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Editorials

Our Week in Games – Week 121

Our Week in Games – Week 121

This is the way we reach the next generation, not with a bang, but with a squabble between GAME and Yodel, and amazon delivering pet food not consoles (Chris Evans, November 2020).

Ok, so maybe we shouldn’t try to rip off T.S Eliot again (that’s an understatement – Ed), but following the launch of the PlayStation 5 this past Thursday we are now officially into the next generation with all of the new machines from Sony and Microsoft now available…stock permitting. This though might be one of the longest transitions between generations we’ll have witnessed for many years. By my reckoning there are only two new-gen exclusive titles (Astro’s Playroom and Demon’s Souls on the PlayStation 5), with many other big hitters such as Assassin’s Creed and Call of Duty appearing across the generational divide, and you have to wonder how long it will take until support for the older consoles starts to fall away.

They’re perhaps thoughts for another time, but for now, let’s get on with Our Week in Games…

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Our Week in Games – Week 119

Our Week in Games – Week 119

It’s been an interesting week, and that’s even when ignoring the politics and the fact I spent the last 4 days watching a map while people talk.

A lot has been happening in the world of Mass Effect. Bethesda not only announced the remastered version of the original trilogy (despite it being leaked some 4 days earlier) but the also announced a new Mass Effect game.

Now I didn’t actually think Andromeda was that bad. I really liked the more open world side of the game; it got the balance right between allowing some exploration while not descending into a find and shoot ‘100 space pigeons’ farce that GTA turned into. The Giant not-at-all-like-Dune sandworm sections are still standout moments in gaming but the vaults did get VERY samey very quickly and the less said about the main enemy the better. On the whole though i enjoyed it, so I found the lack of continuation on that story a little sad.

Now we don’t know much (but we know we love you) about the new title save for one Screenshot, but it seems likely that we’re leaving the Andromeda galaxy far far behind. We’ll keep you posted on updates when we get them.

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Our Week in Games – Week 118

Our Week in Games – Week 118

Oh it’s been a wild week in the games industry, with the spotlight shining bright on CD Projekt Red and CyberPunk 2077. It was only earlier in the week that we were discussing our interest in the game over on our Discord server, and then we were struck by the latest delay to the planned release date. This time it sounds like optimisations to the current-gen versions are holding things back, but we shouldn’t be surprised that some developers are experiencing issues with their cross-gen approach.

With CyberPunk though, it’s the issue of crunch which causes most consternation for one part of the audience, while others are making disgusting threats against the developers for the delay. The industry is polarised at the moment, but I think we can all agree that enforced crunch isn’t something to be celebrated or encouraged, while the attitudes of some aspects of “fandom” should be condemned in the strongest way.

Now that we’ve got that murky business out of the way, hit the break for this weekends Our Week in Games.

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Freedom Fighters – A Retrospective

Freedom Fighters – A Retrospective

A few months ago I reacquired my boxed copy of IO Interactive’s Freedom Fighters, which had been languishing at my mother’s for close to a decade. The game had a huge impact on me back in 2003 (inspiring the game idea that eventually became A Place in the West, which is a Half-Life comic I write for) and I longed to revisit it. Unfortunately, but also predictably, Freedom Fighters was no longer compatible with my machine.

So it was something of a delight when IO unexpectedly dropped the game on digital stores last week. I had a bunch of other titles lined up to play, but I just couldn’t stop myself from diving back in to see if the game I’d fell so in love with as a kid was just as I remembered it.

For the most part the answer is a pretty decisive “yes”.

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Our Week in Games – Week 117

Our Week in Games – Week 117

As if 2020 couldn’t get any worse, this week I discovered that House House have added two player functionality to Untitled Goose Game. As if climate change, the rise of fascism and the shrinking size of Quality Street tins weren’t enough signs of the apocalypse we now live in, now there are two horrible geese to worry about.

But what have we been playing while the world burns?

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Our Week in Games Week 116

Our Week in Games Week 116

Oh dear, it looks like it’s a Monday, and our impressive sequence of only publishing Our Week in Games on a weekend has come to a crashing end. Not to mention the gap of a few years that we had before restarting this old chestnut of course. The gaming world seems to be in a pleasant sense of tranquility at the moment, Sony and Microsoft are drip feeding tidbits about their new machines, but nobody around the business is making any huge PR blunders (or worse). Writing that on a Monday though probably jinxes us for the rest of the week, but don’t blame us!

Anyway, read on for The Witcher TV show ramblings from Chris and find out how Kevin has progressed with Red Dead Redemption 2.

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Our Week in Games – Week 114

Our Week in Games – Week 114

It may well have been a week turned on its head by the hospitalisation of Trump, but here at Reticule Towers we’re focused on the games. This week we have tales of abandonware, political intrigue, climactic boss battles and Kevin being under the hilarious misconception that he’s anywhere near the end of Red Dead Redemption II.

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Our Week in Games – Week 113

Our Week in Games – Week 113

Following a mad few weeks of reveals for everything ranging from new nVidia graphics cards to the Xbox Series lines of consoles and the PlayStation 5, this past week has felt a lot calmer. At least in the gaming world.

While the world around us continues to go to pot (I’m fully expecting to be in a local lockdown by the time this is published), with another edition of Our Week in Games we hope to shine a bit of brightness into your lives.

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