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Editorials

Hitman – Locations We’d Like To See

Hitman – Locations We’d Like To See

With the recent release of Hitman 3 and IO Interactive’s acquisition of the James Bond licence, it’s unlikely that we’ll be seeing any further adventures from everyone’s favourite barcode-ready assassin in the near future. Although it might be nice for Agent 47 to have a holiday – god knows he’s earned it – I can’t help but feel that there’s a world of locations that the hitter of men has missed out on.

Here’s a brief list of locations we never got to see. Maybe next time 47…

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Our Week in Games – Week 128

Our Week in Games – Week 128

What a week it has been in the land of video games. Nintendo snuck out with a Direct, the first full length on since the closing months of 2019. With Covid-19 impacting on Nintendo as much as any company, their 2020 range of Directs were of the Mini variety. The full 50-minute Direct led to much expectation of Bayonetta or Metroid news, but most principally people were expecting news of the next Breath of the Wild. All we got was an acknolwedgement that we’d hear more about Link’s next adventure later this year, and confirmation of an HD release of Skyward Sword. Safe to say fans were left disappointed, but for me I was more than happy to see a new Splatoon announced.

The other big news came from BlizzCononline at the end of the week, with more details of Dibalo 4 unveileved with the confirmation that The Rogue class will be returning to the series. That wasn’t all as Blizzard also revealed their HD remaster of Diablo II, an announcement sure to send fans wild.

If you’ve kept on top of the news, then you might want to satisfy your Sunday reading by taking a look at this deep-dive into Xbox Game Pass. It’s a brilliant piece from Chris Tapsell that debunks some of the myths that exist around Game Pass with plenty of developers chipping in with their own thoughts. If you have any interest in the industry as a whole, not just in playing games, it’s a worthwhile read.

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Our Week in Games – Week 127

Our Week in Games – Week 127

We’re in the depths of winter with snow flurries aplenty, the Six Nations underway and another inevitable saga around CD Projekt Red and continuing fallout from the release of Cyberpunk 2077. The events of the past week have seen claims of a massive hack of CD Projekt Red servers, and the potential sale of the stolen data. While the release of Cyberpunk was undoubtedly bungled, the hate and vitriol that has ensued casts the entire games industry in a negative light.

All is not lost though, and hopefully the tales of Our Week in Games offers some entertainment on this Valentine’s Sunday afternoon.

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Our Week in Games – Week 126

Our Week in Games – Week 126

The big news this week was the big unveiling of the Mass Effect remaster. It is a series which defined a generation, and is going to be returning with plenty of lens flare and a bit less sexualisation of FemShep. There’s a lengthy interview on Eurogamer which is very much worth a read.

If you want some other Sunday reading, I’d point you in the direction of this GI.biz article which looks into the broader consequences of Google’s decision to close their internal Stadia development teams. Streaming certainly has a future, but what it looks like is still very much up for debate.

And now, on with Our Week in Games.

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Why Hitman’s World of Assassination should have stayed episodic

Why Hitman’s World of Assassination should have stayed episodic

The release of Hitman 3 has been met with high praise from critics, but not all as gone entirely smoothly with friction around integrating with the previous titles in the trilogy causing concern, especially for the PC community. It leads me to wonder whether IO Interactive missed a trick by moving away from Hitman 2016’s episodic release structure?

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The Forgotten Tricks of Half-Life

The Forgotten Tricks of Half-Life

I wrote the other day about Half-Life: Opposing Forcean article which inspired me to return to the 1998 classic. I wrote about Half-Life at length back in 2019 where I talked about some of the joys and downright headscratching moments. My recent foray back to the Black Mesa complex took me to the Surface Tension chapter, it’s a strange one which has some highlights, lowlights and more of those moments where you wonder what Valve were doing.

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Our Year in Games 2020 – Ross

Our Year in Games 2020 – Ross

Most years here at Reticule Towers we do some sort of review of the last year in games, or celebrate the games of the The Reticule years. While we took a break last year, this year we’re back with a mixture of Our Year in Games where we review our gaming stories of the last year, and we’ll also take a look at what we consider to be our Games of the Year. Here we have Ross talk about how his 2020 in games has shaped up.

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