Did you think Paradox had done enough over the PDXCON weekend? They announced Age of Wonders: Planetfall, and revealed a range of expansion packs and their first ventures into board games. Well, that wasn’t all as they also revealed Imperator: Rome, their grand strategy title taking us back to Classical antiquity in Paradox’s most detailed map yet.
Everyone loves a good old expansion pack, don’t they? Especially Paradox Intereactive, who, at this weekend’s PDXCON have announced a slew of expansions, including a dive into the world of boardgames. We’ll get to that in a bit, for now, we’ll start with Stellaris.
The Age of Wonders series passed me by when it kicked off at the turn of the millenium, and then when it saw a rebirth in 2014. Why? I’m not sure, but for those of you who missed out first time around, and those who are fans of the series, we will all have a chance to enjoy it again next year. Age of Wonders: Planetfall will be landing on PC and consoles in 2019 thanks to original developers Triumph Studios, with Paradox handling…
Summer, 2016, I went to war as Mussolini, booted him out and turned Italy democratic, formed the Novus Imperium Romanum, and conquered Stalingrad. Yes, I am talking about Hearts of Iron IV which will soon be expanding once more with Waking The Tiger this March. Paradox are concentrating this expansion of the Far East, with many changes to Japan and the different actors in the Chinese civil war. National focus trees are being revamped and expanded, but there is so much more to…
The fine folks at Paradox Interactive have been busy, as ever, working on the next expansion for Hearts of Iron IV along with an associated large free update to the base game. Death or Dishonor is being termed a Country Pack, somewhat less than a full expansion like last year’s Together for Victory which massively expanded and overhauled how the Commonwealth nations played. Death or Dishonor is focusing on central Europe, introducing National Focus trees for four nations.
It’s New Year’s Eve, and about time that I finished my series of entries in Our Year in Games. Through the first two parts of my chatter, I covered games from the last couple of years that I had spent quite some time playing this year, while in Part Three I covered three highlights from games released this year. Now, I have three further games released in 2016 that I want to talk about. Hit the break dear reader for musings on Battlefield…
The first expansion for Hearts of Iron IV is coming on the 15th December, and will radically shake up how the major members of the British Commonwealth play. Together for Victory will significantly change the game for Canada, Australia, New Zealand, The Raj (India) and South Africa with further knock-on effects to how Factions work in the game overall. Hit the jump for more information.
As with other Paradox games the writing and character development in Tyranny is of a very high standard. Rarely does it feel like you’re reading a piece of filler text but instead insightful and interesting dialogue and backstory, and taking part in decisions that literally shape the game and characters you are playing in and talking to.
January 1951, the world is in flames and has been in a state of near constant war and I have dropped more Nuke’s than I would like to admit. I think back to the early months of my adventure with Italy in Hearts of Iron IV, and I can’t help but wonder what might have been if I had made some different choices.
Have you ever had a dream about changing the course of history? Have you ever wondered what might happen if Britain got involved in the Spanish Civil War? What about the United States taking an isolationist policy towards Europe in World War Two? If you have dreams like that, then you are either a historian, or you are waiting for Hearts of Iron IV from Paradox. The good news is that I have the latest trailer to share with you, after the break.
Paradox’s grand strategy game Europa Universalis IV is one of those games which keeps on giving with the new Common Sense expansion coming today along with a massive update to the base game which fundamentally changes how siege warfare works. It looks like a great set of free and paid-for changes. There’s even a video to show off what Paradox have been up to!
When the friendly PR contact for Paradox Interactive got in touch regarding Magicka 2 I jumped at the chance of getting hold of a review code. On the PS4.
After I recently took a look at the Art of War expansion for Europa Universalis IV and revisited Knights of Pen and Paper, I thought about when we last spoke with someone from Paradox. That someone was Paradox Interactive CEO Fredrik Wester who we spoke with back in June 2011. I came up with some questions for Fredrik about Paradox, Pillars of Eternity and their work with Sony on Magicka 2. Hit the break to check out the Q&A.
It took me a while to get into Europa Universalis IV when I played it last October, it was only once I turned to online play that things fell into place and I understood what the game was all about. With the Art of War DLC pack, I knew straight away what I wanted to do – dive into the Thirty Years War as one of the German states and cause some chaos.
Why am I writing a Verdict on a game that came out nearly 18 months ago I hear you ask? Well, it is because a fun Halloween themed DLC pack was released a few weeks ago, a piece of DLC which convinced me to go back to the game and give it another try. It was fun last year, and it is still fun now, just with added content…