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Author: Nick Wheeler

S.2.A.L.K.E.R: Back In The Zone

S.2.A.L.K.E.R: Back In The Zone

The first time I ever played Stalker, a friendly group of soldiers helpfully took the time to impart a great deal of advice about how to stay alive. They told me what to look out for, where to travel and how to stay safe in the Zone, Stalker’s terrifying and sinister take on Chernobyl and its surrounding area.

I thanked the men for their advice and watched them slowly walk up the distant hill, where they were immediately set upon and devoured by a pack of mutant dogs.

This memory of my first encounter with the Zone has stuck with me ever since – a powerful lesson in how unpredictable and dangerous the world of Stalker was. It’s also one of the reasons I’m so excited by today’s reveal of Stalker 2 during the Xbox Game Showcase.

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Hardspace: Shipbreaker – The Verdict

Hardspace: Shipbreaker – The Verdict

Hardspace Shipbreaker is certainly not the first game to concern itself with reducing spaceships to their component parts, but it is certainly one of the most methodical in its approach. The usual method generally consists of flying around high intensity combat situations, dodging missiles and lasers and to be honest, sometimes it can feel like a bit much.

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Space Quest Too – Captain Disaster In: Death Has An Extremely Long Title

Space Quest Too – Captain Disaster In: Death Has An Extremely Long Title

Right. The only people on this planet that speak my language are robots. The robotic doorman won’t let me into the robot club without a membership card. I’ve found a membership card, but it is rather unfortunately floating inside the translucent body of a sentient blob. I could ask for the card, but unfortunately the only people on this planet that speak my language are robots.

If you haven’t already guessed, I appear to have once again stumbled into point and click territory.

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Here I Am, Stuck In The Middle With You

Here I Am, Stuck In The Middle With You

Nestled beneath the streets of London and many other cities around the world lies the Underground, a hellish subterranean domain inhabited by two major species. The first is the impatient office worker, a suited drone who knows exactly where they are going at all times yet is nevertheless inexplicably ever-so-slightly late for a meeting. The second is the permanently confused tourist, a lifeform who is expected to translate incomprehensible glyphs in seconds to navigate their way through a confusing maze to their next train. The two species hate each other utterly but are forced to co-exist, jammed together as one on the great social equaliser known as public transport.

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OMDO – 3D DOOM With A ‘Very Slight’ Catch

OMDO – 3D DOOM With A ‘Very Slight’ Catch

My love for the original DOOM is no great secret. It’s one of the earliest PC games I remember playing as a child and along with X-Com: UFO Defense it’s one of the first games to be installed on any new PC I buy. However, whilst I’m content enough to enjoy the classic graphical stylings of Carmack’s original masterpiece, for those looking for something a little more contemporary, there’s OMDO.

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It’s Crunch Time

It’s Crunch Time

No, I don’t care.

I don’t care that it’s nothing more than a glorified cutscene with minimal interactivity and no objective to speak of. I also don’t care that you can barely call it a game. I do however care that somebody has taken one of the finest sequences of one of my favourite childhood movies and made it into a Unity game.

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John Carpenter Meets Jalopy

John Carpenter Meets Jalopy

Here at the Reticule, we’re big fans of driving games. Some of us are better at them than others, even going so far as to own their own crazy vehicular paraphernalia like steering wheels and pedals. Others, like me prefer to spend their time playing more sedate games that involve sneaking around, running away from things and hiding in vents.

Well good news, because now you can drive around and run away from things at the same time.

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Highway To The Twilight Zone

Highway To The Twilight Zone

Submitted for your approval, one Claire Barnes, aged 29, who, through either chance or the mysterious machinations of fate is about to discover what kind of horrors lurk in the darkness of a deserted road.

As she travels into the night, we will accompany her on her journey. It is a journey of both distance and of the mind, a journey that will take Claire Barnes into the unexpected realm of what resembles, but is legally distinct from, the Twilight Zone.

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Ahem, I’m Terribly Sorry, But Would You Mind Moving A Bit?

Ahem, I’m Terribly Sorry, But Would You Mind Moving A Bit?

Despite the fact that I can only play horror games in ten minute sessions before having to finding a soft kitten to squeeze, nevertheless I’ve always been a fan of them.  Not just the triple A high production ones either – every few weeks I’ll delve into the depths of Itch.io  to see what recycled assets have been cobbled together in Unity to make me jump.

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