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Author: Nick Wheeler

Ahem, I’m Terribly Sorry, But Would You Mind Moving A Bit?

Ahem, I’m Terribly Sorry, But Would You Mind Moving A Bit?

Despite the fact that I can only play horror games in ten minute sessions before having to finding a soft kitten to squeeze, nevertheless I’ve always been a fan of them.  Not just the triple A high production ones either – every few weeks I’ll delve into the depths of Itch.io  to see what recycled assets have been cobbled together in Unity to make me jump.

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Early Ninja – Unquestionably A Good Thing. Without A Shadow Of A Doubt. No Alternative Facts Here.

Early Ninja – Unquestionably A Good Thing. Without A Shadow Of A Doubt. No Alternative Facts Here.

The biggest problem faced by Early Access indie developers in 2017 is money. Weighed down by the heavy burden of having vast amounts of expendable cash, many indie developers are forced to slow and in some cases even stop the development of their games altogether.

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Well It’s About Time!

Well It’s About Time!

I love mods. Always have, always will. I get so happy when people take amazing games and make them even better, whether it’s new characters, new locations or complete overhauls I just can’t get enough of them  Modding is the very reason that I love the PC so much, despite the fact that it’s also the reason I have to re-install my games every few weeks after completely breaking them.

This week though, I’ve found something amazing. Something so completely fantastic you’ll never play Fallout 4 without it.

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No. This Is Wrong. All Wrong, On So Many Levels

No. This Is Wrong. All Wrong, On So Many Levels

Now I’ve got nothing against modding – I applaud when fans of PC gaming go that extra mile and tweak games that are often already good into something truly fantastic. New characters, new weapons, new locations – there’s almost nothing that modders can’t do given enough time and motivation. I’ve flown the Tardis across the wastelands of Fallout: New Vegas, I’ve driven the Batmobile through Liberty City and played GTA5 as a police officer. Modding is the very reason that I champion the PC as the platform of choice for gamers, and it’s usually the reason I have to re-install my games every few weeks after completely breaking them.

Sometimes however, I do have to draw the line. There are occasions when I’ve had to hold up my hand and say ‘no, you cannot mod that into a game. It’s sick, it’s offensive, and above all else, it’s just wrong.’

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Have At Ye, Mechanical Malingerer!

Have At Ye, Mechanical Malingerer!

I don’t ask for much in life, but if you gave me the option I’d probably ask for robots and swords. Probably some other stuff as well  (like world peace and an end to hunger), but mainly robots and swords.

Rather conveniently, Doborog Games’ Clone Drone in the Danger Zone offers both; a third person arena-combat game featuring human minds in robot bodies facing off against robot minds in equally robotic bodies.

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The Only Way Is Up

The Only Way Is Up

Sierra adventure games had many flaws – the unpredictable parser that required instructions to be written ‘just so’, the unexpected and seemingly unavoidable deaths, the genuinely insane puzzle logic and not to mention the fact that it was frequently possible to die on the very last screen of the game because you forgot to pick up some innocuous-looking item right at the start of the game.

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Hitman’s Elusive Targets Are All Wrong, And Here’s Why.

Hitman’s Elusive Targets Are All Wrong, And Here’s Why.

I was actually quite late to jump on the Hitman bandwagon. The new one, that is. I’ve played and loved all previous installments of the series, but the news that Hitman 6 (or Hitman(TM) as it insists on being known) would be episodic was enough to put me off picking it up at launch. A few months later down the line and the positive reception of the first two of its sprawling open levels and multiple approaches was enough for me to take the plunge.

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