Noita (the Finnish word for witch) is an early access rogue-lite with an emphasis on every pixel being simulated. That’s right, every single pixel in the game has physical properties and can be affected by the player in one way or another. Explosions gouge chunks out of caves and yourself, fire burns down anything organic including any wood you’re standing on and yourself, water fills up all the little crevices and drowns you if you’re not careful and many enemies have the same abilities. Indeed traversing your way through Noita can be as precarious and treacherous as fighting the enemies that dwell in it’s caves.
It was great fun. That’s it, no introduction needed. I’m going straight for the jugular on this one! Despite previously being somewhat of a skeptic on anything VR related, I also believe in a lot of cases it’s hard to have a stong opinion on something without first having an experience with that something. And so I had my first experience with virtual reality with my Oculus headset awkwardly strapped to my face and my touch controllers waving around clumsily as I entered the VR world of SUPERHOT.
I’m not usually one for factory games but after some more investigation it was clear this seemed like much more than just a standard entry into the genre.
It’s 1924 and alcoholic ex-serviceman turned private investigator Edward Pierce is sitting in his quiet office, drink in hand, wondering where the next job is going to come from. All of a sudden there’s a knock at the door and before he knows it, he finds himself whisked off to a remote island to investigate the death of the Hawkins family in a fire that consumed their home.
Codebyfire the developers behind Settlers inspired game The Colonists had been quiet for quite some time. Then out of nowhere came a trailer, a ray of hope for those who had been keeping tabs on the game since it was first announced over a year ago. It seemed that somewhere deep inside the matrix of game development, cogs were beginning to turn and foundations were being laid. I had to find out more about this mysterious game.
One unexpected piece of news from the update was the announcement of the full release date of Dead Cells in August of this year.
If you are used to the RTS genre then getting into this game will be fairly straightforward. You start with a fairly small area of available land on which to build, but can expand this area over time. Expanding too far to fast can leave you open to attack, but not expanding quick enough can leave you lacking on resources and stunt your recovery in between defending waves of zombie hordes.
Playing as Louis De Richet the first episode titled The Mad Ones begins with an invitation to a mysterious island by the secretive Lord Mortimer. Unsure of the reason for your presence on the island or that of the other bold characters, It is your intention to piece together the goals of the other guests who all seem to have their own strange stories.
The revival of the CRPG is still going strong and with each big release comes a whole host of improvements. The recent release of Divinity: Original Sin 2 has continued that trend and with a $2,000,000 Kickstarter to back them up you would certainly expect that to be the case.
Ten months after its release Tyranny has received its first DLC ‘Bastard’s Wound‘ which adds additional areas to the map and with it new NPC’s, a new quest arc, companion quests and achievements. Obsidian have also released a free patch along side the DLC that expands the content in the third and final act of Tyranny as well as including additional voice acting and a new path to the ending of the game.
Welcome to The Reticule’s definitive roundup of gaming releases throughout July 2017. All release dates stated are for the EU, across all currently available platforms including Playstation, Xbox, PC, mobile and others.
Every now and then I come across a game that surprises me in a good way. Usually these games are ones that I’ve had a brief glance at, said “Ooh, that looks cool” and then eventually got round to playing even if that has been months down the line. Odyssey is certainly in that category but this time rather than ‘getting round to it eventually’ I was lucky enough to get hands on with the demo so that I could let you all know just how interesting a game it really is.
As with other Paradox games the writing and character development in Tyranny is of a very high standard. Rarely does it feel like you’re reading a piece of filler text but instead insightful and interesting dialogue and backstory, and taking part in decisions that literally shape the game and characters you are playing in and talking to.
Torment: Tides of Numenera is an upcoming CRPG developed by inXile Entertainment and is currently in Early Access on Steam. It’s the spiritual successor of Planescape: Torment, the cult hit from 1999, but unlike it’s predecessor will also release on consoles rather than just PC. In this article I aim to go over some of the major points of the early game and the stage at which the game is at in the development process.
Niffelheim is a 2D side-scrolling RPG currently in development in Steams Early Access Program. In it you play as a Viking who’s soul has been diverted on its was to Valhalla.