Vesta is a pile of ideas combined to create a reasonably interesting puzzle game with odd slices of action. When I say it’s a pile of ideas, it’s more to highlight the visual styles. All of the cut-scenes are produced with a odd cartoon flair that doesn’t translate over to the gameplay, which is more of a bright handful of polygons – a 3D representation of a cartoon. They don’t gel particularly well and I think the game would have benefited from sticking to one look, probably the one we see in level. This jump between the two looks is jarring and makes for a sometimes unsightly transition. Now, admittedly, that’s a personal thought. The style simply doesn’t work for me, it’s a weird mish-mash of comic book panelling and traditional video game.
Aside from this little issue, Vesta is fun to play. It’s not going to set the world alight, but it does what it wants well. The story is minor and takes second place to the mechanics, but has a few funny moments. Vesta is the character we control, a young girl living in a modern spaceship style world. She is the last remaining human and must siphon energy from the machines around her to journey forward. She is supported by a robot companion who must help her and assist with solving puzzles or dispatching enemies.
Vesta, is in essence, an isometric puzzle game with a little combat here and there. Though this is mostly used to hinder your progress in solving levels. An example of an early level; you need to open a far away door but transferring energy from the start, to the end. You might use your robot companion to shoot enemy robots – whose energy is also up for grabs – or to toss you over gaps, maybe push blocks around that are too heavy for Vesta.
There are cute additions to the story found via desks scattered through the levels and secrets can be discovered when exploring, though they don’t seem to add anything to the game or even reward the player for delving into additional areas. The puzzles aren’t overly difficult and the action does really feel like a secondary thought – as if maybe the devs thought that just the puzzles wouldn’t be enough. It’s a serviceable game that plays well, but doesn’t offer anything that can’t be found elsewhere.
Had the story been a lot more dramatic or involved, or if the puzzles played more with concepts that could be deemed as ‘outside the box’ perhaps it would be a little more appealing. Vesta is the type of game that is played and forgotten – it doesn’t stand out for anything and on a system that is currently being flooded with new games each week, that content means a lot.
The Verdict – On Target
Platforms Available – Xbox One, PlayStation 4, Nintendo Switch, PC
Platform Reviewed – Switch
For more on our scoring policy, please read this post. Review based on code supplied by PR.