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Tag: Rogue-like

BPM: Bullets Per Minute – The Verdict

BPM: Bullets Per Minute – The Verdict

BPM: Bullets Per Minute is described as a rhythm-action FPS rogue-like. I wasn’t quite sure what that meant at first either so let me explain.

If you’ve played any rogue-likes before you will be familiar with the randomness of each attempt to get to the final boss. Each try contains a different dungeon layout. Within that random layout each room contains a random assortment of enemies, shops, chests, stat and ability and health pickups, level modifiers and secrets, of which there are quite a few. On top of that is the rhythm-action mechanics meaning you can only shoot in time with the music and Awe Interactive have provided a great rock soundtrack which brings the whole game together quite nicely.

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Noita Early Access – First Impressions

Noita Early Access – First Impressions

Noita (the Finnish word for witch) is an early access rogue-lite with an emphasis on every pixel being simulated. That’s right, every single pixel in the game has physical properties and can be affected by the player in one way or another. Explosions gouge chunks out of caves and yourself, fire burns down anything organic including any wood you’re standing on and yourself, water fills up all the little crevices and drowns you if you’re not careful and many enemies have the same abilities. Indeed traversing your way through Noita can be as precarious and treacherous as fighting the enemies that dwell in it’s caves.

Combat and exploration come with a magical flavour, as you move around the underground landscape with what is essentially the power of a recharging jet pack. The game also adopts the no hands held approach which works well in generating a sense of exploration and a reasonable learning curve although I admit I did take a peek at the wiki a few times.

Weapons come in the form of wands and throwable flasks, each with their own properties and statistics. In the case of wands, the statistics of any given wand are permanent but they also come with spell slots and interchangeable spells attatched to them. Wands are plentiful at the start of Noita and this makes for some interesting experimentation as you try different combinations and find out a combat style that suits you. Flasks are equally as interesting and can teleport, polymorph, increase damage, burn, slow and many more things.

As you progress through Noita you find yourself passing through many different biomes, at the end of these biomes you are offered the chance to rest as you pass through a gateway chamber of sorts. You are able to replenish all spells, heal and are offered a choice of three upgrades of which you can only choose one. There are over fifty different types of upgrades currently in Noita and combining this with the different types of biomes and enemies gives the game a nice amount of replayability.

Noita may currently be in Early Access but even taking a quick look at the wiki shows the amount of content it has already is impressive. Developers Nolla Games reckon that Noita will be in development for a year before it’s full release. I’m looking forward to see how the game evolves during this time.

SanctuaryRPG – A Vengeful Brotato

SanctuaryRPG – A Vengeful Brotato

Zork. TerraFirmA. Nethack. The kind of games that conjure up memories of squinting at “@” symbols convincing yourself it was a rat, or possibly an ogre. I spent a fair amount of time within their strangely compelling grasp in my younger days, and more recently thanks to the madness of Dwarf Fortress. SanctuaryRPG is not like these games. It is an RPG, and its visuals are all ASCII code, smooshed together to look like mountains and monsters and silver keys. But that’s where the similarity ends. It also includes the word “Brotato” for some reason, which is kinda awesome.

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Faster Than Light – First Impressions

Faster Than Light – First Impressions

Emily has had a rather bad year. After finding herself stranded on an isolated planet for months, she thought her luck had finally changed when a passing ship came to her rescue. Now that same ship is on fire, oxygen is slowly venting into space via a number of worryingly large cracks in the hull, and the rest of the crew is rather inconveniently dead. All Emily has to do is fix the ship by herself, get the heavily damaged engines operational again, then limp to the nearest store for repairs. Oh, and as if that wasn’t enough, she’s a giant grasshopper with claws for hands.

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