It’s strange to think it was three years ago when Steve and myself first shared Our Thoughts on Destiny the First, and two years since I decided that The Taken King had gone a long way towards tidying up some of the rough edges from the base game. Now, here we are and Destiny 2 is part of our world, and I love it. Bungie have learn from what made The Taken King so good, and created a wondrous game.
I spent much of the past weekend playing the Call of Duty: Black Ops III multiplayer Beta on the PlayStation 4. While the Beta is launching on the Xbox One and PC at the moment, I just want to share some of my early thoughts of the game. Hit the break, and let’s begin.
Destiny’ latest expansion, The Taken King lands in September along with updates for the core game. Is this Destiny 2.0? Will The Taken King be good? Chris muses on what is happening after the break.
Last week, I took some time to share my thoughts on the singleplayer side of things in Advanced Warfare…now, I have some thoughts on the multiplayer side of things.
A month after Destiny launched, and I finally getting around to writing my Verdict. Why has it taken me so long? If you cast your mind back to when Steve and myself shared our thoughts on the game, I made the argument that Destiny is much more of an MMO than a normal game, and that as with any MMO, you need to give it time to mature before taking a critical look at it.
Deadpool is a game that does what it says on the tin. By ‘tin’ of course I mean case, and by ‘what it says’ I mean what Deadpool says… that’s right, he quotes himself on the case of his own game. It’s this self styled egotism that sets the standard for a large portion of the campaign.
Activision Blizzard’s popular MMORPG World of Warcraft has lost another 1.1 million subscribers this month, bringing the total number of lost subscribers since June of last year to 2 million. AB put the loss down to strong performances from their other games that have dragged customers away from WoW. They also believe that people waiting for the expansion to WoW have unsubbed until its release in October. Making a statement on the official forums they said: Contributing factors to the…
Microsoft’s Summer of Arcade is nearly upon us and it looks like it’s going to be a cracker this year. What better way to kick it off than with one of my favourite ways of procrastinating and injuring myself as a child, skateboarding. Tony Hawks Pro Skater HD (or THPSHD for short) is not just a run of the mill HD port of the original game but instead is a combination of the best bits of Tony Hawks Pro Skater 1 & 2, which were originally released in 2000 on the N64 and Dreamcast among other consoles. THPSHD will be the first title in the series to be available only as a download.
THPSHD was exclusively announced in 2011 during the Spike VGA‘s. A world premier video showing Tony Hawk skating around the Woodland Hills Warehouse level from the original THPS was shown but since then precious few details have been released on what will actually be included in the game. What we do know from various interviews with Tony himself is a few of the playable characters, playable levels and music available in the game and you’ll be glad to hear that along with a host of new characters and songs Robomodo have included plenty of classic names that players of the originals will remember.
Along with Tony himself other playable characters include Tony’s son Riley Hawk, Chris Cole, Nyjah Huston, Lyn-Z, Rodney Mullen, Andrew Reynolds and Adams Hawkins. Tony also mentioned the possibility of unlockable characters of which I’m hoping Officer Dick, Ollie the magic bum and Spider-man all make an appearance.
This opinion piece isn’t exactly revelatory, or particularly original, but the subject is something that manages to annoy me and normally I’m as cool as a frozen cucumber when it comes to gaming stories, I generally pride myself on having a relatively developed sense of perspective.