The city exists in silence. With no cars filling its streets and no pedestrians walking its pathways, I am alone.
Only an eerie silence fills the endless streets and avenues. Towering, featureless buildings line countless streets, their menacing white faces glaring down upon those daring to walk in their shadows. What am I doing here? I’m not quite sure. With no street signs and no road markings, I am wandering an endless maze of urban living, through a place I know only as Subversion.
The next milestone in gaming will not be some innovative new step in how to make the FPS an ever evolving genre. Or a way to make the cleverest AI that learns and adapts to how you play. It certainly won’t be graphical, and controller peripherals that immerse you more in the game are neither needed or going to be with us any time soon. No, the next huge step in game development will be the procedurally generated story.
To begin with, I was thinking I could do some really cool stuff and compile all the information currently out on Subversion into a handy post for those not in the know, with some intelligently educated guesses about just what the game will involve. Unfortunately, there really isn’t that much out in the wild, even with Chris from Introversion releasing 15 (count ’em!) different updates about stuff they’re doing with the game. So far, I’ve figured out it will feature procedurally generated cities, and may have people in it. Apart from that, all I can tell is it looks fucking awesome. Some slightly more detailed analysis through the jump.