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Author: phil-cameron

Bubbly Bashfullness: Blush Blursts To Release

Bubbly Bashfullness: Blush Blursts To Release

Excuse the alliteration. It got out of hand. But it is definitely deserving of the new game by Flashbang Studios that went live a few moments ago. Blush sees you playing a semi-transparent jellyfish/squid thing that kills other jellyfish/squid things to steal their eggs and grow its tentacles ever longer. Yes, it sounds very strange, but if you think about it like the Cell stage of Spore, only much, much more fun and nice to look at, you’re halfway there.

A bit of Flat Motion – Mirror’s Edge 2D

A bit of Flat Motion – Mirror’s Edge 2D

Found this over on Offworld; Mirror’s Edge 2D, in 2D, done by Brad ‘Fancypants‘ Borne in collaberation with EA, in 2D. What’s that? A minor (albeit excellent) indie dev getting help by the big boys? I wonder how on earth the game might play out. Maybe it’s a mess with EA’s fingerprints smudged all over the clear brilliance of a talented flash developer, or maybe it’s just a jolly good laugh? Well, I had a bit of a play, and…

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Empire: Total Impressions (Demo)

Empire: Total Impressions (Demo)

As any of you who have read my poorly defended justifications about strategy games will know, I’m really bad at strategy games. That’s been said. Which makes my increasingly frequent writeups of strategy game demos apparently very strange. But there’s two reasons why I’m not nearly so bad at Total War games, and another two about why Empire in particular is fitting me rather well. Total War games tend to lean more on the sweeping tactics side of strategy, which…

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GunsGunsGuns – An Interview with Infinite Ammo’s Alec Holowka

GunsGunsGuns – An Interview with Infinite Ammo’s Alec Holowka

Alec Holowka is the co-developer of the Seumas McNally winning Aquaria, lead designer of the newly formed Infinite Ammo and contributor of music to various games including Crayon Physics Deluxe. He’s one of the judges for this year’s IGF awards, and so fits rather nicely into our little feature on the whole shabang. He’s currently developing Heroes and Villains for the iPhone, and then there’s the currently shrouded in intrigue and mystery Marion, a game that features a puppet with…

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Super Meat Boy Gets Graphic, and Papery!

Super Meat Boy Gets Graphic, and Papery!

Edmund McMillen, who we interviewed the other day, has released a trailer for his upcoming remake of his old game, Super Meat Boy. It’s deeply unsettling, and apparently, ‘the teaser is a huge throw back to those early 90s animated MTV video bumpers, Liquid Television and NES video game commercials.’ From the man himself, so it must be true. Not only this, but cubeecraft have made a cutesy little papercraft blueprint for Super Meat Boy, in the same vein as…

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Impressions: Men Of War Demo

Impressions: Men Of War Demo

I’ve got a relationship with strategy games. It’s not very healthy, and it pretty much always ends in me looking reproachfully at the exe as it leaves me. Infinitely alluring, yet ultimately pointless, I’m really a very bad strategy game player. I can just about get by in the Total War series, when I’m not too rushed, but in something as wonderfully minutely detailed as Men of War, it’s really a lost cause. So any impressions of it will be…

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Analysing the IGF: Machinarium

Analysing the IGF: Machinarium

It’s been a little while since I did the last of these, but hopefully our recent interview with Amanita Design, makers of Machinarium, was enough to tide you over. Now I’m going to go through my impressions of the game, but this time it’ll be a little different as I’ve not actually played it; everything I’m commenting on here is from videos, screenshots, and things the team have said about the game themselves. That’s not to say there won’t be…

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Wa-hey! Super Mafia Land

Wa-hey! Super Mafia Land

Saw this over at the always-reliable Indiegames; Super Mafia Land, something that Armour Games have been teasing for a good long while now. As you’d expect, it follows the tale of moustachiod men picking up turnips and lobbing them at little men with masks on, all the while jumping far higher than they’re supposed to be able to, and going through all manner of gateways and pipes. Ok, I didn’t see any pipes, but these are Mafia guys, not plumbers.

We Don’t Need No Budget: Half Life 2 Fan Movie

We Don’t Need No Budget: Half Life 2 Fan Movie

The Purchase Brothers have put together a 6 minute film set around a group of rebels escaping City 17 after Good Ol’ Freeman blew up the Citadel. The really interesting thing about it, is that this video is mind-blowingly well produced. Allegedly only on a $500 budget, I hate to think how good these guys are with their CGI knowings to be able to do most of it for free or through favours. What they did for those favours I…

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Don’t Look Down: Descent

Don’t Look Down: Descent

Stumbled upon this little gem over at Indiegames; Descent, a game about… going down. You’re a little blue man in a cave, who, for some reason, wants to get to the bottom of the cavern. I can see the appeal, but when you’ve got a crazed ghost telling you not to do it, is it really worth it? I decided to find out, and my impressions can be found lurking below.