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Author: Kevin McLennan

Kevin is old, 30 years old to be exact. With old age comes an appreciation for the finer things in life. By finer he means faster, better, more efficient, he means a PC. Where once there used to be Sega Mega Drives, Playstations and N64s, now there is only the PC. But that's quite alright, cause he always hated that he could never order a Pizza Hut on his SNES. is a part time worker full time gamer who loves indie and retro games as much as AAA titles and MMO's. When not playing on his Xbox or PC he often makes way for his N64, SNES and Gameboy. Likes to think of his play style/attitude to life as tactical but this often turns out to be gung-ho and spur of the moment.
The Colonists – Alpha, First Impressions

The Colonists – Alpha, First Impressions

Codebyfire the developers behind Settlers inspired game The Colonists had been quiet for quite some time. Then out of nowhere came a trailer, a ray of hope for those who had been keeping tabs on the game since it was first announced over a year ago. It seemed that somewhere deep inside the matrix of game development, cogs were beginning to turn and foundations were being laid. I had to find out more about this mysterious game.

They Are Billions – Early Access First Impressions

They Are Billions – Early Access First Impressions

If you are used to the RTS genre then getting into this game will be fairly straightforward. You start with a fairly small area of available land on which to build, but can expand this area over time. Expanding too far to fast can leave you open to attack, but not expanding quick enough can leave you lacking on resources and stunt your recovery in between defending waves of zombie hordes.

The Council Episode One: The Mad Ones – The Verdict

The Council Episode One: The Mad Ones – The Verdict

Playing as Louis De Richet the first episode titled The Mad Ones begins with an invitation to a mysterious island by the secretive Lord Mortimer. Unsure of the reason for your presence on the island or that of the other bold characters, It is your intention to piece together the goals of the other guests who all seem to have their own strange stories.

Divinity: Original Sin 2 Is Brilliant

Divinity: Original Sin 2 Is Brilliant

The revival of the CRPG is still going strong and with each big release comes a whole host of improvements. The recent release of Divinity: Original Sin 2 has continued that trend and with a $2,000,000 Kickstarter to back them up you would certainly expect that to be the case.

Tyranny: Bastard’s Wound – The Verdict

Tyranny: Bastard’s Wound – The Verdict

Ten months after its release Tyranny has received its first DLC ‘Bastard’s Wound‘ which adds additional areas to the map and with it new NPC’s, a new quest arc, companion quests and achievements. Obsidian have also released a free patch along side the DLC that expands the content in the third and final act of Tyranny as well as including additional voice acting and a new path to the ending of the game.

Five For Five – Odyssey

Five For Five – Odyssey

Every now and then I come across a game that surprises me in a good way. Usually these games are ones that I’ve had a brief glance at, said “Ooh, that looks cool” and then eventually got round to playing even if that has been months down the line. Odyssey is certainly in that category but this time rather than ‘getting round to it eventually’ I was lucky enough to get hands on with the demo so that I could let you all know just how interesting a game it really is.

Tyranny – The Verdict

Tyranny – The Verdict

As with other Paradox games the writing and character development in Tyranny is of a very high standard. Rarely does it feel like you’re reading a piece of filler text but instead insightful and interesting dialogue and backstory, and taking part in decisions that literally shape the game and characters you are playing in and talking to.

Torment: Tides of Numenera – Early Access Report

Torment: Tides of Numenera – Early Access Report

Torment: Tides of Numenera is an upcoming CRPG developed by inXile Entertainment and is currently in Early Access on Steam. It’s the spiritual successor of Planescape: Torment, the cult hit from 1999, but unlike it’s predecessor will also release on consoles rather than just PC. In this article I aim to go over some of the major points of the early game and the stage at which the game is at in the development process.

Faeria In-Depth Early Access Preview

Faeria In-Depth Early Access Preview

As a well versed player of digital CCG’s Faeria is a game that instantly feels familiar to me. Upon launching the game up for the first time I find myself looking at the cards and even before I play my first game everything makes sense in terms of understanding the mechanics of the cards, which although under different names are shared with other digital CCG’s I’ve played in the past. What’s different about Faeria is the use of an environmental board on which the cards in your collection can be played and can move around before entering combat. This simple addition adds a whole new level of tactical thought to a game which already has all the layers of a normal digital card game. The combination works so well that I found myself sinking 4 hours a day over the first weekend of playing.