If you are used to the RTS genre then getting into this game will be fairly straightforward. You start with a fairly small area of available land on which to build, but can expand this area over time. Expanding too far to fast can leave you open to attack, but not expanding quick enough can leave you lacking on resources and stunt your recovery in between defending waves of zombie hordes.
It’s another one of those ‘busy weekends’ for the denizens of Reticule Towers, which generally seem to involve a lot of wrestling and potentially even more alcohol. As a result, you’re stuck with just little old me for this week’s Our Week In Games, but nevertheless, feel free to put your feet up and grab yourself a cup of tea as I tell the tale of one of the last men to walk the earth.
Dead Island has not had the smoothest of launches. From released developer builds, to the already infamous ‘Feminist Whore’ line of code discovered over at the Steam forums – the murmurings around the game have been somewhat controversial, destroying much of the goodwill earned by an astounding early trailer.
Another day, another Zombie iPhone game. Boxhead: The Zombie Wars is a port of a popular zombie shooter flash game that has been optimised for iPhone. Unfortunately, in its transition it has retained all the qualities of an average flash game – repetitive, forgettable, unwinnable and eventually kind of boring. Sure, developer MEDL is trying to blend the bizarre charm of their boxlike character models with the (apparently) endless appeal of the shuffling undead, but the market is saturated with…