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The War Is Over; The Secret World Is Delayed A Little

The War Is Over; The Secret World Is Delayed A Little

Today, at around noon UTC, The Secret War came to an end. Over the past couple of months the Facebook-linked ‘social’ game has been teasing players with screenshots, item unlocks and early beta access to The Secret World, Funcom’s upcoming MMO of secret societies and monsters in the modern world.

The game itself is pushed back from June 19th to Tuesday 3rd July. That’s a delay of two weeks, maths fans! Funcom explains this is ‘for market reasons’, to put Secret World in ‘a more positive launch window which will benefit the launch of the game’. No doubt they will also be using this extra time to fix a few more issues and add a little more polish.

Between then and now, there will be two more beta weekends open to those who pre-ordered or played enough of the Secret War. These weekends start on Fridays June 15th and June 22nd and run, as usual, to the end of Sunday.

*scribble scribble... bzzzt... bzzzt...* Hello?

Since its announcement – even as part of its announcement back in 2007 – The Secret World has been entwined with ARG elements and the end of the War is just the beginning of more. Click the society icons on the Secret War website and note the message given. I’ll leave the rest for you to explore.

Looking at five upcoming MMOs

Looking at five upcoming MMOs

Currently the MMO market is being saturated faster than a sponge in the north sea. Countless pretenders to the throne have popped up on the radar from Sega’s free to play Spiral Knights to Trion World’s subscription based Rift. But with so much choice out there which MMO will have you hooked for all the right reasons? Here’s a run down of five of the biggest and best, soon(ish) to be released MMO’s.

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Thoughts: The Longest Journey

Thoughts: The Longest Journey

Yeah. I know.

This is a bit of a spiritual successor to the stuff I was doing on my blog, but in a new and improved form! Count yourselves lucky. Essentially, it’s a sort of pseudo-review without any sort of critical backing, and more a mind-splurge on a page in a bunch of metaphors and personal events. This time, it’s concerning The Longest Journey, a game almost a decade old from Funcom, who most recently did the Age of Conan MMO. It’s an adventure game, a genre I’ve barely even scratched the surface of apart from things like Escape from the Crimson Room, and Myst when my dad used to play it on our old Mac. So I’m coming to the game fresh, and interestingly, I didn’t flounder quite as much as I thought I was going to.

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