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Resonance – The Verdict

Resonance – The Verdict

Some days I just want to slow down. Since hitting the ripe old age of twenty-eight, I’m finding myself less and less likely to leap into a fast paced first-person shooter after a long day at work. Instead, I find myself looking at games more and more as a method of relaxation and reflection, and that’s when I reach for my ever-growing catalogue of point and click adventures.

XII Games’ Resonance, published by Wadjet Eye Games, is the newest offering to the genre. It follows the intertwining adventures of four different characters, brought together by their connection to the death of an experimental physicist. With a terrifyingly powerful technology on the loose, they find themselves in a desperate race against time to locate the scientist’s missing vault.

With four characters under your control, each offering different abilities and personalities to the equation, things can easily get a little confusing. To combat this, each character is introduced with their own simple scenario; an isolated adventure-game in miniature that allows you to discover them for yourself. By the time you’re juggling all four characters simultaneously you’ll have a good grip on what each of them is capable of, and what kind of person you’re dealing with.

Blackwell Deception – The Verdict

Blackwell Deception – The Verdict

For a publisher that specialises in a genre supposedly completely dead, Wadjet Eye Games didn’t half have a decent 2011. A few weeks ago for the Reticule I took a look at Gemini Rue, a spectacularly gritty Blade-Runner’esque sci-fi story, let down only by its clunky combat sequences. My hankering for pointing and clicking still not completely satisfied, and in anticipation of the upcoming Steam release of the Blackwell quadrilogy, I thought it time to revisit the genre once again…

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