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Impulse Phase 3 Available Now

Impulse Phase 3 Available Now

Stardock have updated their digital distribution platform Impulse to what they call Phase 3. This new update to Impulse has has five main features that Stardock think will make the program more appealing to both PC users and publishers. Read on for more details.

DRM Gets Goo’d by Stardock

DRM Gets Goo’d by Stardock

Stardock have revealed a new technology that they think will get rid of the need for intrusive DRM in PC games. The technology is called Game Object Obfuscation, or Goo for short, and looks set to make some radical changes to the digital distribution world.

Sins of a Solar Empire: Entrenchment – The Verdict

Sins of a Solar Empire: Entrenchment – The Verdict

The pride of my fleet lies shattered; hulks of molten metal floating through space. I took down the enemy capital ships, and annhilated their frigates in droves. Looming defiant and resolute, is the cruel eyeball shaped Vasari battle station, grinning at the destruction it had wraught. My fleet was vast, well balanced, and technologically superior to anything my enemy had previously fielded. I’d won all the skirmishes prior to this moment, triumphing over their inferior ships. This was a mopping…

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A Star in the Gloom – Stardock Expands

A Star in the Gloom – Stardock Expands

Stardock Software, perhaps most famous to the PC Gamer for publishing Sins of a Solar Empire and developing/publishing Galactic Civilisations is expanding, opening up a new games development studio. This really couldn’t come at a better time. With numerous developers jumping ship to the console crew, it’s great to see a quintessentially PC development outfit on the up, especially during the gloom of recession, providing 50 developers with a new place to go – given the number who’ve lost their…

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Stardock – Game a Year for Next Five

Stardock – Game a Year for Next Five

Stardock’s Brad Wardell has spoken to Gamasutra (via videogaming247) and has revealed that his company plan on releasing a title in the first quarter of every year for the next five, or maybe even six years. The Stardock CEO told Gamasutra: “What we try to do is we want to release a title every first quarter of every year. For as far out as our schedule goes — that’s five or six years — there’s a game coming out.” Which…

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