Browsed by
Author: phil-cameron

Scarygirl Released; Octopi, Jellyfish and Rabbit-men Rejoice!

Scarygirl Released; Octopi, Jellyfish and Rabbit-men Rejoice!

Scarygirl, the wonderful looking cartoon platformer by ludicrously accomplished illustrator Nathan Jurevicius, has been released, today, for free, in your web browser. This means that you can play it without even going through the annoyance of even downloading it. This also means you have absolutely no excuse not to play it. What, you’ve got work to do? That’s not an excuse, that’s an occupation. Or something. Just go play it, it’s worth it for the intro video alone. Still not…

Read More Read More

Blind People Can Shoot: Zeno Clash Webcomic

Blind People Can Shoot: Zeno Clash Webcomic

It seems Webcomics are all the rage at the moment. Dead Space had one, Mirror’s Edge another, and I’m sure there are countless others that I can’t think of off the top of my head. Zeno Clash, indie darling and oddball extraordinaire, is the latest to colour their universe with some pretty pictures and clever dialog ahead of its April release. They’ve managed to keep it interesting, non-plot specific and somewhat amusing, what with it featuring squirrel death. I really…

Read More Read More

Max Payne comes back, more rugged than ever.

Max Payne comes back, more rugged than ever.

The website for Max Payne 3, the second sequel to the frankly brilliant original Max Payne, has gone live, declaring it will be coming out this winter. It’s in development by Rockstar Vancouver, and appears to be taking Max out of New York and placing him somewhere… ‘else’. That this ‘else’ is ‘a city full of violence and bloodshed’ is only fitting really, as Max himself is also filled with violence and bloodshed. They kind of go hand in hand,…

Read More Read More

What is ‘Indie’, Anyway?

What is ‘Indie’, Anyway?

Spurred by Liegh Alexander’s recent post on SexyVideoGameLand, and a few choice words from our interview with Edmund McMillen a while ago, I’ve started to think about just what Indie means now. I don’t think it’s nearly as clear cut as it has been in the past, and the rate at which it is growing and diversifying is only making it more difficult to classify. Of course, there’s always the fear that by lumping something into a genre you diminish…

Read More Read More

Zeno Clash on Sale! Before It’s Out!

Zeno Clash on Sale! Before It’s Out!

This is a whole new tact for Steam: a pre-release sale that only lasts 24 hours. Zeno Clash, the oddball melee-heavy fps from developers ACE Team, is reduced from £14.99 down to £7.49 (that’s $19.99 down to $9.99 for our US readers.) for 24 hours only, which means that at 8pm (GMT) tomorrow (Friday the 20th) it’ll go back up to 25% off the full price until release. I’d guess this is a clever ploy to get a rather large…

Read More Read More

Different Kind of Pitchfork for This Mob – Loud Crowd

Different Kind of Pitchfork for This Mob – Loud Crowd

I’m sure this is the sort of thing Kieron Gillen has happy dreams about at night; a rhythm game about dancing which features the likes of Cut Copy, Santogold and Ladytron (and a whole bunch of other Pitchfork front page stuff) while keeping a very comics-esque aesthetic. The fact it’s all browser based, free to play (with micro-transactions down the line) and is very addictive to play is surely only icing on top. Of course, I had to make the…

Read More Read More

Wallace & Gromit Demo Released. Does Not Contain Cheese.

Wallace & Gromit Demo Released. Does Not Contain Cheese.

The Demo for the new, Tell Tale Games developed adventure game version of Wallace & Gromit has been released, and you’ll be pleased to know it’s rather good. It’s simple, amusing, and contains fingerprints. It features the first part of the first episode they’re releasing, called ‘Fright of the Bumblebees’, and involves substituting pepperpots for chess pieces, tickling a giant queen bee and tricking a crazy old veteran into giving you his snail. The animations are largely solid, although sometimes…

Read More Read More

The Last Express: The Game, The Movie, The Movie-Game

The Last Express: The Game, The Movie, The Movie-Game

I’ve heard a lot about The Last Express in the whisperings that plague my floorboards at twilight. They say that it’s a brilliant, overlooked adventure game. They say that it features some rather cool and swanky rotoscoping technologies. They say they need more cheese before they can fuel the expansion into the living room. They say a lot of things. So, when I found out some clever sod (the clever sod who made the game, no less), had remixed the…

Read More Read More

Cryostasis: The Verdict

Cryostasis: The Verdict

Playing Cryostasis is like putting your entire music collection on shuffle and not being able to hit the ‘next’ button. It’s a long trawl punctuated by brief sparks of brilliance and intrigue that almost excuse the vast, insurmountable wall of problems that places itself directly between you and the game it so desperately wants to be, and hints at throughout. Cryostasis is bad because at moments, it’s so so good. It’s the dirtiest of teases. The premise is simple, and…

Read More Read More

Is It a Bird? Is it a Plane? Oh wait, Both? H.A.W.X. Demo

Is It a Bird? Is it a Plane? Oh wait, Both? H.A.W.X. Demo

So often I find myself starting these impressions thingymajigs with a confession. Today’s confession is that I’m not very good at flight sims. I’m not using that in the broad sense of ‘anything that has you flying a plane.’ I’m using it in the sense of trying to simulate what flying is, down to which knob gets turns at which point, otherwise you go headfirst into the nearest bit of dirt, with accompanying explosions. What I am good at, however,…

Read More Read More