Chris Park – AI War Interview Part Two
This is the second part of our massive interview with AI War’s Chris Park. The first part went live yesterday Hit the jump to see the rest of our discussion along with more shots from version 2.0 of AI War.
This is the second part of our massive interview with AI War’s Chris Park. The first part went live yesterday Hit the jump to see the rest of our discussion along with more shots from version 2.0 of AI War.
Chris Park is the mastermind behind space based RTS AI War. I recently had the chance to talk with Chris about many subjects relating to AI War and Arcen Games. Chris was also kind enough to share some screenshots from the upcoming version 2.0 of AI War which features some new visual effects.
Jakub Dvorský, Machinarium’s lead producer just dropped me a line with news about a new trailer, some amazing concept art and the release date for the game!
I recently stumbled accross Insanely Twisted Shadow Planet a game being developed by Canadian film animator Michel Gagne and Joe Olson at Fuelcell. I thought the game looked amazing and decided to pose some questions to Michel and Joe. The results, well you can see them below!
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The ever amazing Jakub Dvorský, lead producer on Machinarium dropped a message off in The Reticule’s inbox earlier showing off the new trailer for Machinarium.
The joys of Twitter, after seeing Craig from Gaming Daily tweet about the great Masq I downloaded it again and gave it a quick whirl, it led to a re-post of my interview with Javier Maldonado.
The Experimental Gameplay Project has come back to life with a handful of new and returning faces making games in just seven days, or at least it is meant to be just seven! There are some little gems that have already been made, but what did I make of them? Find out…now!
The Experimental Gameplay Project has risen from the ashes and is back in full working order with Kyle Gabler and Kyle Gray leading the charge (along with some other non-Kyle people)