The Experimental Gameplay Project Returns

The Experimental Gameplay Project Returns

The-Crowd

The Experimental Gameplay Project has risen from the ashes and is back in full working order with Kyle Gabler and Kyle Gray leading the charge (along with some other non-Kyle people)

If you weren’t aware, the original EGP was launched in 2005 when a group of four grad students locked themselves away for a semester and made games. They had three simple rules:

“1. Each game must be made in less than seven days,
2. Each game must be made by exactly one person,
3. Each game must be based around a common theme i.e. “gravity”, “vegetation”, “swarms”, etc.”

Perhaps the most famous result of the original EGP is Tower of Goo which inspired 2D Boy’s amazing World of Goo. The EGP has now relaunched with Allan Blomquist, Petri Purho and Shalin Shodhan working alongside the two Kyle’s to make games with a specific theme in just seven days. As Kyle Gabler told me recently the EGP is all about being “a Think Tank for us and other indie developers who just want to have fun, force us to be creative.” Giving me a bit more detail Kyle said “The goal for right now is to run monthly competitions with other indie friends – each month, everyone makes a game, based on some theme, and each person is allowed to spend only 7 days of the month. Our first competition ends at the end of this month – the theme is “unexperimental shooter””

So far there have been three shooters made, Proto Shooter by Allan, Frobot by Mr. Gray and Egg Worm Generator by 2D Boy’s Kyle Gabler.

All the games on the new EGP are absolutely free and are bound to be bloody marvellous, and you never know if one of these games will inspire these developers to take the idea further. I can’t wait to get playing them!

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