The revival of the CRPG is still going strong and with each big release comes a whole host of improvements. The recent release of Divinity: Original Sin 2 has continued that trend and with a $2,000,000 Kickstarter to back them up you would certainly expect that to be the case.
Ten months after its release Tyranny has received its first DLC ‘Bastard’s Wound‘ which adds additional areas to the map and with it new NPC’s, a new quest arc, companion quests and achievements. Obsidian have also released a free patch along side the DLC that expands the content in the third and final act of Tyranny as well as including additional voice acting and a new path to the ending of the game.
As with other Paradox games the writing and character development in Tyranny is of a very high standard. Rarely does it feel like you’re reading a piece of filler text but instead insightful and interesting dialogue and backstory, and taking part in decisions that literally shape the game and characters you are playing in and talking to.
Niffelheim is a 2D side-scrolling RPG currently in development in Steams Early Access Program. In it you play as a Viking who’s soul has been diverted on its was to Valhalla.
If you’re looking forward to a holiday on Mars this year, and fancy something with a different pace to Doom, you might just want to check out The Technomancer, an upcoming RPG from Spiders and being published by Focus Home Interactive. Unless I am very much mistaken, The Technomancer is sharing the same universe as Mars: War Logs, a game which I thought was interesting, but rough around the edges when I reviewed it a few years ago. I enjoyed the setting and story that Spiders were trying to tell in War Logs, but it was lacking in polish and a second chapter which dragged its feet. Judging by the gameplay trailer below, The Technomancer has received a bit of spit and polish, and hopefully makes more use of the morality system where your choices will have clear consequences later in the game.
Evoland 2 is the successor to the 2013 game Evoland, developed by French studio, Shinro Games. This is my Verdict, read on.
Blackguards 2 is a turn-based, tactical RPG based on the rule book of The Dark Eye, the increasingly popular German role-playing game that challenges even Dungeons and Dragons for it’s fantasy crown. Made by Daedalic Entertainment, Blackguards 2 is a follow up to 2014’s original and is due for release almost exactly one year later in January of 2015. Various additions and improvements have been made since the first game was released making Blackguards 2 a more accessible and understandable game than its predecessor.
Back in November of 2013, Lords of Xulima closed a successful Kickstarter campaign to the tune of more than three times the $10,000 they initially asked for. I decided to take a look at the game in its final stages of Early Access and hopefully give you a good idea of what’s on offer when the game releases very soon.
Set between the events of The Hobbit and The Lord of the Rings, Middle-Earth: Shadow of Mordor is an open world game that follows Talion, a ranger killed along with his family by the minions of Sauron. Talion is brought back to life by an Elven spirit and is bestowed with new powers as he seeks revenge for the death of the people he loved.
There is something quite satisfying about playing a game when it is in Early Access, you can quite readily identify things which need to be improved, some outright bugs and other aspects which provide a glimpse at what might be if the developers keep working on the game. Shadow: Heretic Kingdoms then is an action-RPG which shows potential, but at this early stage, has a bit to do to stand up with titles like Diablo III and Torchlight.
German developer and publisher, Daedalic, have been busy announcing new games at E3. They weren’t content with releasing first details on just one game, no no no…they announced three new games. Hit the break for some of the early details.
Diablo III was a game which I fell in love with in the beginning, I blasted through in decent fashion until I reached the gates of the High Heaven’s in Chapter IV and then I just kind of stopped playing. It was the promise of the Reaper of Souls expansion, the major patch which introduced loot 2.0 and the need to play something other than Football Manager that got me playing the game again. And so, after defeating the all-evil Diablo and starting out again in Act I with my Demon Hunter, I waited for Reaper of Souls to land. Once it arrived, I got on with the job of completing Act V and exploring the new location of Westmarch.
Zork. TerraFirmA. Nethack. The kind of games that conjure up memories of squinting at “@” symbols convincing yourself it was a rat, or possibly an ogre. I spent a fair amount of time within their strangely compelling grasp in my younger days, and more recently thanks to the madness of Dwarf Fortress. SanctuaryRPG is not like these games. It is an RPG, and its visuals are all ASCII code, smooshed together to look like mountains and monsters and silver keys….
It seems like only yesterday that every potential SaGa, Mana and Vagrant Story revival at Square Enix found itself under the Final Fantasy banner in order to capture a little more marketplace enthusiasm. From the international renaming of SaGa titles in the early years through to the incongruousness of whacking Final Fantasy onto the Crystal Chronicles sub-series of action RPGs, for decades the premier JRPG company leant heavily on their most successful marque.
I love the lesser lights of the RPG genre as much as I enjoy the blockbuster titles. I adored Skyrim, while I also found plenty of joy in Kingdoms of Amalur. So when I heard about Mars: War Logs, a title from the people behind that Game of Thrones game I was without a doubt keen to see what it was all about. I’ve already given some thoughts on the first chapter, but hit the break and you can read the Verdict.