Machinarium is an adventure game being released later this year, and it’s one of this year’s IGF finalists. Telling the story of an ostracised robot trying to save his home town, it looks to be blending a beautiful visual style with an odd ball story. Amanita Design are responsible for a series of wonderful little flash games such as Samarost and the educational Questionaut. As there isn’t a build of the game they is able to show us at this stage of development, we instead got in touch with them and asked a few questions about the game. We talked to Jakub Dvorsky, one of the lead members of Amanita Design and below you’ll find a tale of intruige, narrative, why hard puzzles are still good puzzles, and robot love.