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Goodbye Sanity, Hello Madness

Goodbye Sanity, Hello Madness

This week, Paste Magazine’s Austin Walker wrote a fascinating article about sanity systems in games. You can find it here¬†and it’s well worth a few minutes of your time if you haven’t read it already. Having dozens of urgent jobs to do this evening, I decided instead to take a few minutes to think about how I’d deal with portraying a slow, uncontrolled descent into madness if I were a AAA game developer.

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