Playing as Louis De Richet the first episode titled The Mad Ones begins with an invitation to a mysterious island by the secretive Lord Mortimer. Unsure of the reason for your presence on the island or that of the other bold characters, It is your intention to piece together the goals of the other guests who all seem to have their own strange stories.
The revival of the CRPG is still going strong and with each big release comes a whole host of improvements. The recent release of Divinity: Original Sin 2 has continued that trend and with a $2,000,000 Kickstarter to back them up you would certainly expect that to be the case.
Ten months after its release Tyranny has received its first DLC ‘Bastard’s Wound‘ which adds additional areas to the map and with it new NPC’s, a new quest arc, companion quests and achievements. Obsidian have also released a free patch along side the DLC that expands the content in the third and final act of Tyranny as well as including additional voice acting and a new path to the ending of the game.
Welcome to The Reticule’s definitive roundup of gaming releases throughout July 2017. All release dates stated are for the EU, across all currently available platforms including Playstation, Xbox, PC, mobile and others.
Every now and then I come across a game that surprises me in a good way. Usually these games are ones that I’ve had a brief glance at, said “Ooh, that looks cool” and then eventually got round to playing even if that has been months down the line. Odyssey is certainly in that category but this time rather than ‘getting round to it eventually’ I was lucky enough to get hands on with the demo so that I could let you all know just how interesting a game it really is.
As with other Paradox games the writing and character development in Tyranny is of a very high standard. Rarely does it feel like you’re reading a piece of filler text but instead insightful and interesting dialogue and backstory, and taking part in decisions that literally shape the game and characters you are playing in and talking to.
Torment: Tides of Numenera is an upcoming CRPG developed by inXile Entertainment and is currently in Early Access on Steam. It’s the spiritual successor of Planescape: Torment, the cult hit from 1999, but unlike it’s predecessor will also release on consoles rather than just PC. In this article I aim to go over some of the major points of the early game and the stage at which the game is at in the development process.
Niffelheim is a 2D side-scrolling RPG currently in development in Steams Early Access Program. In it you play as a Viking who’s soul has been diverted on its was to Valhalla.
As a well versed player of digital CCG’s Faeria is a game that instantly feels familiar to me. Upon launching the game up for the first time I find myself looking at the cards and even before I play my first game everything makes sense in terms of understanding the mechanics of the cards, which although under different names are shared with other digital CCG’s I’ve played in the past. What’s different about Faeria is the use of an environmental board on which the cards in your collection can be played and can move around before entering combat. This simple addition adds a whole new level of tactical thought to a game which already has all the layers of a normal digital card game. The combination works so well that I found myself sinking 4 hours a day over the first weekend of playing.
I’m sure many of you have already played ARK: Survival Evolved the largely popular open world survival game with dinosaurs taming abilities. Well either way you’re in for a treat with ARK: Survival of the Fittest as it includes almost everything from the main game but in a much shorter more confined time frame.
Distance is a game that frustrates me, not because I don’t like it or because it’s not a good game, but because I’m just not skilled enough to play it and therein lies the biggest problem I have with what should be a really enjoyable and fast paced arcade style racer.
Deliver Us The Moon is fresh out of a successful Kickstarter funding campaign and after having seen a trailer or two I decided this sci-fi survival/adventure game was due a deeper look.
There’s no denying it, the stand out attribute of Tormentum: Dark Sorrow is the brilliantly twisted artwork that fills this dark fantasy world with it’s unusual beings, scarred landscapes and hauntingly attractive design. In fact if it wasn’t for the incredible amounts of artwork, Tormentum would lose a lot of its character, however disturbing that character really is!
Clandestine is a stealth action game currently in the Early Access program on Steam. It’s developers Logic Artists aim to bring the genre back to it’s routes by doing away with the all too common feeling that your character is some kind of all powerful hero with every possible resource at their disposal to get the job done. Instead Clandestine is best played in co-op with one player taking on the roll of the spy and one the hacker.
The spy is the operative on the field doing the dirty work. Dispatching guards, picking up intel and traversing the maps like a stealthy ninja with a gun. While the hacker has no on field activities and instead has the job of supporting the spy using their various different cyber skill for things like unlocking security doors and disabling cameras.
If there’s only one thing that an adventure game begs for it’s a right decent story. To certain extents the puzzles, the aesthetic, the characters and the audio can all be held up by a story that excels and draws the player in at every moment. I don’t mention this because I believe Fictiorama Studios have created a one trick pony, far from it. I mention it instead to emphasise how far you can get with just a good storyline, something that Dead Synchronicity certainly seems to have during my first few hours of gameplay. Let me explain…