Assassin’s Creed Revelations is precisely the kind of product that makes you question if it’s worth reviewing game sequels. Even though the asking price troubles the comparison, intentionally missing out on playing Revelations would be like missing out on the latest episode of a TV drama – you’re only not going to play this game if you’re planning to rage quit on the entire series. And aside from a somewhat lacking sense of forward momentum in the series right now (and concerns that a rushed Assassin’s Creed 3 will suffer the same problems), there really is no reason to miss out on playing this game. Assassin’s Creed Revelations: buy it at some point before the next one. Review ends.
A month ago, I went at American McGee’s Alice with a rather snicker-snack attitude, penning a retrospective though I’d neither played the game before, nor particularly enjoyed it as I played it. Whilst ageing mechanics had a lot to do with it, I was perhaps most put out by the decade or so I’d spent assuming it was a great game wrapped around a fantastic concept. So with Alice: Madness Returns, I’ve decided to take the same prejudicial route, noting the lacking hype and lukewarm scores. And yes, I’ve disappointed myself again. Because it’s not quite as mediocre as some are saying it is.