. What, you’ve got work to do? That’s not an excuse, that’s an occupation. Or something. Just go play it, it’s worth it for the intro video alone. Still not…

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Braid Demo Early Release

Braid Demo Early Release

The demo for the upcoming release of Braid was put online earlier than intended by GamersGate today. The demo for Jonathan Blow’s indie game was meant to go online tomorow, the same day as the full game was made available accross a variety of sites .

The Latest on Overgrowth

The Latest on Overgrowth

It has been a while since we talked about Overgrowth here on The Reticule, the good news is that developers Wolfire Games have made a lot of progress with the game in recent months. After the break I catch up briefly with John from Wolfire and show off some very nice images from the game.

Bubbly Bashfullness: Blush Blursts To Release

Bubbly Bashfullness: Blush Blursts To Release

Excuse the alliteration. It got out of hand. But it is definitely deserving of the new game by Flashbang Studios that went live a few moments ago. Blush sees you playing a semi-transparent jellyfish/squid thing that kills other jellyfish/squid things to steal their eggs and grow its tentacles ever longer. Yes, it sounds very strange, but if you think about it like the Cell stage of Spore, only much, much more fun and nice to look at, you’re halfway there.

A bit of Flat Motion – Mirror’s Edge 2D

A bit of Flat Motion – Mirror’s Edge 2D

Found this over on Offworld; Mirror’s Edge 2D, in 2D, done by Brad ‘Fancypants‘ Borne in collaberation with EA, in 2D. What’s that? A minor (albeit excellent) indie dev getting help by the big boys? I wonder how on earth the game might play out. Maybe it’s a mess with EA’s fingerprints smudged all over the clear brilliance of a talented flash developer, or maybe it’s just a jolly good laugh? Well, I had a bit of a play, and…

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GunsGunsGuns – An Interview with Infinite Ammo’s Alec Holowka

GunsGunsGuns – An Interview with Infinite Ammo’s Alec Holowka

Alec Holowka is the co-developer of the Seumas McNally winning Aquaria, lead designer of the newly formed Infinite Ammo and contributor of music to various games including Crayon Physics Deluxe. He’s one of the judges for this year’s IGF awards, and so fits rather nicely into our little feature on the whole shabang. He’s currently developing Heroes and Villains for the iPhone, and then there’s the currently shrouded in intrigue and mystery Marion, a game that features a puppet with…

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Impulsive Braid

Impulsive Braid

The smash Xbox Live Arcade hit Braid finally has a PC release date, on the 31st March you will be able to purchase Braid on Impulse, the digital distribution service from Stardock. It is available for pre-order right now for $19.95.

Analysing the IGF: Machinarium

Analysing the IGF: Machinarium

It’s been a little while since I did the last of these, but hopefully our recent interview with Amanita Design, makers of Machinarium, was enough to tide you over. Now I’m going to go through my impressions of the game, but this time it’ll be a little different as I’ve not actually played it; everything I’m commenting on here is from videos, screenshots, and things the team have said about the game themselves. That’s not to say there won’t be…

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Wa-hey! Super Mafia Land

Wa-hey! Super Mafia Land

Saw this over at the always-reliable Indiegames; Super Mafia Land, something that Armour Games have been teasing for a good long while now. As you’d expect, it follows the tale of moustachiod men picking up turnips and lobbing them at little men with masks on, all the while jumping far higher than they’re supposed to be able to, and going through all manner of gateways and pipes. Ok, I didn’t see any pipes, but these are Mafia guys, not plumbers.

Exploding Detritus: Rock Boshers

Exploding Detritus: Rock Boshers

The fact Rock Boshers uses ‘Bosh’ makes me happy. The fact it’s a demake of the brilliant Red Faction makes me happy. The fact I can use my newly purchased 360 controller for my PC makes me happy. That it features zombies, exploding rocks, weird purple gunk and turrets is just icing on the cake. Rock Boshers is small, indie, and a little bit of fun to pass away 20 minutes or so before it gets cripplingly hard and you…

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