There are few things I do well, and cry with dignity is certainly not one of them. The mess, the noise and the looks of sheer terror on the faces of the people around me as I dissolve into my own salty puddle is never good.
I played Richard & Alice over the weekend, and my house is now empty. *Sniff*
Games journalists are a funny breed. They spend so much of their time judging and critiquing those lovely little bits of art and code, that the inevitable happens. The thought streaks across the mind, “I could do better”, and sometimes, they do. Richard & Alice is such an attempt, from the journalistic minds of Lewis Denby and Ashton Raze, and is shaping up to be something rather special.
The snow is deep in the future. Set in a world of massive climate-change, R&A is a point-and-click story of a story, told through two sets of prison bars. Ex-military man-of-decency Richard, caged for an undisclosed breach of rules, suddenly finds the opposite cell occupied for the first time in a long time by the mysterious and distant Alice. Caged for murder, what follows is a series of flashbacks into Alice’s past – surviving the eternal winter plaguing the world, the evil and desperation that has become the norm, and protecting her slightly hyperactive 5 year old son from all of the above. …